在HTML5 Canvas中,最简单的方法是在图像上绘制并移动一条线(已在画布上),保留下面的图像? (例如,有一条垂直线跟踪鼠标X的位置)
我目前的画布:
$(document).ready(function() {
canvas = document.getElementById("myCanvas");
context = canvas.getContext("2d");
imageObj = new Image();
imageObj.onload = function() {
context.drawImage(imageObj, 0,0);
}
imageObj.src = "http://example.com/some_image.png";
$('#myCanvas').click(doSomething);
});
P.S。我正在与你的Facebook网络竞争。愿最好的Lazyweb获胜(我的感激之情):)
答案 0 :(得分:15)
你必须使用canvas进行大部分的基础工作,在这种情况下,你必须实现移动线然后重绘所有内容的功能。
步骤可以是:
您可以整体重绘背景,也可以将其优化为仅绘制最后一行。
以下是一些示例代码和 live demo here :
var canvas = document.getElementById('demo'), /// canvas element
ctx = canvas.getContext('2d'), /// context
line = new Line(ctx), /// our custom line object
img = new Image; /// the image for bg
ctx.strokeStyle = '#fff'; /// white line for demo
/// start image loading, when done draw and setup
img.onload = start;
img.src = 'http://i.imgur.com/O712qpO.jpg';
function start() {
/// initial draw of image
ctx.drawImage(img, 0, 0, demo.width, demo.height);
/// listen to mouse move (or use jQuery on('mousemove') instead)
canvas.onmousemove = updateLine;
}
现在我们需要做的就是有机会来更新每一步的背景和线条:
/// updates the line on each mouse move
function updateLine(e) {
/// correct mouse position so it's relative to canvas
var r = canvas.getBoundingClientRect(),
x = e.clientX - r.left,
y = e.clientY - r.top;
/// draw background image to clear previous line
ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
/// update line object and draw it
line.x1 = x;
line.y1 = 0;
line.x2 = x;
line.y2 = canvas.height;
line.draw();
}
自定义行对象在此演示中非常简单:
/// This lets us define a custom line object which self-draws
function Line(ctx) {
var me = this;
this.x1 = 0;
this.x2 = 0;
this.y1 = 0;
this.y2 = 0;
/// call this method to update line
this.draw = function() {
ctx.beginPath();
ctx.moveTo(me.x1, me.y1);
ctx.lineTo(me.x2, me.y2);
ctx.stroke();
}
}
如果您不打算对图像本身做任何特定的事情,您也可以使用CSS将其设置为背景图像。在重新绘制线之前,您仍然需要清除画布。
答案 1 :(得分:3)
您可以通过收听mousemove事件获得“十字准线”,然后:
这是代码和小提琴:http://jsfiddle.net/m1erickson/jEc7N/
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
body{ background-color: ivory; padding:20px; }
#canvas{border:1px solid red;}
</style>
<script>
$(function(){
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
ctx.lineWidth=2;
var canvasOffset=$("#canvas").offset();
var offsetX=canvasOffset.left;
var offsetY=canvasOffset.top;
var img=new Image();
img.onload=function(){
canvas.width=img.width;
canvas.height=img.height;
ctx.drawImage(img,0,0);
}
img.src="https://dl.dropboxusercontent.com/u/139992952/stackoverflow/KoolAidMan.png";
function handleMouseMove(e){
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
ctx.clearRect(0,0,canvas.width,canvas.height);
ctx.drawImage(img,0,0);
ctx.beginPath();
ctx.moveTo(mouseX,0);
ctx.lineTo(mouseX,canvas.height);
ctx.moveTo(0,mouseY);
ctx.lineTo(canvas.width,mouseY);
ctx.stroke();
}
$("#canvas").mousemove(function(e){handleMouseMove(e);});
}); // end $(function(){});
</script>
</head>
<body>
<canvas id="canvas" width=300 height=300></canvas>
</body>
</html>
答案 2 :(得分:3)
这可能不是一个真正的答案,以防你需要它(将来)。使用某些库,使用canvas会更好(也更容易)。我尝试过CreateJS的EaselJS,发现自己很喜欢它。 你可以看一下它EaselJS (我已经做了一个例子,允许很久以前使用EaselJS绘制和拖动图像)
答案 3 :(得分:3)
或只使用 2层: