我再一次,正在为一个班级做一个项目,并且在根据我按下按钮时如何让我的棒人(movieclip)向左或向右移动时遇到一些麻烦。目前我所拥有的东西让棍子男人玩“走路”#34;按下箭头键时动画,但我也希望他也动作!这就是我所拥有的。
我建议在按下按钮时使用计时器事件触发,并使用该功能取代他,但我在编码时遇到了一些麻烦。
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.utils.Timer;
import flash.events.TimerEvent;
stop();
var isReady:Boolean=new Boolean();
isReady = true;
var timerWalkLeft:Timer = new Timer(100);
function walkLeft(e:TimerEvent)
{
stickMan.x ++;
}
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyIsDown);
function keyIsDown(event:KeyboardEvent)
{
if (isReady==false)
{
return;
}
else
{
var key:uint = event.keyCode;
switch (key)
{
case Keyboard.LEFT :
stickMan.gotoAndStop("left");
walkLeft();
break;
case Keyboard.RIGHT :
stickMan.gotoAndStop("right");
break;
case Keyboard.UP :
stickMan.gotoAndStop("jump")
break;
case Keyboard.DOWN :
stickMan.gotoAndStop("crouch");
break;
}
}
}
答案 0 :(得分:0)
使用一些动画库而不是处理计时器,它更容易,请看这里: http://www.greensock.com/tweenlite/
答案 1 :(得分:0)
这是我的方式:
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.utils.Timer;
import flash.events.TimerEvent;
stop();
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyIsDown);
var isReady:Boolean = true;// learn shortcuts like that, I don't know your useless teacher but "= new Boolean();" is the same thing as "= false;" or even simpler ";" (false being the default value for boolean type)
var timerWalk:Timer = new Timer(100);
timerWalk.addEventListener(TimerEvent.TIMER, movementLoop);
timerWalk.start();
function movementLoop(e:TimerEvent = null)
{
var mc:* = stickMan;
if(dir == "left")
mc.x--;
else if(dir == "right")
mc.x++;
}
function keyIsDown(event:KeyboardEvent)
{
if(!isReady)// literally "if not isReady"
return;
var key:uint = event.keyCode;
switch (key)
{
case Keyboard.LEFT :
stickMan.gotoAndStop("left");
dir = "left";
break;
case Keyboard.RIGHT :
stickMan.gotoAndStop("right");
dir = "right";
break;
}
}