我有一个视频游戏工具,您可以看到 HERE 。在页面顶部,您将看到一行描述我的问题的蓝色文本。
它在大多数情况下都能正常运行,但是如果你足够努力它可以让你进入负数,这是我不想要的。我可以添加任何代码片段来防止负数吗?
我知道代码比它需要的更复杂,主要是因为我是javascript的新手。我不想改写整个事情。只询问是否有一个明显的修复我错过了。谢谢!
以下是“Monk”类的代码:
<!DOCTYPE html>
<html>
<head>
<script type="text/javascript">
var Human =
{
Strength: "HumanStrengthVal",
Stamina: "HumanStaminaVal",
Agility: "HumanAgilityVal",
Dexterity: "HumanDexterityVal",
Wisdom: "HumanWisdomVal",
Intelligence: "HumanIntelligenceVal",
Charisma: "HumanCharismaVal",
Bonus: "HumanRemainingBonusVal",
Limits: {
Strength: {
max: 100,
min: 80
},
Stamina: {
max: 100,
min: 80
},
Agility: {
max: 105,
min: 85
},
Dexterity: {
max: 105,
min: 85
},
Wisdom: {
max: 95,
min: 75
},
Intelligence: {
max: 95,
min: 75
},
Charisma: {
max: 95,
min: 75
}
}
};
var Iksar =
{
Strength: "IksarStrengthVal",
Stamina: "IksarStaminaVal",
Agility: "IksarAgilityVal",
Dexterity: "IksarDexterityVal",
Wisdom: "IksarWisdomVal",
Intelligence: "IksarIntelligenceVal",
Charisma: "IksarCharismaVal",
Bonus: "IksarRemainingBonusVal",
Limits: {
Strength: {
max: 95,
min: 75
},
Stamina: {
max: 95,
min: 75
},
Agility: {
max: 120,
min: 100
},
Dexterity: {
max: 115,
min: 95
},
Wisdom: {
max: 100,
min: 80
},
Intelligence: {
max: 95,
min: 75
},
Charisma: {
max: 75,
min: 55
}
}
};
function table(e)
{
e.preventDefault();
}
function add(character, stat)
{
var txtNumber = document.getElementById(character[stat]);
var newNumber = parseInt(txtNumber.value) + 1;
if(newNumber > character.Limits[stat].max) return;
var BonusVal = document.getElementById(character.Bonus);
if(BonusVal.value == 0) return;
var newBonus = parseInt(BonusVal.value) - 1;
BonusVal.value = newBonus;
txtNumber.value = newNumber;
}
function subtract(character, stat)
{
var txtNumber = document.getElementById(character[stat]);
var newNumber = parseInt(txtNumber.value) - 1;
if(newNumber < character.Limits[stat].min) return;
var BonusVal = document.getElementById(character.Bonus);
var newBonus = parseInt(BonusVal.value) + 1;
BonusVal.value = newBonus;
txtNumber.value = newNumber;
}
function dump(e, character, stat)
{
if (e.ctrlKey == 1 && e.which == 1) {
console.log('met');
var txtNumber = document.getElementById(character[stat]);
var newNumber = parseInt(txtNumber.value) + 4;
if(newNumber > character.Limits[stat].max) return;
var BonusVal = document.getElementById(character.Bonus);
if(BonusVal.value == 0) return;
var newBonus = parseInt(BonusVal.value) - 4;
BonusVal.value = newBonus;
txtNumber.value = newNumber;
}
}
function reclaim(e, character, stat)
{
if (e.ctrlKey == 1 && e.which == 3) {
console.log('met');
var txtNumber = document.getElementById(character[stat]);
var newNumber = parseInt(txtNumber.value) - 4;
if(newNumber < character.Limits[stat].min) return;
var BonusVal = document.getElementById(character.Bonus);
var newBonus = parseInt(BonusVal.value) + 4;
BonusVal.value = newBonus;
txtNumber.value = newNumber;
}
}
</script>
</head>
HTML:
<body>
<table
cellpadding='0'
cellspacing='0'
oncontextmenu="table(event)">
<tr style="background-color:#151515">
<td style="width:102px; padding-top:2px; padding-bottom:3px">
<b>RACE</b></td>
<td style="width:40px; padding-top:2px; padding-bottom:3px; color:#00ff00"><b>STR</b></td>
<td style="padding-top:2px; padding-bottom:3px; color:#00ff00"><b>STA</b></td>
<td style="padding-top:2px; padding-bottom:3px; color:#00ff00"><b>AGL</b></td>
<td style="padding-top:2px; padding-bottom:3px; color:#00ff00"><b>DEX</b></td>
<td style="padding-top:2px; padding-bottom:3px"><b>WIS</b></td>
<td style="padding-top:2px; padding-bottom:3px"><b>INT</b></td>
<td style="padding-top:2px; padding-bottom:3px"><b>CHA</b></td>
<td style="padding-top:2px; padding-bottom:3px"><b>BONUS</b></td>
</tr>
<tr>
<td style="background-color:#151515">Human</td>
<td>
<input
id="HumanStrengthVal"
type=“text”
value="80"
style="width:40px; color:#00ff00"
onClick="add(Human, 'Strength')"
onContextMenu="subtract(Human, 'Strength');"
onMouseDown="dump(event, Human, 'Strength'); reclaim(event, Human, 'Strength')"
onfocus="this.blur()"
/>
</td>
<td>
<input
id="HumanStaminaVal"
type=“text”
value="80"
style="width:40px; color:#00ff00"
onClick="add(Human, 'Stamina')"
onContextMenu="subtract(Human, 'Stamina');"
onMouseDown="dump(event, Human, 'Stamina'); reclaim(event, Human, 'Stamina')"
onfocus="this.blur()"
/>
</td>
<td>
<input
id="HumanAgilityVal"
type=“text”
value="85"
style="width:40px; color:#00ff00"
onClick="add(Human, 'Agility')"
onContextMenu="subtract(Human, 'Agility');"
onMouseDown="dump(event, Human, 'Agility'); reclaim(event, Human, 'Agility')"
onfocus="this.blur()"
/>
</td>
<td>
<input
id="HumanDexterityVal"
type=“text”
value="85"
style="width:40px; color:#00ff00"
onClick="add(Human, 'Dexterity')"
onContextMenu="subtract(Human, 'Dexterity');"
onMouseDown="dump(event, Human, 'Dexterity'); reclaim(event, Human, 'Dexterity')"
onfocus="this.blur()"
/>
</td>
<td>
<input
id="HumanWisdomVal"
type=“text”
value="75"
style="width:40px;"
onClick="add(Human, 'Wisdom')"
onContextMenu="subtract(Human, 'Wisdom');"
onMouseDown="dump(event, Human, 'Wisdom'); reclaim(event, Human, 'Wisdom')"
onfocus="this.blur()"
/>
</td>
<td>
<input
id="HumanIntelligenceVal"
type=“text”
value="75"
style="width:40px;"
onClick="add(Human, 'Intelligence')"
onContextMenu="subtract(Human, 'Intelligence');"
onMouseDown="dump(event, Human, 'Intelligence'); reclaim(event, Human, 'Intelligence')"
onfocus="this.blur()"
/>
</td>
<td>
<input
id="HumanCharismaVal"
type=“text”
value="75"
style="width:40px;"
onClick="add(Human, 'Charisma')"
onContextMenu="subtract(Human, 'Charisma');"
onMouseDown="dump(event, Human, 'Charisma'); reclaim(event, Human, 'Charisma')"
onfocus="this.blur()"
/>
</td>
<td>
<input
id="HumanRemainingBonusVal"
type=“text”
value="20"
style="width:63px;"
onContextMenu="table(event);"
onfocus="this.blur()"
/>
</td>
</tr>
<tr>
<td style="background-color:#151515">Iksar</td>
<td>
<input
id="IksarStrengthVal"
type="text"
value="75"
style="width:40px; color:#00ff00"
onClick="add(Iksar, 'Strength')"
onContextMenu="subtract(Iksar, 'Strength');"
onMouseDown="dump(event, Iksar, 'Strength'); reclaim(event, Iksar, 'Strength')"
onfocus="this.blur()"
/>
</td>
<td>
<input
id="IksarStaminaVal"
type=“text”
value="75"
style="width:40px; color:#00ff00"
onClick="add(Iksar, 'Stamina')"
onContextMenu="subtract(Iksar, 'Stamina');"
onMouseDown="dump(event, Iksar, 'Stamina'); reclaim(event, Iksar, 'Stamina')"
onfocus="this.blur()"
/>
</td>
<td>
<input
id="IksarAgilityVal"
type=“text”
value="100"
style="width:40px; color:#00ff00"
onClick="add(Iksar, 'Agility')"
onContextMenu="subtract(Iksar, 'Agility');"
onMouseDown="dump(event, Iksar, 'Agility'); reclaim(event, Iksar, 'Agility')"
onfocus="this.blur()"
/>
</td>
<td>
<input
id="IksarDexterityVal"
type=“text”
value="95"
style="width:40px; color:#00ff00"
onClick="add(Iksar, 'Dexterity')"
onContextMenu="subtract(Iksar, 'Dexterity');"
onMouseDown="dump(event, Iksar, 'Dexterity'); reclaim(event, Iksar, 'Dexterity')"
onfocus="this.blur()"
/>
</td>
<td>
<input
id="IksarWisdomVal"
type=“text”
value="80"
style="width:40px;"
onClick="add(Iksar, 'Wisdom')"
onContextMenu="subtract(Iksar, 'Wisdom');"
onMouseDown="dump(event, Iksar, 'Wisdom'); reclaim(event, Iksar, 'Wisdom')"
onfocus="this.blur()"
/>
</td>
<td>
<input
id="IksarIntelligenceVal"
type=“text”
value="75"
style="width:40px;"
onClick="add(Iksar, 'Intelligence')"
onContextMenu="subtract(Iksar, 'Intelligence');"
onMouseDown="dump(event, Iksar, 'Intelligence'); reclaim(event, Iksar, 'Intelligence')"
onfocus="this.blur()"
/>
</td>
<td>
<input
id="IksarCharismaVal"
type=“text”
value="55"
style="width:40px;"
onClick="add(Iksar, 'Charisma')"
onContextMenu="subtract(Iksar, 'Charisma');"
onMouseDown="dump(event, Iksar, 'Charisma'); reclaim(event, Iksar, 'Charisma')"
onfocus="this.blur()"
/>
</td>
<td>
<input
id="IksarRemainingBonusVal"
type=“text”
value="20"
style="width:63px;"
onContextMenu="table(event);"
onfocus="this.blur()"
/>
</td>
</tr>
</table>
</body>
</html>
答案 0 :(得分:-1)
我能够解决我的问题。
if(BonusVal.value >= 0) {
document.getElementById(character.bonus).value = newBonus;
} else {
BonusVal.value = 0;
}