我正在尝试用Java创建一个Tic-Tac-Toe游戏。该程序从命令行获取一个int并创建一个该大小的JButton 2D数组。它还有一个撤消和一个新的游戏按钮。程序编译并运行,当我点击新游戏按钮时不会发生异常,但是当我点击其中一个游戏空间时,它会抛出此异常。
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: 2
at GameTester.newMove(GameTester.java:28)
at TicTacToe$GameListener.actionPerformed(TicTacToe.java:145)
at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2018)
at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2341)
at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:402)
at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:252)
at java.awt.Component.processMouseEvent(Component.java:6505)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3321)
at java.awt.Component.processEvent(Component.java:6270)
at java.awt.Container.processEvent(Container.java:2229)
at java.awt.Component.dispatchEventImpl(Component.java:4861)
at java.awt.Container.dispatchEventImpl(Container.java:2287)
at java.awt.Component.dispatchEvent(Component.java:4687)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4832)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4492)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4422)
at java.awt.Container.dispatchEventImpl(Container.java:2273)
at java.awt.Window.dispatchEventImpl(Window.java:2719)
at java.awt.Component.dispatchEvent(Component.java:4687)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:723)
at java.awt.EventQueue.access$200(EventQueue.java:103)
at java.awt.EventQueue$3.run(EventQueue.java:682)
at java.awt.EventQueue$3.run(EventQueue.java:680)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:87)
at java.awt.EventQueue$4.run(EventQueue.java:696)
at java.awt.EventQueue$4.run(EventQueue.java:694)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:693)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:244)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:163)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:151)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:147)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:139)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:97)
我的newMove方法只需获取按钮和转弯(1或2)的x和y位置,并将其添加到与GameTester类关联的2D int数组中。
public void newMove(int x, int y, int turn)
{
board[x][y] = turn;
}
这是我的ActionListener中循环的一部分,其中包含调用newMove方法的位置。
if (event == buttons[x][y])
{
theBoard.moveLog(x,y);
theBoard.newMove(x,y,toggle);
if (toggle == 1)
{
buttons[x][y].setText("X");
toggle = 2;
}
else
{
buttons[x][y].setText("O");
toggle = 1;
}
.....
}
非常感谢任何帮助! :)
答案 0 :(得分:3)
根据您提供的问题,buttons
和board
可能不是相同维度的数组。尝试使用变量来设置两个尺寸,或者使用一个来设置另一个以确保它们的尺寸相同。
int X = 3, Y = 3;
JButton[][] buttons = new JButton[X][Y];
char[][] board = new char[X][Y];
int X = 3, Y = 3;
JButton[][] buttons = new JButton[X][Y];
char[][] board = new char[buttons.length][buttons[0].length];
如果不是这种情况,那么您需要提供short, self-contained, compilable example问题,以便我们了解正在发生的事情。