我尝试使用getusermedia录制网络摄像头视频。
我按照这个链接
How to capture the video to the server using getusermedia
我们如何知道视频是否真正被录制。 webcamstream.record是否正常运行?
答案 0 :(得分:1)
function fallback(e){video.src ='fallbackvideo.webm'; }
功能成功(流){video.src = window.URL.createObjectURL(流); }
if(!navigator.getUserMedia){fallback();其他{
navigator.getUserMedia({video:true},success,fallback); }
您可以在此处获取有关它的更多信息: http://www.html5rocks.com/en/tutorials/getusermedia/intro/
答案 1 :(得分:0)
您链接的问题中的示例使用从画布中定期拍摄的帧/图片,最后使用Whammy转换为webm
。生成的视频没有声音。
幸运的是,您现在可以使用两者:
两者都依赖于浏览器的原生视频/音频编码功能,并得到Chrome和Firefox的广泛支持。
有关详细信息/代码/链接,请参阅this answer。
答案 2 :(得分:0)
这里是工作正常的代码,用于录制视频并将其保存到本地以及发送到服务器..............: 注意:根据您的需要编辑此代码...........
<html>
<div class="left">
<div id="startButton" class="button">
Start
</div>
<h2>Preview</h2>
<video id="preview" width="160" height="120" autoplay muted></video>
</div>
<div class="right">
<div id="stopButton" class="button">
Stop
</div>
<h2>Recording</h2>
<video id="recording" width="160" height="120" controls></video>
<a id="downloadButton" class="button">
Download
</a>
</div>
<script>
let preview = document.getElementById("preview");
let recording = document.getElementById("recording");
let startButton = document.getElementById("startButton");
let stopButton = document.getElementById("stopButton");
let downloadButton = document.getElementById("downloadButton");
let logElement = document.getElementById("log");
let recordingTimeMS = 5000;
function log(msg) {
//logElement.innerHTML += msg + "\n";
}
function wait(delayInMS) {
return new Promise(resolve => setTimeout(resolve, delayInMS));
}
function startRecording(stream, lengthInMS) {
let recorder = new MediaRecorder(stream);
let data = [];
recorder.ondataavailable = event => data.push(event.data);
recorder.start();
log(recorder.state + " for " + (lengthInMS/1000) + " seconds...");
let stopped = new Promise((resolve, reject) => {
recorder.onstop = resolve;
recorder.onerror = event => reject(event.name);
});
let recorded = wait(lengthInMS).then(
() => recorder.state == "recording" && recorder.stop()
);
return Promise.all([
stopped,
recorded
])
.then(() => data);
}
function stop(stream) {
stream.getTracks().forEach(track => track.stop());
}
startButton.addEventListener("click", function() {
navigator.mediaDevices.getUserMedia({
video: true,
audio: false
}).then(stream => {
preview.srcObject = stream;
downloadButton.href = stream;
preview.captureStream = preview.captureStream || preview.mozCaptureStream;
return new Promise(resolve => preview.onplaying = resolve);
}).then(() => startRecording(preview.captureStream(), recordingTimeMS))
.then (recordedChunks => {
let recordedBlob = new Blob(recordedChunks, { type: "video/webm" });
//upload it to server part start............................
/*you have **recordedBlob** data that is nothing but video data which is getting recorded you can send this data directly to server */
//Here I am writing sample code to send it to server
//making request
var xhr = new XMLHttpRequest();
//creating form data to append files
var fd = new FormData();
//append the recorded blob
fd.append("video",recordedBlob);
//send data to server..............
xhr.send(fd);
//upload it to server part finish............................
recording.src = URL.createObjectURL(recordedBlob);
downloadButton.href = recording.src;
downloadButton.download = "RecordedVideo.webm";
log("Successfully recorded " + recordedBlob.size + " bytes of " +
recordedBlob.type + " media.");
})
.catch(log);
}, false);
stopButton.addEventListener("click", function() {
stop(preview.srcObject);
}, false);
</script>
</html>