我正在尝试翻转彩色矩形。是否可以使用rotateTransition来执行此操作?
我尝试过以下代码:
public void rotateField(){
RotateTransition rt = new RotateTransition(Duration.millis(3000), field[4][4]);
rt.setByAngle(360);
rt.setCycleCount(1);
rt.play();
}
然而,这不会翻转矩形,它只是旋转它。 我想实际翻转矩形,就像你翻转一张扑克牌一样。
是否可以为此使用rotateTransition类?
答案 0 :(得分:11)
我喜欢谢尔盖的解决方案,它是如此巧妙地使用ScaleTransition并在2D中工作意味着您不需要处理3D的一些复杂性。
这里有几个3D旋转样本。
围绕Y轴旋转2D节点(ImageView)(需要JavaFX 2.2 + 3D支持)。
import javafx.animation.*;
import javafx.application.Application;
import javafx.scene.*;
import javafx.scene.image.*;
import javafx.scene.layout.StackPane;
import javafx.scene.transform.Rotate;
import javafx.stage.Stage;
import javafx.util.Duration;
public class QuickFlip extends Application {
@Override
public void start(Stage stage) throws Exception {
Node card = createCard();
stage.setScene(createScene(card));
stage.show();
RotateTransition rotator = createRotator(card);
rotator.play();
}
private Scene createScene(Node card) {
StackPane root = new StackPane();
root.getChildren().addAll(card);
Scene scene = new Scene(root, 600, 700, true, SceneAntialiasing.BALANCED);
scene.setCamera(new PerspectiveCamera());
return scene;
}
private Node createCard() {
return new ImageView(
new Image(
"http://www.ohmz.net/wp-content/uploads/2012/05/Game-of-Throne-Magic-trading-cards-2.jpg"
)
);
}
private RotateTransition createRotator(Node card) {
RotateTransition rotator = new RotateTransition(Duration.millis(10000), card);
rotator.setAxis(Rotate.Y_AXIS);
rotator.setFromAngle(0);
rotator.setToAngle(360);
rotator.setInterpolator(Interpolator.LINEAR);
rotator.setCycleCount(10);
return rotator;
}
public static void main(String[] args) {
launch();
}
}
围绕Y轴旋转3D节点(TriangleMesh)(需要Java 8 + 3D支持)。
import javafx.animation.*;
import javafx.application.Application;
import javafx.scene.*;
import javafx.scene.image.Image;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.*;
import javafx.scene.shape.*;
import javafx.scene.transform.Rotate;
import javafx.stage.Stage;
import javafx.util.Duration;
public class CardFlip extends Application {
final Image CARD_IMAGE = new Image(
"http://fc05.deviantart.net/fs70/i/2010/345/7/7/vitam_et_mortem_by_obviouschild-d34oni2.png"
// sourced from: http://obviouschild.deviantart.com/art/Vitam-et-Mortem-189267194
);
final int W = (int) (CARD_IMAGE.getWidth() / 2);
final int H = (int) CARD_IMAGE.getHeight();
@Override
public void start(Stage stage) throws Exception {
Node card = createCard();
stage.setScene(createScene(card));
stage.show();
RotateTransition rotator = createRotator(card);
rotator.play();
}
private Scene createScene(Node card) {
StackPane root = new StackPane();
root.getChildren().addAll(card, new AmbientLight(Color.WHITE));
Scene scene = new Scene(root, W + 200, H + 200, true, SceneAntialiasing.BALANCED);
scene.setFill(Color.MIDNIGHTBLUE.darker().darker().darker().darker());
scene.setCamera(new PerspectiveCamera());
return scene;
}
private RotateTransition createRotator(Node card) {
RotateTransition rotator = new RotateTransition(Duration.millis(10000), card);
rotator.setAxis(Rotate.Y_AXIS);
rotator.setFromAngle(0);
rotator.setToAngle(360);
rotator.setInterpolator(Interpolator.LINEAR);
rotator.setCycleCount(10);
return rotator;
}
private Node createCard() {
MeshView card = new MeshView(createCardMesh());
PhongMaterial material = new PhongMaterial();
material.setDiffuseMap(CARD_IMAGE);
card.setMaterial(material);
return card;
}
private TriangleMesh createCardMesh() {
TriangleMesh mesh = new TriangleMesh();
mesh.getPoints().addAll(-1 * W/2, -1 * H/2 , 0, 1 * W/2, -1 * H/2, 0, -1 * W/2, 1 * H/2, 0, 1 * W/2, 1 * H/2, 0);
mesh.getFaces().addAll(0, 0, 2, 2, 3, 3, 3, 3, 1, 1, 0, 0);
mesh.getFaces().addAll(0, 4, 3, 7, 2, 6, 3, 7, 0, 4, 1, 5);
mesh.getTexCoords().addAll(0, 0, 0.5f, 0, 0, 1, 0.5f, 1, 0.5f, 0, 1, 0, 0.5f, 1, 1, 1);
return mesh;
}
public static void main(String[] args) {
launch();
}
}
答案 1 :(得分:6)
不在2D世界中。但是你可以使用两个ScaleTransition
s模仿卡片翻转:
Rectangle front = new Rectangle(50, 50);
ScaleTransition stHideFront = new ScaleTransition(Duration.millis(1500), front);
stHideFront.setFromX(1);
stHideFront.setToX(0);
Rectangle back = new Rectangle(50, 50, Color.RED);
back.setScaleX(0);
ScaleTransition stShowBack = new ScaleTransition(Duration.millis(1500), back);
stShowBack.setFromX(0);
stShowBack.setToX(1);
stHideFront.setOnFinished(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent t) {
stShowBack.play();
}
});
StackPane root = new StackPane();
root.getChildren().addAll(front, back);
Scene scene = new Scene(root, 300, 250);
primaryStage.setScene(scene);
primaryStage.show();
stHideFront.play();