在javafx中,gui进程是在一个单独的线程上完成的。不允许将进度指示器放在具有服务和任务的后台线程上,因为它不是FX线程且指示符是FX元素。是否可以在javafx中创建多个gui线程?
还有另一种方法可以让进度指示器继续滚动,当其他gui元素被加载时?目前它开始滚动,然后卡住,直到窗格加载。
@FXML
public void budgetShow(ActionEvent event) {
progressIndicator = new ProgressIndicator(-1.0);
rootPane.getChildren().add(progressIndicator);
progressIndicator.setVisible(true);
progressIndicator.toFront();
threadBudgetShow().start();
}
public Service<Void> threadBudgetShow() {
Service<Void> service = new Service<Void>() {
@Override
protected Task<Void> createTask() {
return new Task<Void>() {
@Override
protected Void call() throws Exception {
// Background Thread operations.
final CountDownLatch latch = new CountDownLatch(1);
Platform.runLater(new Runnable() {
@Override
public void run() {
try {
// FX Thread opeartions.
// budgetAnchorPane - reload.
if (budgetAnchorPane == null || !budgetAnchorPane.isVisible()) {
budgetAnchorPane = new BudgetAnchorPane();
rootPane.getChildren().add(budgetAnchorPane);
budgetAnchorPane.setVisible(true);
budgetAnchorPane.getChildren().remove(budgetAnchorPane.budgetTypeComboBox);
budgetAnchorPane.budgetTypeComboBox = new BudgetTypeCombobox();
budgetAnchorPane.getChildren().add(budgetAnchorPane.budgetTypeComboBox);
}
} finally {
rootPane.getChildren().remove(progressIndicator);
latch.countDown();
}
}
});
latch.await();
// Other background Thread operations.
return null;
}
};
}
};
return service;
}
答案 0 :(得分:4)
不确定进度指标
进度指标不断滚动
我认为你的意思是indeterminate progress indicator。
默认情况下,进度指示器以不确定状态开始,您可以随时将指示器设置为不确定状态,将其设置为不确定状态:
progressIndicator.setProgress(ProgressIndicator.INDETERMINATE);
不确定进度指标和任务
由于默认情况下的进度是不确定的,如果在任务完成之前未更新任务进度,则在任务运行时绑定到任务进度的进度指示器将保持不确定。
<强>示例强>
此示例中的进度指示器将只是一组旋转点,表示任务完成前的不确定进度。
import javafx.application.Application;
import javafx.concurrent.Task;
import javafx.geometry.*;
import javafx.scene.Scene;
import javafx.scene.control.*;
import javafx.scene.layout.HBox;
import javafx.stage.Stage;
public class ProgressTracker extends Application {
final int N_SECS = 10;
@Override
public void start(Stage stage) throws Exception {
Task task = createTask();
stage.setScene(
new Scene(
createLayout(
task
)
)
);
stage.show();
new Thread(task).start();
}
private Task<Void> createTask() {
return new Task<Void>() {
@Override public Void call() {
for (int i=0; i < N_SECS; i++) {
if (isCancelled()) {
break;
}
// uncomment updateProgress call if you want to show progress
// rather than let progress remain indeterminate.
// updateProgress(i, N_SECS);
updateMessage((N_SECS - i) + "");
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
return null;
}
}
updateMessage(0 + "");
updateProgress(N_SECS, N_SECS);
return null;
}
};
}
private HBox createLayout(Task task) {
HBox layout = new HBox(10);
layout.getChildren().setAll(
createProgressIndicator(task),
createCounter(task)
);
layout.setAlignment(Pos.CENTER_RIGHT);
layout.setPadding(new Insets(10));
return layout;
}
private ProgressIndicator createProgressIndicator(Task task) {
ProgressIndicator progress = new ProgressIndicator();
progress.progressProperty().bind(task.progressProperty());
return progress;
}
private Label createCounter(Task task) {
Label counter = new Label();
counter.setMinWidth(20);
counter.setAlignment(Pos.CENTER_RIGHT);
counter.textProperty().bind(task.messageProperty());
counter.setStyle("-fx-border-color: forestgreen;");
return counter;
}
public static void main(String[] args) {
launch(args);
}
}