<?php
// Edit this ->
define( 'MQ_SERVER_ADDR', 'XX.XXX.XXX.XXX' );
define( 'MQ_SERVER_PORT', 25565 );
define( 'MQ_TIMEOUT', 1 );
// Edit this <-
// Display everything in browser, because some people can't look in logs for errors
Error_Reporting( E_ALL | E_STRICT );
Ini_Set( 'display_errors', true );
require __DIR__ . '/status/MinecraftQuery.class.php';
$Timer = MicroTime( true );
$Query = new MinecraftQuery( );
try
{
$Query->Connect( MQ_SERVER_ADDR, MQ_SERVER_PORT, MQ_TIMEOUT );
}
catch( MinecraftQueryException $e )
{
$Exception = $e;
}
$Timer = Number_Format( MicroTime( true ) - $Timer, 4, '.', '' );
?>
<link href="css/bootstrap.css" rel="stylesheet" media="screen">
<div class="spanx"><p>
<h1>Login</h1>
Username:<br />
<input type="text" name="username" style="height: 30px; style="width: 220px; value="" />
<br/>
<button>Submit</button>
<?php // Example from PHP.net
$string = '<?php if( ( $Players = $Query->GetPlayers( ) ) !== false ): ?>
<?php foreach( $Players as $Player ): ?>';
if(stristr($string, 'Thisshouldbethestringfromthetextbox') === FALSE) {
echo 'Player is not online';
}
?>
是我的代码吗?基本上我要做的是查询我的Minecraft服务器。通过单击按钮上的文本表单检查播放器是否在线,如果没有,则发送一条消息,说明播放器不在线,否则,让用户在浏览网站时保持登录状态(dunno如何执行此操作... 。) 外部查询文件是:
<?php
class MinecraftQueryException extends Exception
{
// Exception thrown by MinecraftQuery class
}
class MinecraftQuery
{
/*
* Class written by xPaw
*
* Website: http://xpaw.ru
* GitHub: https://github.com/xPaw/PHP-Minecraft-Query
*/
const STATISTIC = 0x00;
const HANDSHAKE = 0x09;
private $Socket;
private $Players;
private $Info;
public function Connect( $Ip, $Port = 25565, $Timeout = 3 )
{
if( !is_int( $Timeout ) || $Timeout < 0 )
{
throw new InvalidArgumentException( 'Timeout must be an integer.' );
}
$this->Socket = @FSockOpen( 'udp://' . $Ip, (int)$Port, $ErrNo, $ErrStr, $Timeout );
if( $ErrNo || $this->Socket === false )
{
throw new MinecraftQueryException( 'Could not create socket: ' . $ErrStr );
}
Stream_Set_Timeout( $this->Socket, $Timeout );
Stream_Set_Blocking( $this->Socket, true );
try
{
$Challenge = $this->GetChallenge( );
$this->GetStatus( $Challenge );
}
// We catch this because we want to close the socket, not very elegant
catch( MinecraftQueryException $e )
{
FClose( $this->Socket );
throw new MinecraftQueryException( $e->getMessage( ) );
}
FClose( $this->Socket );
}
public function GetInfo( )
{
return isset( $this->Info ) ? $this->Info : false;
}
public function GetPlayers( )
{
return isset( $this->Players ) ? $this->Players : false;
}
private function GetChallenge( )
{
$Data = $this->WriteData( self :: HANDSHAKE );
if( $Data === false )
{
throw new MinecraftQueryException( 'Offline' );
}
return Pack( 'N', $Data );
}
private function GetStatus( $Challenge )
{
$Data = $this->WriteData( self :: STATISTIC, $Challenge . Pack( 'c*', 0x00, 0x00, 0x00, 0x00 ) );
if( !$Data )
{
throw new MinecraftQueryException( 'Failed to receive status.' );
}
$Last = '';
$Info = Array( );
$Data = SubStr( $Data, 11 ); // splitnum + 2 int
$Data = Explode( "\x00\x00\x01player_\x00\x00", $Data );
if( Count( $Data ) !== 2 )
{
throw new MinecraftQueryException( 'Failed to parse server\'s response.' );
}
$Players = SubStr( $Data[ 1 ], 0, -2 );
$Data = Explode( "\x00", $Data[ 0 ] );
// Array with known keys in order to validate the result
// It can happen that server sends custom strings containing bad things (who can know!)
$Keys = Array(
'hostname' => 'HostName',
'gametype' => 'GameType',
'version' => 'Version',
'plugins' => 'Plugins',
'map' => 'Map',
'numplayers' => 'Players',
'maxplayers' => 'MaxPlayers',
'hostport' => 'HostPort',
'hostip' => 'HostIp'
);
foreach( $Data as $Key => $Value )
{
if( ~$Key & 1 )
{
if( !Array_Key_Exists( $Value, $Keys ) )
{
$Last = false;
continue;
}
$Last = $Keys[ $Value ];
$Info[ $Last ] = '';
}
else if( $Last != false )
{
$Info[ $Last ] = $Value;
}
}
// Ints
$Info[ 'Players' ] = IntVal( $Info[ 'Players' ] );
$Info[ 'MaxPlayers' ] = IntVal( $Info[ 'MaxPlayers' ] );
$Info[ 'HostPort' ] = IntVal( $Info[ 'HostPort' ] );
// Parse "plugins", if any
if( $Info[ 'Plugins' ] )
{
$Data = Explode( ": ", $Info[ 'Plugins' ], 2 );
$Info[ 'RawPlugins' ] = $Info[ 'Plugins' ];
$Info[ 'Software' ] = $Data[ 0 ];
if( Count( $Data ) == 2 )
{
$Info[ 'Plugins' ] = Explode( "; ", $Data[ 1 ] );
}
}
else
{
$Info[ 'Software' ] = 'Vanilla';
}
$this->Info = $Info;
if( $Players )
{
$this->Players = Explode( "\x00", $Players );
}
}
private function WriteData( $Command, $Append = "" )
{
$Command = Pack( 'c*', 0xFE, 0xFD, $Command, 0x01, 0x02, 0x03, 0x04 ) . $Append;
$Length = StrLen( $Command );
if( $Length !== FWrite( $this->Socket, $Command, $Length ) )
{
throw new MinecraftQueryException( "Failed to write on socket." );
}
$Data = FRead( $this->Socket, 2048 );
if( $Data === false )
{
throw new MinecraftQueryException( "Failed to read from socket." );
}
if( StrLen( $Data ) < 5 || $Data[ 0 ] != $Command[ 2 ] )
{
return false;
}
return SubStr( $Data, 5 );
}
}
我想以任何方式解决这个问题。提前致谢并提出您需要的任何问题:D。
答案 0 :(得分:0)
您可以创建指向同一网址的表单来完成该操作。
<form action="<?= $_SERVER['REQUEST_URI'] ?>" method="post">
Username: <input type="text" name="username" />
<button type="submit">Send</button>
</form>
发送表单后,您可以访问$_POST['username']
if (isset($_POST['username'])) {
// your code here
echo 'Username: ' . $_POST['username'];
}