所以我用Python制作游戏并保存,有玩家保存和自动保存。如果我尝试打开一个播放器保存它就像[Errno 2] No such file or directory: 'C:/Program Files (x86)/Legendary Forging/test.ini'
那样我可以去Windows资源管理器然后打开那个目录。
当我打开自动保存文件时,它会替换其中的任何内容。 (我在检查期间和之后打开了程序之外的文件)
这是我的代码:
import os
from random import randint
import time
import threading
class Engine(object):
loop_condition = True
def __init__(self, scene_map):
self.scene_map = scene_map
def play(self):
with open("C:\\Program Files (x86)\\Legendary Forging\\autosave.ini", 'w') as player_save:
player_save.close()
current_scene = self.scene_map.opening_scene()
while self.loop_condition:
print "\n--------"
next_scene_name = current_scene.enter()
current_scene = self.scene_map.next_scene(next_scene_name)
auto_save("")
if next_scene_name == 'none':
print
self.loop_condition == False
class Player(object):
hp = 100
mana = 100
exp = 0
lvl = 1
inventory = {}
equipped = {}
strength = 0
intelligence = 0
wisdom = 0
dexterity = 0
location = ""
role = ""
name = ""
class Commands(object):
def determine(self, command):
self.command = command
help_word=""
if command[0:4] == "exit":
print
time.sleep(.5)
os._exit(1)
elif command[0:4] == "save":
create_save(command[4:])
print "Your game has been saved under the name: %s" % command[4:]
elif command[0:5] == "dance":
print
print "You dance in joy"
elif command[0:4] == "help":
for x in command[4:]:
if x == " ":
del x
else:
help_word += x
if help_word == "warrior":
print "\nwarrior description"
elif help_word == "wizard":
print "\nwizard description"
elif help_word == "rogue":
print "\nrogue description"
elif help_word == "cleric":
print "\ncleric description"
else:
print "There is no help file under that name."
elif Player.location == 'startroom':
if command[0:7] == "warrior":
print
print "You have chosen to be the Warrior."
Player.strength +=10
Player.wisdom +=2
Player.dexterity +=6
Player.hp +=20
Player.intelligence +=0
Player.mana += -100
Player.role = "warrior"
elif command[0:6] == "wizard":
print
print "You have chosen to be the Wizard."
Player.strength +=0
Player.wisdom +=6
Player.intelligence +=10
Player.dexterity +=2
Player.hp += -20
Player.mana +=50
Player.role = "wizard"
elif command[0:5] == "rogue":
print
print "You have chosen to be the Rogue."
Player.strength +=4
Player.wisdom +=4
Player.intelligence +=2
Player.dexterity +=10
Player.hp +=0
Player.mana +=-50
Player.role = "rogue"
elif command[0:6] == "cleric":
print
print "You have chosen to be the Cleric."
Player.strength +=6
Player.wisdom +=10
Player.dexterity +=6
Player.hp +=10
Player.intelligence +=0
Player.mana += 0
Player.role = "cleric"
elif command[0:4] == "load":
if command[5:] == "autosave":
open_save("autosave")
print "Loaded autosave."
else:
open_save(command[5:].lower())
print "Loaded save name: %s" % command [5:]
class Scene(object):
def enter(self):
print "Scene info"
class StartRoom(Scene):
role_list = ["Warrior", "Rogue", "Wizard", "Cleric"]
def enter(self):
Player.location = "startroom"
print "To load a previous games auto-save, type 'load autosave'\nTo load a custom save type 'load <save name>"
choice_load = raw_input(">")
command_load = Commands()
command_load.determine(choice_load)
if Player.location != "startroom":
return Player.location
print"Welcome! What is your name?"
choice_name = raw_input(">")
self.choice_name = choice_name
print "Choose one of the following roles."
print "Type \"Help <role>\" to see more info about each role."
print
for x in self.role_list:
print x
print
choice_role = raw_input(">")
self.choice_role = choice_role.lower()
Player.name = self.choice_name
Player.role = self.choice_role
command_room1 = Commands()
command_room1.determine(self.choice_role)
if self.choice_role == "warrior" or self.choice_role == "wizard" or self.choice_role == "rogue" or self.choice_role == "cleric":
time.sleep(.5)
return "room1"
else:
return 'startroom'
class Death(Scene):
quips = [
"Wow. Much Death, so sad. Wow.",
"Hah you suck at this!",
"Try Again!",
]
def enter(self):
Player.location = "death"
print Death.quips[randint(0, len(self.quips)-1)]
print
print "Game Over"
return 'none'
class Room1(Scene):
def enter(self):
Player.location = "room1"
print "Room 1"
choice_i = raw_input("\n >")
choice=choice_i.lower()
self.choice = choice
if self.choice == "left" or self.choice == "l":
return "death"
elif self.choice == "right" or self.choice == "r":
return "room2"
else:
command_room1 = Commands()
command_room1.determine(self.choice)
time.sleep(.5)
return "room1"
class Room2(Scene):
def enter(self):
Player.location = "room2"
print "Room 2"
class Map(object):
scenes = {
'room1': Room1(),
'death': Death(),
'room2': Room2(),
'startroom': StartRoom()
}
def __init__(self, start_scene):
self.start_scene = start_scene
def next_scene(self, scene_name):
return Map.scenes.get(scene_name)
Player.location = Map.scenes.get(scene_name)
def opening_scene(self):
return self.next_scene(self.start_scene)
class Saving(object):
savepath = "C:\\Program Files (x86)\\Legendary Forging"
global auto_save
global open_save
global create_save
def create_dir(self):
if os.path.exists("C:\\Program Files (x86)\\Legendary Forging") == False:
os.makedirs("C:\\Program Files (x86)\\Legendary Forging")
def create_save(save_name):
with open("C:/Program Files (x86)/Legendary Forging/%s.ini" % (save_name), 'w') as player_save:
player_save.close()
with open("C:/Program Files (x86)/Legendary Forging/%s.ini" % (save_name), 'r+') as player_save:
player_save.write( #not sure how to do inventory or equipped yet
"""player.name = %s
player.role = %s
player.hp = %d
player.mana = %d
player.exp = %d
player.lvl = %d
strength = %d
intelligence = %d
wisdom = %d
dexterity = %d
location = %s""" % (Player.name, Player.role, Player.hp, Player.mana, Player.exp, Player.lvl, Player.strength, Player.intelligence, Player.wisdom, Player.dexterity, Player.location))
player_save.close()
def auto_save(self):
with open("C:/Program Files (x86)/Legendary Forging/autosave.ini", 'w') as player_save:
player_save.write( #not sure how to do inventory or equipped yet
"""player.name = %s
player.role = %s,
player.hp = %d,
player.mana = %d,
player.exp = %d,
player.lvl = %d,
strength = %d,
intelligence = %d,
wisdom = %d,
dexterity = %d,
location = %s,""" % (Player.name, Player.role, Player.hp, Player.mana, Player.exp, Player.lvl, Player.strength, Player.intelligence, Player.wisdom, Player.dexterity, Player.location))
def open_save(file_name):
with open("C:/Program Files (x86)/Legendary Forging/%s.ini" % (file_name),"r") as player_save:
print player_save.read
player_save.close()
a_map = Map('startroom')
a_game = Engine(a_map)
a_save = Saving()
a_save.create_dir()
a_game.play()
我不知道为什么会这样,因为今天早上工作正常。我认为在将保存文件名的输入更改为全部小写后,它发生了变化。
修改
我发现在print player_save.read
之后忘记了一对括号
除了自动保存文件,我仍然无法加载任何其他文件
编辑我发现为什么它不会加载!
elif command[0:4] == "save":
create_save(command[4:])
4应该是5,它占用了load和文件名之间的空格。
答案 0 :(得分:1)
with open("C:\\Program Files (x86)\\Legendary Forging\\autosave.ini", 'w') as player_save:
player_save.close()
我不确定您认为这段代码在做什么,但它的作用是以覆盖模式打开您的文件(删除现有内容),然后立即关闭它。我只是简单地瞥了一眼你的代码,但是每次你开始游戏时都会在游戏开始时这样做,这似乎不是你想做的事情吗?