这是所谓的功能:
int onBattle(int level,char nomeheroi[20])
{
const char *monsternames[4][3] = {
{"Rat","Bat","Spider"},
{"Goblin","Orc","Dwarf"},
{"Dragon","Lich","Banshee"},
{"Demon","Hydra","Giant Spider"}
};
//printf("monster hp:%f , player hp:%f, player name:%s ",globalvar.monterhp, globalvar.playerhp,nomeheroi);
char opcaobattle;
rndMonster(level);
while((globalvar.monterhp > 0) || (globalvar.playerhp > 0)){
printf("Monster name:%s\n",monsternames[globalvar.monstercatego][globalvar.monsternivel]);
printf("Monster Life:%f\n",globalvar.monterhp);
printf("------------------------------------------\n");
printf("----------------BattleGround--------------\n");
printf("------------------------------------------\n");
printf("Player name:%s\n", nomeheroi);
printf("Player life:%f\n", globalvar.playerhp);
printf("----------------------------------------\n");
printf("------------------Menu------------------\n");
printf("----------------------------------------\n");
printf("A - Attack\n");
printf("D - Defend\n");
scanf("%c",&opcaobattle);
switch(opcaobattle)
{
case 'a':
danoPMonster();
break;
case 'd':
break;
}
}
if(globalvar.monterhp <= 0)
{
return 0;
}
else if(globalvar.playerhp <= 0)
{
return 1;
}
}
这是发生的事情:
我没有任何问题,这个代码在停止在Scanf之前显示两次,我试过Do While也是同样的事情发生任何帮助? ps:globalvar是一个全局结构,是的,有一个值
答案 0 :(得分:1)
scanf("%c",&opcaobattle);
我建议在转换说明符中添加一个空格,以确保它没有在流中使用剩余的换行符。
scanf(" %c",&opcaobattle);
也可以为交换机设置默认情况:
default:
printf("Please enter one of the available commands.\n");