我已经对一些按钮控件进行了细分,因为我自己绘制了整个UI(对话框的hdc)。 这是为了避免闪烁,目的是通过单个memDC完成所有绘图 - 防止UI的交错更新。
因此,我将所有内容绘制到对话框的背景中,然后将一些按钮放在UI区域上,以响应鼠标事件。到现在为止还挺好。或者我想。
我使用以下WndProc对按钮进行了细分,期望Windows可以按照正常情况执行所有操作,但绘图除外。
LRESULT CALLBACK invisibleBtnProc(HWND hwndBtn, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
long oldProc = GetWindowLong(hwndBtn, GWL_USERDATA);
switch (uMsg)
{
case WM_PAINT:
ValidateRect(hwndBtn, NULL);
return 0;
case WM_ERASEBKGND:
return 1;
}
return CallWindowProc((WNDPROC)oldProc, hwndBtn, uMsg, wParam, lParam);
}
使用以下代码创建和子类化按钮:
for (i=0; i<n; i++)
{
btn = CreateWindow(WC_BUTTON, L"", WS_VISIBLE|WS_CHILD, 0,0,0,0, hwndDlg, (HMENU)(firstBigBtnId+i), hInst, NULL);
long btnProcCur = GetWindowLong(btn, GWL_WNDPROC);
SetWindowLong(btn, GWL_USERDATA, btnProcCur);
SetWindowLong(btn, GWL_WNDPROC, (long) invisibleBtnProc);
}
当我使用MinGW&amp; Code :: Blocks,它完美无瑕。 (在调试和发布版本中)
不幸的是,当使用MSVC&amp; VS2010,我观察到不同的行为。调试模式构建是可以的,但发布版本不是。当单击其中一个不可见按钮时,系统正在绘制它,遮盖底层的“按钮”。
我有一个需要绘制的大型WMF(emf?我忘了) - 它非常慢并且在调整窗口大小时会产生闪烁,对于那些想知道为什么自定义绘制一切都接近的人来说。
这就是我所看到的:
请注意,在我尝试点击最左边的按钮之前,它是不可见的 - 就像右边的按钮一样。只有在点击它时,窗户才决定绘制它。 调整父窗口的大小 - (触发对对话框的InvalidateRect调用的对话框)将删除错误的绘图。再次单击该按钮会使其被绘制。
我的想法中有哪些错误?
编辑:为SCCCE添加了以下代码(当使用GCC调试和发布构建时显示相同的不需要的行为,原始程序仅在调试版本中显示)
#include <windows.h>
/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
RECT btnRect;
const int btnSize = 150;
const int btnId = 1000;
HINSTANCE hInst;
/* Make the class name into a global variable */
char szClassName[ ] = "CodeBlocksWindowsApp";
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nCmdShow)
{
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows's default colour as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;
/* The class is registered, let's create the program*/
hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
szClassName, /* Classname */
"Code::Blocks Template Windows App", /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
544, /* The programs width */
375, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
/* Make the window visible on the screen */
ShowWindow (hwnd, nCmdShow);
/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}
/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}
LRESULT CALLBACK invisibleBtnProc(HWND hwndBtn, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
long oldProc = GetWindowLong(hwndBtn, GWL_USERDATA);
switch (uMsg)
{
case WM_PAINT:
ValidateRect(hwndBtn, NULL);
return 0;
case WM_ERASEBKGND:
return 1;
}
return CallWindowProc((WNDPROC)oldProc, hwndBtn, uMsg, wParam, lParam);
}
void onSize(HWND hwnd, WPARAM wParam, LPARAM lParam)
{
RECT mRect;
GetClientRect(hwnd, &mRect);
btnRect.left = (mRect.right - btnSize) / 2;
btnRect.top = (mRect.bottom - btnSize) / 2;
btnRect.right = btnRect.left + btnSize;
btnRect.bottom = btnRect.top + btnSize;
HWND btn;
btn = GetDlgItem(hwnd, btnId);
MoveWindow(btn, btnRect.left, btnRect.top, btnSize, btnSize, false);
InvalidateRect(hwnd, NULL, false);
}
void onPaint(HWND hwnd, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
HBRUSH bkBrush, redBrush;
RECT mRect;
GetClientRect(hwnd, &mRect);
hdc = BeginPaint(hwnd, &ps);
bkBrush = CreateSolidBrush(RGB(51,51,51) );
redBrush = CreateSolidBrush(RGB(255,0,0) );
FillRect(hdc, &mRect, bkBrush);
FillRect(hdc, &btnRect, redBrush);
DeleteObject(bkBrush);
DeleteObject(redBrush);
EndPaint(hwnd, &ps);
}
/* This function is called by the Windows function DispatchMessage() */
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message) /* handle the messages */
{
case WM_CREATE:
HWND tmp;
tmp = CreateWindow("Button", "Press Me", WS_VISIBLE|WS_CHILD, 0,0,0,0, hwnd, (HMENU)btnId, hInst, NULL);
long oldProc;
oldProc = GetWindowLong(tmp, GWL_WNDPROC);
SetWindowLong(tmp, GWL_USERDATA, oldProc);
SetWindowLong(tmp, GWL_WNDPROC, (long)invisibleBtnProc);
return 0;
case WM_DESTROY:
PostQuitMessage (0); /* send a WM_QUIT to the message queue */
break;
case WM_SIZE:
onSize(hwnd, wParam, lParam);
return 0;
case WM_PAINT:
onPaint(hwnd, wParam, lParam);
return 0;
case WM_COMMAND:
switch (LOWORD(wParam))
{
case btnId:
MessageBeep(MB_ICONEXCLAMATION);
break;
}
return 0;
default: /* for messages that we don't deal with */
return DefWindowProc (hwnd, message, wParam, lParam);
}
return 0;
}
答案 0 :(得分:3)
设置BS_OWNERDRAW
样式告诉Windows它不会自己绘制按钮,但是你要对此负责。这就是诀窍。
你需要改变的东西不多。只需使用此样式创建按钮即可。
tmp = CreateWindow("Button", "Press Me", WS_VISIBLE|WS_CHILD|BS_OWNERDRAW, 0,0,0,0, hwnd, (HMENU)btnId, hInst, NULL);
然后在你的invisibleBtnProc中你可以添加
case WM_DRAWITEM:
ValidateRect(hwndBtn, NULL);
return TRUE;