我已经将UIImageView子类化,允许我旋转图像,或者用手指拖动图像,或者使用滑块设置图像旋转。
这一切在最初使用时都能正常工作,但是如果用户旋转图像然后重新定位设备,则图像尺寸会大幅拧紧 - 如果用户顺时针旋转图像,则图像会变得很大,逆时针方向,图像很小。
如果我将UIImageView的autoresizingMask设置为none,那么问题就会消失,但是如果我这样做,那么我需要手动移动/重新调整设备旋转的视图大小,我不想这样做。
以下代码完成了大部分工作:
- (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event{
self.spinInProgress = NO;
if (!self.spinnable || [[event allTouches] count]>1) {
[super touchesBegan:touches withEvent:event];
return;
}
UITouch *touch = (UITouch*)[touches anyObject];
//check that touch is within radius of the circle
float radius = MIN(self.frame.size.height, self.frame.size.width);
radius = radius / 2;
CGPoint centre = CGPointMake(self.frame.size.width/2, self.frame.size.height/2);
CGPoint posInView = [touch locationInView:self];
float x = posInView.x;
float y = posInView.y;
float centre_x = centre.x;
float centre_y = centre.y;
if ((powf(x - centre_x, 2) + powf(y - centre_y, 2)) > powf(radius, 2))
return; //not within the circle..
//so now doing the work
self.spinInProgress = YES;
//stop the spinning if it is doing so
if (spinTimer!=nil && [spinTimer isValid]){
[spinTimer invalidate];
spinTimer = nil;
}
//store the current touch as the previous touch position for now for future calculation when touch moves
CGPoint previousPosition = [touch locationInView:self.superview];
CGPoint lowerLeft = self.frame.origin;
CGSize size = self.frame.size;
//find the centre of the image (really should cache this!)
centreX = (size.width/2) + lowerLeft.x;
centreY = (size.height/2) + lowerLeft.y;
startX = previousPosition.x;
startY = previousPosition.y;
//work out the angle of the current touch
float startdx = previousPosition.x - centreX;
float startdy = previousPosition.y - centreY;
startAngle = atan2(startdx, startdy) *180/M_PI;
startAngle += self.currentAngle;
[super touchesBegan:touches withEvent:event];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
if (!self.spinInProgress) {
[super touchesMoved:touches withEvent:event];
return;
}
UITouch *touch = (UITouch*)[touches anyObject];
//work out the current position of the touch
CGPoint currentPosition = [touch locationInView:self.superview];
//calculate the angle
float dx = currentPosition.x - centreX;
float dy = currentPosition.y - centreY;
float newangle = atan2(dx,dy) * 180/ M_PI;
float rotateangle = startAngle - newangle;
//float movedAngle = rotateangle - currentAngle;
if (rotateangle > self.currentAngle){
clockSpin = YES;
} else {
clockSpin = NO;
}
if (rotateangle>360)
rotateangle = rotateangle-360;
if (rotateangle<0)
rotateangle = fabs(rotateangle);
self.currentAngle = rotateangle;
lastMove = [event timestamp];
[super touchesMoved:touches withEvent:event];
}
-(void) touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event {
[self stop:self];
self.spinInProgress = NO;
[super touchesEnded:touches withEvent:event];
}
-(void)setCurrentAngle:(float)currentAngle
{
[self willChangeValueForKey:@"currentAngle"];
__currentAngle = currentAngle;
[self didChangeValueForKey:@"currentAngle"];
CGAffineTransform trans = CGAffineTransformMakeRotation(self.currentAngle*DEGREES_TO_RADIANS);
self.transform = trans;
}
我认为最重要的一点是setCurrentAngle,因为它可以完成工作,但我认为我应该发布其余内容以提供一些背景信息。
非常感谢您提供的任何帮助!!
由于
理查德
答案 0 :(得分:1)
好的,所以最终解决了 - 事实证明自动布局和转换不能很好地协同工作(请参阅How do I adjust the anchor point of a CALayer, when Auto Layout is being used?以获得一个很好的解释)
由于旋转,解决方案有点复杂,涉及两个步骤..
1 /在另一个视图中保存有问题的UIImageView(我在界面构建器中使用'editor&gt;嵌入&gt;视图') 2 /将所需的自动调整设置为封闭视图(不是imageView本身) 3 /为UIImageView设置任何自动化屏蔽标志(这些将被忽略,但需要在那里,以便在检测到旋转时调用layoutSubviews)
覆盖子类UIImageView的layoutSubviews方法,如下所示:
- (void)layoutSubviews
{
[super layoutSubviews];
self.bounds = self.superview.bounds;
}
上面的代码只是简单地将UIImageView的边界设置为封闭视图的边界 - 这有点像一个小屋,但它似乎工作!!
希望这对某人有帮助!
理查德