我有一个非结构化的网格,我需要将其写入文件并在其他地方打开。原始文件看起来像这样;
当我写文件并再次阅读时,它显示如下,
编写文件的代码是;
std::string filename = "ouputTest.vtu";
//pre-constructed grid
(vtkSmartPointer<vtkUnstructuredGrid>) grid;
vtkSmartPointer<vtkGeometryFilter> geometryFilter = vtkSmartPointer<vtkGeometryFilter>::New();
vtkSmartPointer<vtkPolyData> polydata;
geometryFilter->SetInput(grid);
geometryFilter->Update();
polydata = geometryFilter->GetOutput();
vtkSmartPointer<vtkDoubleArray> tempArray = vtkSmartPointer<vtkDoubleArray>::New();
for(int i=0;i<4;i++)
{
tempArray->InsertNextValue(i/2.5);
}
polydata->GetPointData()->SetScalars(tempArray);
grid->GetPointData()->SetScalars(tempArray);
vtkSmartPointer<vtkLookupTable> colorLookupTable = vtkSmartPointer<vtkLookupTable>::New();
colorLookupTable->SetTableRange(-100,500);
double vmin,vmax;
colorLookupTable->GetHueRange(vmin,vmax);
if(vmin!=vmax)
{
colorLookupTable->SetHueRange(0.6667,0.0);
}
colorLookupTable->Build();
vtkSmartPointer<vtkContourFilter> contourFilter = vtkSmartPointer<vtkContourFilter>::New();
contourFilter->SetInputConnection(polydata->GetProducerPort());
contourFilter->ComputeScalarsOn();
contourFilter->GenerateValues(10,-100,500);
vtkSmartPointer<vtkPolyDataMapper> mapper1 = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper1->SetInputConnection(contourFilter->GetOutputPort());
mapper1->SetScalarRange(-100,500);
mapper1->SetLookupTable(colorLookupTable);
mapper1->ScalarVisibilityOn();
vtkSmartPointer<vtkActor> actor1 = vtkSmartPointer<vtkActor>::New();
actor1->SetMapper(mapper1);
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInput(polydata);
mapper->ScalarVisibilityOn();
mapper->InterpolateScalarsBeforeMappingOn();
mapper->SetLookupTable(colorLookupTable);
mapper->SetScalarRange(-100,500);
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// Visualize
vtkSmartPointer<vtkRenderer> renderer =vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor1);
renderer->AddActor(actor);
renderer->SetBackground(.3, .6, .3); // Background color green
// Write file
vtkSmartPointer<vtkXMLUnstructuredGridWriter> writer =
vtkSmartPointer<vtkXMLUnstructuredGridWriter>::New();
writer->SetFileName(filename.c_str());
#if VTK_MAJOR_VERSION <= 5
writer->SetInput(grid);
#else
writer->SetInputData(grid);
#endif
writer->SetDataModeToAscii();
writer->Write();
renderWindow->Render();
renderWindowInteractor->Start();
读取文件的代码是;
std :: string filename =“ouputTest.vtu”;
vtkSmartPointer reader = vtkSmartPointer :: New();
reader->SetFileName(filename.c_str());
reader->Update();
vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New();
mapper->SetInputConnection(reader->GetOutputPort());
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(1, 1, 1);
renderWindow->Render();
renderWindowInteractor->Start();
我该怎么做才能让它看起来像原作一样。我不知道问题是文件写入还是阅读。任何帮助,将不胜感激。 感谢。
答案 0 :(得分:1)
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