如何在iPhone中使用相机预览截屏?

时间:2013-11-08 04:40:32

标签: iphone cocoa-touch avfoundation

我现在可以截取屏幕截图,但是在相机预览的位置,它显示为黑色显示,并且未显示相机预览。有任何想法吗 ?

我的代码是:

CGRect screenRect = [[UIScreen mainScreen] bounds];
UIGraphicsBeginImageContext(screenRect.size);
CGContextRef ctx = UIGraphicsGetCurrentContext();
[[UIColor whiteColor] set];
CGContextFillRect(ctx, screenRect);
[self.view.layer renderInContext:ctx];
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

return img;

现在我正在使用此代码。

1 个答案:

答案 0 :(得分:0)

你的代码似乎是正确的,但没有弄清楚你的代码出了什么问题。我建议你试试这个代码。它对我有用。

- (UIImage*)screenshot 
{
    // Create a graphics context with the target size
    // On iOS 4 and later, use UIGraphicsBeginImageContextWithOptions to take the scale into consideration
    // On iOS prior to 4, fall back to use UIGraphicsBeginImageContext
    CGSize imageSize = [[UIScreen mainScreen] bounds].size;
    if (NULL != UIGraphicsBeginImageContextWithOptions)
        UIGraphicsBeginImageContextWithOptions(imageSize, NO, 0);
    else
        UIGraphicsBeginImageContext(imageSize);

    CGContextRef context = UIGraphicsGetCurrentContext();

    // Iterate over every window from back to front
    for (UIWindow *window in [[UIApplication sharedApplication] windows]) 
    {
        if (![window respondsToSelector:@selector(screen)] || [window screen] == [UIScreen mainScreen])
        {
            // -renderInContext: renders in the coordinate space of the layer,
            // so we must first apply the layer's geometry to the graphics context
            CGContextSaveGState(context);
            // Center the context around the window's anchor point
            CGContextTranslateCTM(context, [window center].x, [window center].y);
            // Apply the window's transform about the anchor point
            CGContextConcatCTM(context, [window transform]);
            // Offset by the portion of the bounds left of and above the anchor point
            CGContextTranslateCTM(context,
                                  -[window bounds].size.width * [[window layer] anchorPoint].x,
                                  -[window bounds].size.height * [[window layer] anchorPoint].y);

            // Render the layer hierarchy to the current context
            [[window layer] renderInContext:context];

            // Restore the context
            CGContextRestoreGState(context);
        }
    }

    // Retrieve the screenshot image
    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();

    UIGraphicsEndImageContext();

    return image;
}

礼貌: - https://stackoverflow.com/a/8996637/1865424

您可以阅读此主题以了解有关截屏捕获的更多信息。 https://discussions.apple.com/message/8358740?messageID=8358740#8358740?messageID=8358740

希望这会帮助你。