我正在编写一个可以接受两个客户端的程序,但为它们创建了两个不同的对象,因为它们以两种不同的方式与服务器通信。如何编辑此现有程序,它可以首先区分它是什么客户端,然后将其分配给适当的类。
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
class MyTcpListener
{
public static void Main()
{
TcpListener server=null;
try
{
// Set the TcpListener on port 13000.
Int32 port = 13000;
IPAddress localAddr = IPAddress.Parse("127.0.0.1");
// TcpListener server = new TcpListener(port);
server = new TcpListener(localAddr, port);
// Start listening for client requests.
server.Start();
// Buffer for reading data
Byte[] bytes = new Byte[256];
String data = null;
// Enter the listening loop.
while(true)
{
Console.Write("Waiting for a connection... ");
// Perform a blocking call to accept requests.
// You could also user server.AcceptSocket() here.
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("Connected!");
data = null;
// Get a stream object for reading and writing
NetworkStream stream = client.GetStream();
int i;
// Loop to receive all the data sent by the client.
while((i = stream.Read(bytes, 0, bytes.Length))!=0)
{
// Translate data bytes to a ASCII string.
data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
Console.WriteLine("Received: {0}", data);
// Process the data sent by the client.
data = data.ToUpper();
byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);
// Send back a response.
stream.Write(msg, 0, msg.Length);
Console.WriteLine("Sent: {0}", data);
}
// Shutdown and end connection
client.Close();
}
}
catch(SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}
finally
{
// Stop listening for new clients.
server.Stop();
}
Console.WriteLine("\nHit enter to continue...");
Console.Read();
}
}
答案 0 :(得分:0)
说这些是不同客户的客户端类。
public class ClientClassA : IClientInstance
{
}
public class ClientClassB : IClientInstance
{
}
使用单一模式
public interface IClientInstance
{
}
public static class ClientInstance
{
public enum ClientTypes
{
ClientTypeA,
ClientTypeB
};
public static ClientInstance Create(ClientTypes ofClientType)
{
IClientInstance clientObject = null;
switch (ofClientType)
{
case ClientInstance.ClientTypes.ClientTypeA:
clientObject = new ClientClassA() as ClientInstance;
default:
break;
}
return clientObject;
}
}