如何让精灵套件中的精灵在y轴上上下移动(iPhone处于横向状态)。精灵必须保持设定的X值。这是在用户拖动它时完成的。
答案 0 :(得分:3)
您需要实施 touchesMoved
从接收器的先前位置减去当前位置,您将获得移动精灵的金额。
<强>目标C 强>
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CGPoint scenePosition = [touch locationInNode:self];
CGPoint lastPosition = [touch previousLocationInNode:self];
CGPoint translation = CGPointMake(0.0, scenePosition.y - lastPosition.y);
yourSprite.position = CGPointMake(yourSprite.position.x, yourSprite.position.y + translation.y);
}
Swift 2.2
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
for touch in touches {
let scenePosition = touch.locationInNode(self)
let lastPosition = touch.previousLocationInNode(self)
let translation = CGPoint(x: 0.0, y: scenePosition.y - lastPosition.y)
yourSprite.position = CGPointMake(yourSprite.position.x, yourSprite.position.y + translation.y);
}
}
祝你好运!!
答案 1 :(得分:1)
绝对定位的一个非常简单的解决方案:
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint touchLocation;
for (UITouch *touch in touches) {
touchLocation = [touch locationInNode:self];
}
CGPoint spriteLocation = yourSprite.position;
spriteLocation.y = touchLocation.y;
yourSprite.position = spriteLocation;
}
答案 2 :(得分:1)
您可以使用SKAction类的这种方法: -
- (void)touchesMoved:(NSSet *)触及withEvent:(UIEvent *)事件
{
[mySprite runAction:[SKAction moveToY:400 duration:0.2];
}
此SKAction方法创建一个垂直移动节点的动作。