我遇到了一个问题,这无疑是由于我的思维方面存在缺陷,但我似乎无法绕过它。我有一个像这样的结构:
typedef struct
{
ALLEGRO_BITMAP *bitmap;
char name[255];
signed int step; // How many frames to move per cycle. Negative values will cause the animation to reverse. Affects "current" frame only.
ANNE_SPRITE_CYCLES cycles;
ANNE_SPRITE_ANIMATIONS anim;
ANNE_SPRITE_FRAME current;
} ANNE_SPRITE;
如果我是malloc()然后立即释放它,一切都没问题:
ANNE_SPRITE *sprite = malloc(sizeof(ANNE_SPRITE));
free(sprite);
printf("Haven't crashed yet, boss!");
但是,如果我在函数内构建结构,如下所示:
ANNE_SPRITE anne_sprite_load(char sprite_name[]){
ANNE_SPRITE *sprite = malloc(sizeof(ANNE_SPRITE));
//Snipped: a bunch of code to populate the struct with data
return *sprite;
}
然后我不能在调用上下文中为爱或金钱释放结构:
ANNE_SPRITE test = anne_sprite_load("awesome_sprite");
free(test);
这会产生一个编译器错误 - 实际上我是passing 'ANNE_SPRITE' to parameter of incompatible type 'void *'
- 但是我对于如何将这个变量精细化为一个格式free()准备使用而感到茫然。
答案 0 :(得分:2)
ANNE_SPRITE* anne_sprite_load(char sprite_name[]){ // <== Change return type to be a pointer.
ANNE_SPRITE *sprite = malloc(sizeof(ANNE_SPRITE));
//Snipped: a bunch of code to populate the struct with data
return sprite; // <== Return the pointer.
}
ANNE_SPRITE* pTest = anne_sprite_load("awesome_sprite"); // <== Change to pointer type
free(pTest); // <== Now free will work
答案 1 :(得分:2)
你的第二个例子返回ANNE_SPRITE
(即结构,而不是指针)。
您应将签名更改为ANNE_SPRITE* anne_sprite_load(char sprite_name[])
并调整return statement
。