我正在尝试创建一个音频应用程序,允许通过麦克风通过扬声器投射声音。我为这个应用程序做了一个切换按钮,但点击它后,它会保持高亮显示,我无法调整系统音量。 那我该如何打破这个循环?
private void setUpButton(){
final ToggleButton tb = (ToggleButton) findViewById(R.id.tb);
tb.setOnClickListener(new View.OnClickListener (){
public void onClick(View view) {
// TODO Auto-generated method stub
boolean on = ((ToggleButton) view).isChecked();
if (on){
boolean is = true;
android.os.Process.setThreadPriority(android.os.Process.THREAD_PRIORITY_URGENT_AUDIO);
int buffersize = AudioRecord.getMinBufferSize(20000, AudioFormat.CHANNEL_IN_MONO, AudioFormat.ENCODING_PCM_16BIT);
AudioRecord arec = new AudioRecord(MediaRecorder.AudioSource.MIC, 20000, AudioFormat.CHANNEL_IN_MONO, AudioFormat.ENCODING_PCM_16BIT, buffersize);
AudioTrack atrack = new AudioTrack(AudioManager.STREAM_MUSIC, 20000, AudioFormat.CHANNEL_OUT_MONO, AudioFormat.ENCODING_PCM_16BIT, buffersize, AudioTrack.MODE_STREAM);
atrack.setPlaybackRate(20000);
byte[] buffer = new byte[buffersize];
arec.startRecording();
atrack.play();
while(is) {
arec.read(buffer, 0, buffersize);
atrack.write(buffer, 0, buffer.length);
}
}
}});
}
答案 0 :(得分:0)
切换按钮保持高亮显示,因为您在主UI线程中运行了无限while(is){...}
循环(根据323go的评论)。主UI线程变得忙于不断运行无限循环,因此没有机会处理更多UI操作,例如进一步的按钮状态更新等。
使用消息处理程序将无限循环移动到它自己的线程中,以处理来自主UI线程的消息,告诉它何时启动或停止等。这将释放主UI线程以执行它的意图。 。处理用户界面。
例如:
<强> MainActivity 强>
public class MainActivity {
private AudioScheduler mAudioThread;
...
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mAudioThread = new AudioThread();
mAudioThread.start();
final ToggleButton tb = (ToggleButton) findViewById(R.id.tb);
tb.setOnClickListener(new View.OnClickListener (){
public void onClick(View view) {
Message messageToAudioThread = Message.obtain();
boolean on = ((ToggleButton) view).isChecked();
if (on){
messageToAudioThread.what = AudioThread.PLAY;
} else {
messageToAudioThread.what = AudioThread.STOP;
}
mAudioThread.getHandler().sendMessage(messageToAudioThread);
}
}
@Override
protected void onDestroy() {
super.onDestroy();
mAudioThread.close();
}
}
<强> AudioThread 强>
public class AudioThread extends Thread {
// Handler message constants
public static final int PLAY = 0;
public static final int STOP = 1;
// Class variables
private boolean mRunning = false;
private boolean mPlayAudio = false;
private static class AudioThreadHandler extends Handler {
private final WeakReference<AudioThread> mThread;
public AudioThreadHandler(AudioThread thread) {
mThread = new WeakReference<AudioThread>(thread);
}
@Override
public void handleMessage(Message msg) {
AudioThread thread = mThread.get();
if (thread != null) {
switch(msg.what) {
case PLAY:
thread.mPlayAudio = true;
break;
case STOP:
thread.mPlayAudio = false;
break;
}
}
}
};
private final AudioThreadHandler mAudioThreadHandler = new AudioThreadHandler(this);
@Override
public void run() {
try {
mRunning = true;
while(mRunning) {
if (mPlayAudio) {
// Your code for handling audio recording/playback
// or whatever goes here
} else {
// If you have code you want to keep executing while
// audio is not active, stick it here
}
}
} catch (Exception e) {
Log.e("AudioThread", "Thread Loop Exception: " + e);
}
}
public void close() {
mRunning = false;
}
public Handler getHandler() {
return mAudioThreadHandler;
}
}
根据您的描述,您希望实时录制,操作(调整音量等)和输出音频。对于该级别的音频处理,您需要了解并使用线程。如果你还没有很好地掌握线程,那里有很多很好的例子和教程。