对于学校的计算机项目,我决定用Java创建一个吃豆人风格的游戏(和另外两个人一起)。我们都没有太多的经验,所以我们基本上都在自我教育。我们取得了相当大的进步,但我们现在似乎已经停滞不前了。
当Fatman跑过来时,我们怎么能让糖果消失?我们尝试过使用重绘,但似乎无法使事情正常运行。
(我还有其他需要帮助的事情,但他们有不同的问题)
感谢您的帮助!
到目前为止,这是我们的代码:
迷宫课程:
package Fatman;
import javax.swing.*;
public class Maze {
public static void main(String[] args){
new Maze();
}
public Maze(){
JFrame f = new JFrame();
f.setTitle("Fatman!");
f.add(new Board());
f.setSize(816, 838);
f.setLocationRelativeTo(null);
f.setVisible(true);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
地图类
package Fatman;
import java.awt.*;
import java.io.*;
import java.util.*;
import javax.swing.*;
public class Map {
private Scanner m;
private String Map[] = new String[25];
private Image spaceregcandy,
srcb,
safehouse,
spacebigcandy,
blackspace,
space,
portal1,
portal2,
wall;
public Map(){
ImageIcon img = new ImageIcon("C:\\Users\\Martin\\Desktop\\Fatman Project\\spaceregcandy.png");
spaceregcandy = img.getImage();
//image icon has already been initiated, so it doesn't have to be written again
img = new ImageIcon("C:\\Users\\Martin\\Desktop\\Fatman Project\\spaceregcandyblue.png");
srcb = img.getImage();
img = new ImageIcon("C:\\Users\\Martin\\Desktop\\Fatman Project\\safehouse.png");
safehouse = img.getImage();
img = new ImageIcon("C:\\Users\\Martin\\Desktop\\Fatman Project\\wall232x.png");
wall = img.getImage();
img = new ImageIcon("C:\\Users\\Martin\\Desktop\\Fatman Project\\spacebigcandy.png");
spacebigcandy = img.getImage();
img = new ImageIcon("C:\\Users\\Martin\\Desktop\\Fatman Project\\blackspace.png");
blackspace = img.getImage();
img = new ImageIcon("C:\\Users\\Martin\\Desktop\\Fatman Project\\space.png");
space = img.getImage();
img = new ImageIcon("C:\\Users\\Martin\\Desktop\\Fatman Project\\portal1.png");
portal1 = img.getImage();
img = new ImageIcon("C:\\Users\\Martin\\Desktop\\Fatman Project\\portal2.png");
portal2 = img.getImage();
openFile();
readFile();
closeFile();
}
public Image getSpaceregcandy(){
return spaceregcandy;
}
public Image getSrcb(){
return srcb;
}
public Image getSafehouse(){
return safehouse;
}
public Image getWall(){
return wall;
}
public Image getSpacebigcandy(){
return spacebigcandy;
}
public Image getBlackspace(){
return blackspace;
}
public Image getSpace(){
return space;
}
public Image getPortal1(){
return portal1;
}
public Image getPortal2(){
return portal2;
}
public String getMap(int x, int y){
String index = Map[y].substring(x, x + 1);
return index;
//in y position, if y = 2, goes to second row (substring gets x position)
}
public void openFile(){
try{
m = new Scanner(new File("C:\\Users\\Martin\\Desktop\\Fatman Project\\map3.txt"));
}catch(Exception e){
System.out.println("error loading map");
}
}
public void readFile(){
while(m.hasNext()){
for(int i = 0; i < 25; i++){
Map[i] = m.next();
}
}
}
public void closeFile(){
m.close();
}
}
董事会成员
package Fatman;
import java.awt.*;
import java.awt.event.*;
import java.io.BufferedReader;
import java.io.File;
import java.io.FileReader;
import java.io.FileWriter;
import java.io.IOException;
import javax.swing.*;
public class Board extends JPanel implements ActionListener{
/**
*
*/
private static final long serialVersionUID = 1L;
private Timer timer;
private Image player;
private Map m;
private Player p;
public Board(){
m = new Map();
p = new Player();
addKeyListener(new Al());
setFocusable(true);
timer = new Timer(1, this);
timer.start();
}
public void actionPerformed(ActionEvent e){
repaint();
}
public void paint(Graphics g){
super.paint(g);
for(int y = 0; y < 25; y++){
for(int x = 0; x <25; x++){
if(m.getMap(x, y).equals("o")){
g.drawImage(m.getSpaceregcandy(), x *32, y *32, null);
}
if(m.getMap(x, y).equals("O")){
g.drawImage(m.getSrcb(), x *32, y *32, null);
}
if(m.getMap(x, y).equals("x")){
g.drawImage(m.getWall(), x *32, y *32, null);
}
if(m.getMap(x, y).equals("H")){
g.drawImage(m.getSafehouse(), x *32, y *32, null);
}
if(m.getMap(x, y).equals("C")){
g.drawImage(m.getSpacebigcandy(), x *32, y *32, null);
}
if(m.getMap(x, y).equals("b")){
g.drawImage(m.getBlackspace(), x *32, y *32, null);
}
if(m.getMap(x, y).equals("s")){
g.drawImage(m.getSpace(), x *32, y *32, null);
}
if(m.getMap(x, y).equals("p")){
g.drawImage(m.getPortal1(), x *32, y *32, null);
}
if(m.getMap(x, y).equals("P")){
g.drawImage(m.getPortal2(), x *32, y *32, null);
}
}
}
g.drawImage(p.getPlayer(), p.getTileX() * 32, p.getTileY() * 32, null);
}
public class Al extends KeyAdapter{
public void keyPressed(KeyEvent e){
int keycode = e.getKeyCode();
if(keycode == KeyEvent.VK_UP){
if(!m.getMap(p.getTileX(), p.getTileY() -1).equals("x")){
if(!m.getMap(p.getTileX(), p.getTileY() -1).equals("b")){
}
p.move(0, -1);
System.out.println(m.getMap(p.getTileX(), p.getTileY()));
}
}
if(keycode == KeyEvent.VK_DOWN){
if(!m.getMap(p.getTileX(), p.getTileY() +1).equals("x")){
if(!m.getMap(p.getTileX(), p.getTileY() +1).equals("b")){
p.move(0, 1);
System.out.println(m.getMap(p.getTileX(), p.getTileY()));
}
}
}
if(keycode == KeyEvent.VK_LEFT){
if(!m.getMap(p.getTileX() - 1, p.getTileY()).equals("x")){
if(!m.getMap(p.getTileX() - 1, p.getTileY()).equals("b")){
p.move(-1, 0);
System.out.println(m.getMap(p.getTileX(), p.getTileY()));
}
}
}
if(keycode == KeyEvent.VK_RIGHT){
if(!m.getMap(p.getTileX() + 1, p.getTileY()).equals("x")){
if(!m.getMap(p.getTileX() + 1, p.getTileY()).equals("b")){
p.move(1, 0);
System.out.println(m.getMap(p.getTileX(), p.getTileY()));
}
}
}
}
public void keyReleased(KeyEvent e){
}
public void keyTyped(KeyEvent e){
}
}
}
玩家等级
package Fatman;
import java.awt.Image;
import javax.swing.ImageIcon;
public class Player {
private int tileX, tileY;
private int dx, dy;
private Image player;
public Player(){
ImageIcon img = new ImageIcon("C:\\Users\\Martin\\Desktop\\Fatman Project\\FATMANsimplified32xbrown.png");
player = img.getImage();
tileX = 12;
tileY = 18;
}
public Image getPlayer(){
return player;
}
public int getTileX(){
return tileX;
}
public int getTileY(){
return tileY;
}
public void move(int dx, int dy){
tileX += dx;
tileY += dy;
}
}
有什么想法吗?
答案 0 :(得分:0)
然而。你可以做什么,将糖果位置设置在屏幕外(例如:candy.x = -100;)
虽然说你的游戏循环在哪里?
public void startGame(){
} public void stopGame(){
} public void update(){//强制图形和用户输入更新 游戏状态}
还考虑去www.java-gaming.org他们有很棒的教程来帮助你。
答案 1 :(得分:0)
Player.move()
中没有任何东西在吃点。您必须更新变量Map.Map[]
的值以跟踪它应该表示的内容。否则,这段代码只是空单词/符号,它们一次只能从程序员那里做一条指令,但不会使用编程语言的强大功能让计算机根据它遇到的条件工作。