尝试在Windows上运行此程序
#region Using Statements
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.Input;
#endregion
namespace asdf
{
public class Game1 : Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
public Game1() //Exception raised points to here
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
graphics.IsFullScreen = true;
}
protected override void Initialize()
{
base.Initialize();
}
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
}
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
{
Exit();
}
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
graphics.GraphicsDevice.Clear(Color.CornflowerBlue);
base.Draw(gameTime);
}
}
}
引发以下异常
Unhandled Exception:
System.TypeInitializationException: An exception was thrown by the type initializer for System.Drawing.GDIPlus ---> System.DllNotFoundException: /tmp/install/lib/libgdiplus.so
at (wrapper managed-to-native) System.Drawing.GDIPlus:GdiplusStartup (ulong&,System.Drawing.GdiplusStartupInput&,System.Drawing.GdiplusStartupOutput&)
at System.Drawing.GDIPlus..cctor () [0x000cc] in C:\cygwin\sources\mono\mcs\class\System.Drawing\System.Drawing\gdipFunctions.cs:127
--- End of inner exception stack trace ---
at System.Drawing.Icon.get_Handle () [0x00020] in C:\cygwin\sources\mono\mcs\class\System.Drawing\System.Drawing\Icon.cs:646
at (wrapper remoting-invoke-with-check) System.Drawing.Icon:get_Handle ()
at OpenTK.Platform.Windows.WinGLNative.set_Icon (System.Drawing.Icon value) [0x00000] in <filename unknown>:0
at OpenTK.NativeWindow.set_Icon (System.Drawing.Icon value) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.OpenTKGameWindow.Initialize () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.OpenTKGameWindow..ctor () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.OpenTKGamePlatform..ctor (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.GamePlatform.Create (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game..ctor () [0x00000] in <filename unknown>:0
at asdf.Program.Main (System.String[] arrayargs) [0x00000] in <
filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: An exception was thrown by the type initializer for System.Drawing.GDIPlus ---> System.DllNotFoundException: /tmp/install/lib/libgdiplus.so
at (wrapper managed-to-native) System.Drawing.GDIPlus:GdiplusStartup (ulong&,System.Drawing.GdiplusStartupInput&,System.Drawing.GdiplusStartupOutput&)
at System.Drawing.GDIPlus..cctor () [0x000cc] in C:\cygwin\sources\mono\mcs\class\System.Drawing\System.Drawing\gdipFunctions.cs:127
--- End of inner exception stack trace ---
at System.Drawing.Icon.get_Handle () [0x00020] in C:\cygwin\sources\mono\mcs\class\System.Drawing\System.Drawing\Icon.cs:646
at (wrapper remoting-invoke-with-check) System.Drawing.Icon:get_Handle ()
at OpenTK.Platform.Windows.WinGLNative.set_Icon (System.Drawing.Icon value) [0x00000]in <filename unknown>:0
at OpenTK.NativeWindow.set_Icon (System.Drawing.Icon value) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.OpenTKGameWindow.Initialize () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.OpenTKGameWindow..ctor () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.OpenTKGamePlatform..ctor (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.GamePlatform.Create (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game..ctor () [0x00000] in <filename unknown>:0
at asdf.Program.Main (System.String[] arrayargs) [0x00000] in <filename unknown>:0
在Mono中运行时。
我试过了:
重新安装Mono
重新安装Monogame
重新安装Xamarin Studio
更新窗口
并且错误保持不变。
使用SFML.Net代替monogame时不会发生此错误
可以找到整个解决方案here
答案 0 :(得分:1)
<强>修正:强>
确保单声道配置文件中没有任何不正确的映射,即删除任何看起来像这样的行:
<dllmap dll="gdiplus" target="whatever" />
<dllmap dll="gdiplus.dll" target="whatever" />
<强>解释强>
如果查看异常详细信息,您很可能会发现基础System.DllNotFoundException
被抛出,因为父Game
类包含对System.Drawing.GDIPlus
的引用,该引用通过{{1}公开}。 gdiplus.dll
是一个核心.NET Framework库,因此它应该已经存在于您的GAC中。无法使用像Mono这样的跨平台框架加载它的最常见原因是无效的DLL映射。
答案 1 :(得分:0)
这是一个单声道错误:https://bugzilla.xamarin.com/show_bug.cgi?id=8309
解决方案:在“C:\ Program Files(x86)\ Mono-3.2.3 \ etc \ mono \ config”中,找到并删除以下行:
<dllmap dll="gdiplus" target="/tmp/install/lib/libgdiplus.so" />
<dllmap dll="gdiplus.dll" target="/tmp/install/lib/libgdiplus.so" />
我可以验证这是否解决了这个问题。
我还建议ping上面链接的bug报告,以增加在不久的将来获得修复的机会。