Monogame模板在启动时因System.TypeInitializationException而崩溃

时间:2013-11-03 20:35:43

标签: c# windows monogame xamarin-studio assembly-resolution

尝试在Windows上运行此程序

#region Using Statements
using System;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.Input;

#endregion

namespace asdf
{
public class Game1 : Game
{
    GraphicsDeviceManager graphics;
    SpriteBatch spriteBatch;        

    public Game1() //Exception raised points to here
    {
        graphics = new GraphicsDeviceManager(this);
        Content.RootDirectory = "Content";              
        graphics.IsFullScreen = true;       
    }
    protected override void Initialize()
    {
        base.Initialize();
    }
    protected override void LoadContent()
    {
        spriteBatch = new SpriteBatch(GraphicsDevice);
    }
    protected override void Update(GameTime gameTime)
    {
        if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
        {
            Exit();
        }       
        base.Update(gameTime);
    }
    protected override void Draw(GameTime gameTime)
    {
        graphics.GraphicsDevice.Clear(Color.CornflowerBlue);
        base.Draw(gameTime);
    }
}
}

引发以下异常

Unhandled Exception:
System.TypeInitializationException: An exception was thrown by the type initializer for System.Drawing.GDIPlus ---> System.DllNotFoundException: /tmp/install/lib/libgdiplus.so
  at (wrapper managed-to-native) System.Drawing.GDIPlus:GdiplusStartup (ulong&,System.Drawing.GdiplusStartupInput&,System.Drawing.GdiplusStartupOutput&)
  at System.Drawing.GDIPlus..cctor () [0x000cc] in C:\cygwin\sources\mono\mcs\class\System.Drawing\System.Drawing\gdipFunctions.cs:127
  --- End of inner exception stack trace ---
  at System.Drawing.Icon.get_Handle () [0x00020] in C:\cygwin\sources\mono\mcs\class\System.Drawing\System.Drawing\Icon.cs:646
  at (wrapper remoting-invoke-with-check) System.Drawing.Icon:get_Handle ()
  at OpenTK.Platform.Windows.WinGLNative.set_Icon (System.Drawing.Icon value) [0x00000] in <filename unknown>:0
  at OpenTK.NativeWindow.set_Icon (System.Drawing.Icon value) [0x00000] in <filename unknown>:0
  at Microsoft.Xna.Framework.OpenTKGameWindow.Initialize () [0x00000] in <filename unknown>:0
  at Microsoft.Xna.Framework.OpenTKGameWindow..ctor () [0x00000] in <filename unknown>:0
  at Microsoft.Xna.Framework.OpenTKGamePlatform..ctor (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
  at Microsoft.Xna.Framework.GamePlatform.Create (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
  at Microsoft.Xna.Framework.Game..ctor () [0x00000] in <filename unknown>:0
  at asdf.Program.Main (System.String[] arrayargs) [0x00000] in <
filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: An exception was thrown by the type initializer for System.Drawing.GDIPlus ---> System.DllNotFoundException: /tmp/install/lib/libgdiplus.so
  at (wrapper managed-to-native) System.Drawing.GDIPlus:GdiplusStartup (ulong&,System.Drawing.GdiplusStartupInput&,System.Drawing.GdiplusStartupOutput&)
  at System.Drawing.GDIPlus..cctor () [0x000cc] in C:\cygwin\sources\mono\mcs\class\System.Drawing\System.Drawing\gdipFunctions.cs:127
  --- End of inner exception stack trace ---
  at System.Drawing.Icon.get_Handle () [0x00020] in C:\cygwin\sources\mono\mcs\class\System.Drawing\System.Drawing\Icon.cs:646
  at (wrapper remoting-invoke-with-check) System.Drawing.Icon:get_Handle ()
  at OpenTK.Platform.Windows.WinGLNative.set_Icon (System.Drawing.Icon value) [0x00000]in <filename unknown>:0
  at OpenTK.NativeWindow.set_Icon (System.Drawing.Icon value) [0x00000] in <filename unknown>:0
  at Microsoft.Xna.Framework.OpenTKGameWindow.Initialize () [0x00000] in <filename unknown>:0
  at Microsoft.Xna.Framework.OpenTKGameWindow..ctor () [0x00000] in <filename unknown>:0
  at Microsoft.Xna.Framework.OpenTKGamePlatform..ctor (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
  at Microsoft.Xna.Framework.GamePlatform.Create (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
  at Microsoft.Xna.Framework.Game..ctor () [0x00000] in <filename unknown>:0
  at asdf.Program.Main (System.String[] arrayargs) [0x00000] in <filename unknown>:0

在Mono中运行时。

我试过了:

  • 重新安装Mono

  • 重新安装Monogame

  • 重新安装Xamarin Studio

  • 更新窗口

并且错误保持不变。

使用SFML.Net代替monogame时不会发生此错误

可以找到整个解决方案here

2 个答案:

答案 0 :(得分:1)

<强>修正:

确保单声道配置文件中没有任何不正确的映射,即删除任何看起来像这样的行:

<dllmap dll="gdiplus" target="whatever" />
<dllmap dll="gdiplus.dll" target="whatever" />

<强>解释

如果查看异常详细信息,您很可能会发现基础System.DllNotFoundException被抛出,因为父Game类包含对System.Drawing.GDIPlus的引用,该引用通过{{1}公开}。 gdiplus.dll是一个核心.NET Framework库,因此它应该已经存在于您的GAC中。无法使用像Mono这样的跨平台框架加载它的最常见原因是无效的DLL映射。

答案 1 :(得分:0)

这是一个单声道错误:https://bugzilla.xamarin.com/show_bug.cgi?id=8309

解决方案:在“C:\ Program Files(x86)\ Mono-3.2.3 \ etc \ mono \ config”中,找到并删除以下行:

<dllmap dll="gdiplus" target="/tmp/install/lib/libgdiplus.so" />
<dllmap dll="gdiplus.dll" target="/tmp/install/lib/libgdiplus.so" />

我可以验证这是否解决了这个问题。

我还建议ping上面链接的bug报告,以增加在不久的将来获得修复的机会。