我正在学习如何制作一个C#rougelike并且我遇到了这个错误:当我的玩家(@
)下降时,任务给予者(G
)跟我一起倒下而反之亦然。但当我侧身(左和右)时,他不会移动并停留在同一个位置。当我试图通过按E
触发他的任务时,没有任何显示。这是我的代码:
using System;
using System.Collections.Generic;
namespace Tutorial
{
public class RougeLike
{
static bool isGameAlive = true;
static Player player;
static QuestGiver qGiver;
static SpeechBubble speechBubble;
static List<Item> items;
static System.Timers.Timer World;
static short xMin = 0;
static short yMin = 0;
static short xMax = 19;
static short yMax = 9;
public class Player
{
public char CHR = '@'; //Chracter
public vector position; //X, Y Coordinate
public string Name = "";
public short Health = 25;
public short Mana = 25;
public short Exp = 0;
public bool hasItem = false;
public Player() //Player Constructor
{
position = new vector(1, 1);
}
public void Update()
{
char ckInfo = Console.ReadKey().KeyChar;
switch (ckInfo)
{
case 'e':
case 'E':
if (player.position.X == qGiver.position.X && player.position.Y == qGiver.position.Y)
{
if (!player.hasItem)
qGiver.MakeQuest();
else
{
speechBubble = new SpeechBubble("Congrats on the Quest!");
Exp++;
}
}
for (int intRep = 0; intRep < items.Count; intRep++)
{
if (items[intRep].position.X == player.position.X && items[intRep].position.Y == player.position.Y)
{
items.Remove(items[intRep]);
player.hasItem = true;
}
}
break;
case 'w':
case 'W':
player.position.Y--;
break;
case 'a':
case 'A':
player.position.X--;
break;
case 's':
case 'S':
player.position.Y++;
break;
case 'd':
case 'D':
player.position.X++;
break;
}
if (player.position.X > xMax)
player.position.X = xMax;
if (player.position.X < xMin)
player.position.X = xMin;
if (player.position.Y > yMax)
player.position.Y = yMax;
if (player.position.Y < yMin)
player.position.Y = yMin;
}
}
public class AI
{
}
public class SpeechBubble
{
public string Speech;
public short SpeechTime;
public SpeechBubble()
{
this.Speech = "";
SpeechTime = 75;
}
public SpeechBubble(string str)
{
this.Speech = str;
SpeechTime = 75;
}
public SpeechBubble(string str, string str2)
{
this.Speech = str + "\n" + str2;
SpeechTime = 75;
}
public SpeechBubble(string str, string str2, string str3)
{
this.Speech = str + "\n" + str2 + "\n" + str3;
SpeechTime = 75;
}
}
public class QuestGiver
{
public bool hasQuest = true;
public vector position;
public QuestGiver()
{
this.position = new vector((short)(xMax - 1), (short)1);
}
public void MakeQuest()
{
Random rand;
rand = new Random();
items.Add(new Item(0, rand.Next(xMax),
(yMax - 1)));
speechBubble = new SpeechBubble("Can you go get that item for me? It's down there!");
}
}
public class Item
{
public int itemID;
public vector position;
public Item(int itemID, int X, int Y)
{
this.position = new vector(X, Y);
this.itemID = itemID;
}
}
public class Tree
{
}
public class vector
{
public short X;
public short Y;
public vector(short X, short Y)
{
this.X = X;
this.Y = Y;
}
public vector()
{
this.X = 0;
this.Y = 0;
}
public vector(int X, int Y)
{
this.X = (short)X;
this.Y = (short)Y;
}
}
static void Main(string[] args)
{
Initialize();
do
{
player.Update();
} while (isGameAlive);
}
static void Initialize()
{
Console.CursorVisible = false;
World = new System.Timers.Timer(50);
World.Elapsed += new System.Timers.ElapsedEventHandler(Draw);
World.Start();
player = new Player();
qGiver = new QuestGiver();
items = new List<Item>();
speechBubble = new SpeechBubble();
}
static void Draw(object sender, System.Timers.ElapsedEventArgs e)
{
Console.Clear();
Console.WriteLine("####################"); //20 spaces
Console.WriteLine("#------------------#");
Console.WriteLine("#------------------#");
Console.WriteLine("#------------------#");
Console.WriteLine("#------------------#");
Console.WriteLine("#------------------#");
Console.WriteLine("#------------------#");
Console.WriteLine("#------------------#");
Console.WriteLine("#------------------#");
Console.WriteLine("####################");
Console.WriteLine("-{0} HP: {1} MP: {2} XP: {3}", player.Name, player.Health, player.Mana, player.Exp);
Console.SetCursorPosition(qGiver.position.X, player.position.Y);
Console.Write("G");
Console.SetCursorPosition(xMax + 5, 0);
if (speechBubble.SpeechTime > 0)
{
Console.Write(speechBubble.Speech);
speechBubble.SpeechTime--;
}
foreach (Item i in items)
{
Console.SetCursorPosition(i.position.X, i.position.Y);
Console.Write("I");
}
Console.SetCursorPosition(player.position.X, player.position.Y);
Console.Write(player.CHR);
Console.SetCursorPosition((yMax + 4), xMax );
}
static void updateworld() //Update non-player, non-antagonist
{
}
}
}
请帮忙。 ;)