将JLabel添加到JPanel

时间:2013-11-03 16:39:20

标签: java swing jpanel jlabel

我正在尝试制作跳棋游戏。我知道在 JLabel 中插入 ImageIcon 并将其放入 的基础知识的JPanel

我这里有一个网格,每个单元格都有一个JPanel。我设法通过将代码放在drawsBoard()方法(不在下面的代码中)中,将JLabel数组分配给JPanel。

然而,我需要以单独的方法做到这一点,以使事情看起来更好。当我尝试运行下面的代码时,没有芯片出现在板上,这与之前不同。我错过了什么?你可以自己编译并查看。

这是我的代码:

import java.awt.BorderLayout;
import java.awt.Component;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.Image;

import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.border.EmptyBorder;

import java.awt.Color;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.image.BufferedImage;
import java.awt.image.ImageObserver;
import java.io.File;
import java.io.IOException;
import javax.swing.JTextField;

public class Main extends JFrame {

    private JPanel contentPane;

    ImageIcon p1Chip;

    JPanel[][] board = new JPanel[8][8];
    JLabel[][] label = new JLabel[8][8];


    public static void main(String[] args) {
        EventQueue.invokeLater(new Runnable() {
            public void run() {
                try {
                    Main frame = new Main();
                    frame.setVisible(true);
                } catch (Exception e) {
                    e.printStackTrace();
                }
            }
        });
    }

    public Main() throws IOException {
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        setBounds(100, 100, 800, 800);
        contentPane = new JPanel();
        contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
        setContentPane(contentPane);
        contentPane.setLayout(null);

        startGame();
    }


    //Start Game!
        public void startGame() throws IOException{

            getAssets();
            drawBoard();
            drawChips();            
        }

    //ASSETS
        public void getAssets(){
            System.out.println("Getting assets!");
            p1Chip = new ImageIcon("C:/Users/Trifecta/Desktop/Java Exercises/Checkers/src/checkers/P1ChipNormal.png");
        }   


//******************************DRAWS BOARD******************************\\

 //Draws the board
    public void drawBoard() throws IOException{

        System.out.println("Start Drawing Board!");

        getContentPane().setLayout(new GridLayout(8,8));


        int colorAssignRow = 0; 
        int colorAssignCol = 0;

        for(int r = 0; r < 8; r++){

            colorAssignRow++;
            colorAssignCol = 0;

            for(int c = 0; c < 8; c++){

                colorAssignCol++;

                board[r][c] = new JPanel();


                if(colorAssignRow%2!=0){
                    if(colorAssignCol%2==0)board[r][c].setBackground(Color.RED);
                        else board[r][c].setBackground(Color.BLACK);
                }
                else if(colorAssignRow%2==0){
                    if(colorAssignCol%2==0)board[r][c].setBackground(Color.BLACK);
                    else board[r][c].setBackground(Color.RED);
                }

                getContentPane().add(board[r][c]);

            }

        }

        System.out.println("Board Drawing Done!");


    }

//******************************END OF DRAWING BOARD******************************\\

//THIS IS THE PART THAT IS NOT WORKING  
//******************************DRAWING CHIPS******************************\\

    public void drawChips(){


    /*
     * Put Chip When:   (r and c)
     *                  0 and even
     *                  1 and odd
     *                  2 and even
     */

    //Drawing Player One Chips\\
        for(int r = 0; r < 8; r++){ 
            for(int c = 0; c < 8; c++){
            label[r][c].setIcon(p1Chip);
                label[r][c] = new JLabel();
                board[r][c] = new JPanel();


                if(r==0 && c%2==0){
                    board[r][c].add(label[r][c]);

                }
                else if(r==1 && c%2!=0 && c!=0){    
                    board[r][c].add(label[r][c]);

                }
                else if(r==2 && c%2==0){
                    board[r][c].add(label[r][c]);

                }
                 revalidate();
                 repaint();

            }

        }
    //End Of Drawing Player One Chips\\

    }

//******************************END OF DRAWING CHIPS******************************\\

}

更新:

这是我删除时收到的错误

label[r][c] = new JLabel();

board[r][c] = new JPanel();

java.lang.NullPointerException
    at checkers.Main.drawChips(Main.java:145)
    at checkers.Main.startGame(Main.java:69)
    at checkers.Main.<init>(Main.java:60)
    at checkers.Main$1.run(Main.java:43)
    at java.awt.event.InvocationEvent.dispatch(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$200(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)

调用drawChips()方法时会停止。

1 个答案:

答案 0 :(得分:3)

您的代码绘制了主板,初始化了所有面板,然后执行以下操作:

label[r][c].setIcon(p1Chip); // set the icon of the label
label[r][c] = new JLabel(); // replace the label in the array, containing the icon, by a new one, without any icon
board[r][c] = new JPanel(); // replace the already initialized panel in the board by a new, empty one

...

board[r][c].add(label[r][c]); // add the empty label to the empty panel.

所以,删除这些没有意义的行:

label[r][c] = new JLabel();
board[r][c] = new JPanel();

并删除这些无用的行:

revalidate();
repaint();

编辑,基于你的代码,我认为标签数组已经填充。情况并非如此,因此您需要删除

board[r][c] = new JPanel();

并翻转这两条指令:

label[r][c].setIcon(p1Chip); // set the icon of the label
label[r][c] = new JLabel(); // create the label

必须在设置其图标之前创建标签。所以它应该是

label[r][c] = new JLabel(); // create the label
label[r][c].setIcon(p1Chip); // set the icon of the label