当我运行此代码时(来自Lazy Foo SDL教程),程序立即关闭。这是为什么?我很抱歉,由于缺乏评论,它变得有点混乱,但我认为这并不重要,因为有关于Lazy Foo帖子的评论。构建它时我没有错误。
#include "SDL/SDL_image.h"
#include "SDL/SDL.h"
#include <string>
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
const int SCREEN_BPP = 32;
SDL_Surface *image = NULL;
SDL_Surface *screen = NULL;
SDL_Event event;
SDL_Surface *load_image (std::string filename)
{
SDL_Surface* loadedImage = NULL;
SDL_Surface* optimizedImage = NULL;
loadedImage = IMG_Load( filename.c_str());
if(loadedImage != NULL)
{
optimizedImage = SDL_DisplayFormat (loadedImage);
SDL_FreeSurface(loadedImage);
}
return optimizedImage;
}
void apply_surface (int x, int y, SDL_Surface* source, SDL_Surface* destination)
{
SDL_Rect offset;
offset.x = x;
offset.y = y;
SDL_BlitSurface (source, NULL, destination, &offset);
}
bool init()
{
if (SDL_Init(SDL_INIT_EVERYTHING) == -1)
{
return false;
}
screen = SDL_SetVideoMode (SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE);
if (screen == NULL)
{
return false;
}
SDL_WM_SetCaption("Event test", NULL);
return true;
}
bool load_files()
{
image = load_image ("background.png");
if (image == NULL)
{
return false;
}
return true;
}
void clean_up()
{
SDL_FreeSurface(image);
SDL_Quit();
}
int main(int argc, char* args[])
{
bool quit = false;
if (init() == false)
{
return 1;
}
if (load_files() == false)
{
return 1;
}
apply_surface(0,0, image, screen);
if(SDL_Flip(screen) == -1)
{
return 1;
}
while(quit == false)
{
while (SDL_PollEvent(&event))
{
if(event.type == SDL_QUIT)
{
quit = true;
}
}
}
clean_up();
return 0;
}
答案 0 :(得分:0)
如果您在可执行文件目录中缺少background.png或任何所需的DLL,则可能会遇到奇怪的崩溃。
由于这是本系列中较简单的程序之一,我敢打赌这就是问题所在。当我有一个脑屁并忘记了一个文件时,我自己也看到过奇怪的段错误,或者它不是exe所期望的那样。