我有以下代码段:
static void Main(string[] args) {
var container = new UnityContainer();
container.RegisterType<IConnection, SerialPortConnection>("SerialConnection");
container.RegisterType<IConnection, ParallelPortConnection>("ParallelConnection");
container.RegisterType<Device>("ParallelDevice");
container.RegisterType<Device>("SerialDevice");
}
我想在两个不同的名称下注册类型Device
,以便根据请求的名称Device
实例进行初始化,并使用适当的Connection
。以下是解决此问题的一种方法,仅用于演示:
public class ParallelDevice : Device {
public ParallelDevice([Dependency("ParallelConnection")] IConnection connection) : base(connection) {}
}
public class SerialDevice : Device {
public SerialDevice([Dependency("ParallelConnection")] IConnection connection) : base(connection) {}
}
// and register with
container.RegisterType<Device, ParallelDevice>("ParallelDevice");
container.RegisterType<Device, SerialDevice>("SerialDevice");
有更好的方法吗?类似的东西:
container.RegisterType<Device>("ParallelDevice").UseDependencyNames("ParallelConnection");
答案 0 :(得分:4)
您应该努力使代码不受DI Container特定的影响。在这种情况下,您可以简单地定义设备而无需引用Unity。这里以SerialDevice为例,但ParallelDevice类完全相似:
public class SerialDevice : Device
{
public SerialDevice(IConnection connection)
: base(connection) { }
}
您可以像这样配置容器:
container.RegisterType<IConnection, SerialPortConnection>("SerialConnection");
container.RegisterType<IConnection, ParallelPortConnection>("ParallelConnection");
container.RegisterType<Device, SerialDevice>("SerialDevice",
new InjectionConstructor(new ResolvedParameter<IConnection>("SerialConnection")));
container.RegisterType<Device, ParallelDevice>("ParallelDevice",
new InjectionConstructor(new ResolvedParameter<IConnection>("ParallelConnection")));
这将允许您解决这两个Device对象:
var serialDevice = container.Resolve<Device>("SerialDevice");
var parallelDevice = container.Resolve<Device>("ParallelDevice");
答案 1 :(得分:2)
你可以这样做:
var container = new UnityContainer()
.RegisterType<IConnection, SerialConnection>("SerialConnection")
.RegisterType<Device, SerialDevice>(new InjectionConstructor(
new ResolvedParameter<IConnection>("SerialConnection")));
或者像这样:
container
.Configure<InjectedMembers>()
.ConfigureInjectionFor<ParallelDevice>(new InjectionConstructor(
new ResolvedParameter<IConnection>("ParallelConnection")));
This article有更多示例以及Unity的一些扩展,允许您编写如下测试:
[Test]
public void Should_inject_named_instance_of_encryption_provider()
{
var service = container.Resolve<MyService>();
AssertNamedInstanceWasResolved<IEncryptionProvider>("MyEncryptionProvider");
}