图像过滤导致高内存消耗和崩溃

时间:2013-10-31 11:22:11

标签: ios memory cgimageref

我使用以下代码来应用图像过滤器。在我的应用程序中,我正在过滤亮度,对比度和饱和度。我使用三个单独的滑块来改变值。随着我继续移动值,内存消耗超过1.5 GB并崩溃。有没有办法减少无故障实现的内存消耗?

(void)setBrightnessAndContrastOf:(UIImage *)image { // forTarget:(UIImageView *)imgView {

    if (!image) {
        return;
    }

    CIImage *inputImage = [[CIImage alloc] initWithImage:image];
    CIFilter *exposureAdjustmentFilter = [CIFilter filterWithName:@"CIColorControls"];
    [exposureAdjustmentFilter setDefaults];
    [exposureAdjustmentFilter setValue:inputImage forKey:@"inputImage"];

    [exposureAdjustmentFilter setValue:[NSNumber numberWithFloat:self.contrastValue] forKey:@"inputContrast"]; //default = 1.00
    [exposureAdjustmentFilter setValue:[NSNumber numberWithFloat:self.brightnessValue] forKey:@"inputBrightness"]; //default = 0.00
    [exposureAdjustmentFilter setValue:[NSNumber numberWithFloat:self.saturationValue] forKey:@"inputSaturation"]; //default = 1.00
    CIImage *outputImage = [exposureAdjustmentFilter valueForKey:@"outputImage"];

    CIContext *context = [CIContext contextWithOptions:nil];
    CGImageRef tempImage = [context createCGImage:outputImage fromRect:[outputImage extent]];

    UIImage *newImage = [UIImage imageWithCGImage:tempImage];

    [imageView performSelectorOnMainThread:@selector(setImage:) withObject:newImage waitUntilDone:NO];
    CGImageRelease(tempImage);

    inputImage = nil;
    context = nil;
    outputImage = nil;
    exposureAdjustmentFilter = nil;
}

2 个答案:

答案 0 :(得分:0)

你不应该在主线程中进行繁重的图像处理。除非你已经实现了多线程(你的代码片段中没有提到),否则请这样做。

您可以尝试:

dispatch_queue_t backgroundQueue = dispatch_queue_create("com.yourorg", DISPATCH_QUEUE_SERIAL);
dispatch_queue_t mainQueue = dispatch_get_main_queue();
dispatch_async(backgroundQueue, ^
                   {
     // setBrightnessAndContrastOf method goes here

        dispatch_sync(mainQueue, ^ {

               //notify main thread about process status
                      });

          });

由于您正在使用ARC,因此不太可能因过度消耗内存而导致崩溃。但是,如果你阻塞主线程太长时间,看门狗定时器会通过后门将其取出并直接射入头部。

使用仪器监控堆大小并尝试找出根本原因。

答案 1 :(得分:0)

我不确定你的setImage方法在做什么,但我会在performSelector之前移动CGImageRelease(tempImage)。