我有一些TC(自定义组件),并在重新绘制时我在卡片上绘制了一些文本。在底部和顶部使用相同的组件。但是,当我绘制文本时,底部TCards为文本添加了白色背景..而顶部的标记不是..我不确定这是在做什么或为什么。 他们都使用相同的油漆..
好的,我首先添加底卡。
/shows the form and sets up the cards.
procedure TFGame.FormShow(Sender: TObject);
var i: integer;
num : TValue;
db: widestring;
begin
Maindir := label1.Caption; //sets main dir
db:= maindir;
waitingforatarget := false;
//Sets all oponents cards.
OCardRed.background.loadfromfile(Maindir+'\pics\backcard.jpg');
//..........
//sets yoru cards
Cardlava1.background.loadfromfile(Maindir+'\pics\backcard.jpg');
Cardlava1.Repaint;
//....
getstartingcards;
end;
getstartingcards ..
// gets all your starting cards and puts them into the corret rows.
procedure TFGame.GetStartingCards;
const
ManaTypes : array [0..3] of string = ('Lava','Water','Dark','Nature');
var
i: integer;
z:integer;
Cards: TObjectList<Tcard>;
begin
// showmessage('list being created');
Cards := TObjectList<TCard>.Create;
z:=0;
// add all tcards (Desgin ) to this list in order Lava,water,dark,nature
cards.Add(cardLava1);
cards.Add(cardlava2);
cards.Add(cardlava3);
cards.Add(cardlava4);
cards.Add(cardwater1);
cards.Add(cardwater2);
cards.Add(cardwater3);
cards.Add(cardwater4);
cards.Add(carddark1);
cards.Add(carddark2);
cards.Add(carddark3);
cards.Add(carddark4);
cards.Add(cardnature1);
cards.Add(cardnature2);
cards.Add(cardnature3);
cards.Add(cardnature4);
//get data from DB
for i := 0 to Length(ManaTypes) - 1 do
begin
// showmessage('getting manna types');
with adoquery1 do
begin
close;
sql.Clear;
sql.Add('SELECT TOP 4 * FROM Cards WHERE Color = "'+ManaTypes[i]+'" ORDER BY Rnd(-(1000*ID)*Time())');
open;
end;
//return the result of everything for giving mana type..
if adoquery1.RecordCount = 0 then
Showmessage('Error no cards in db');
adoquery1.First;
while not adoquery1.Eof do
begin
///showmessage('writeing query to card '+inttostr(z));
cards[z].Cname := adoquery1.FieldByName('Name').AsString;
cards[z].Ccost := adoquery1.Fieldbyname('Cost').AsInteger;
cards[z].Ctext := adoquery1.FieldByName('Text').AsString;
cards[z].Ccolor := adoquery1.FieldByName('Color').AsString;
cards[z].Cinplay := false; //in the play area
if adoquery1.fieldbyname('Power').asstring <> '' then
cards[z].Cpower := adoquery1.FieldByName('Power').AsInteger;
if adoquery1.fieldbyname('Def').asstring <> '' then
cards[z].Cdef := adoquery1.FieldByName('Def').AsInteger;
if adoquery1.FieldByName('Type').AsString = 'Spell' then
cards[z].Cspell := true
else
cards[z].Cspell := false;
if adoquery1.FieldByName('Target').AsString = 'yes' then
cards[z].SetTargetTrue
else
cards[z].settargetfalse;
//based on color change background
if cards[z].Ccolor = 'Lava' then
cards[z].Background.loadfromfile(maindir+'\pics\lava.png');
if cards[z].Ccolor = 'Water' then
cards[z].Background.loadfromfile(maindir+'\pics\water.png');
if cards[z].Ccolor = 'Dark' then
cards[z].Background.loadfromfile(maindir+'\pics\dark.png');
if cards[z].Ccolor = 'Nature' then
cards[z].Background.loadfromfile(maindir+'\pics\nature.png');
adoquery1.Next;
cards[z].repaint;
z:=z+1;
end;
end;
end;
显示底部的卡片 TCard重绘如下..
{TCard paint procedure}
//------------------------------------------------------------
procedure Tcard.Paint;
//------------------------------------------------------------
begin
Canvas.StretchDraw(ClientRect, FBackground.Graphic);
if FBackground.Graphic = nil then
begin
Canvas.Brush.Style := bsClear;
Canvas.Pen.Style := psDash;
Canvas.Rectangle(ClientRect);
end ;
if (FBackground.Graphic <> nil) and (ownercard = false) then
begin
if (CSpell = false) then
begin
SetLpower(inttostr(CPower)); //if monster card
SetLDefence(inttostr(CDef)); //if monster card
end;
SetLCost(inttostr(CCost));
setLText(CText);
end;
end;
所有数字的绘图都是这样的..这个是中心数,但都是相同的
{Sets and draws the cost to the TCard}
//-------------------------------------------------------------
procedure TCard.SetLCost(value :string); //cost
//-------------------------------------------------------------
begin
if fbigcard = false then
begin
canvas.font.size := 8;
Canvas.textout(19,1,inttostr(CCost));
end
else
begin
canvas.font.size := 12;
canvas.font.color := TColor($FFFFFF);
Canvas.textout(65,7,inttostr(CCost));
canvas.Font.Color := CLBlack;
end;
end;
我认为这就是所有的代码..如果你需要我缺少的东西,请告诉我 谢谢 格伦
答案 0 :(得分:3)
在您的组件的Paint()
方法中,在绘制文字之前,请设置Canvas.Brush.Style := bsClear
,或直接致电SetBkMode(Canvas.Handle, TRANSPARENT)
。如果没有背景图形,您目前只设置Brush.Style
,但如果有背景图形,则会绘制所有文本。
顺便说一句,单独测试Graphic <> nil
并不足以检查是否指定了背景。您还需要在Graphic.Empty
时检查Graphic <> nil
。
请改为尝试:
procedure Tcard.Paint;
begin
Canvas.Brush.Style := bsClear;
if (FBackground.Graphic <> nil) and (not FBackground.Graphic.Empty) then
begin
Canvas.StretchDraw(ClientRect, FBackground.Graphic);
end else
begin
Canvas.Pen.Style := psDash;
Canvas.Rectangle(ClientRect);
end;
if (not ownercard) then
begin
if (not CSpell) then
begin
SetLpower(IntToStr(CPower)); //if monster card
SetLDefence(IntToStr(CDef)); //if monster card
end;
SetLCost(IntToStr(CCost));
SetLText(CText);
end;
end;