我正在进行半OOP游戏并使用EaselJS作为我的库。到目前为止,我已经完成了大部分工作,但我遇到了一个持续且烦人的问题。当我将瓷砖渲染出来时,瓷砖容器失败了。由于某种原因,它不会读取“数组”类型。这是我的代码:
(function() {
var tile = function(array, _x, _y, spritesheet) {
this.initialize(array, _x, _y, spritesheet);
}
tile.prototype = new createjs.Container();
tile.prototype.Container_initialize = this.initialize(array, _x, _y, spritesheet);
tile.prototype.initialize = function(array, _x, _y, spritesheet) {
this.Container_initialize();
this.x = _x * 120;
this.y = _y * 120;
this.tileArray = array;
this.tilesheet = spritesheet;
for (var x = 0; x < this.tileArray.length; x++)
{
for (var y = 0; y < this.tileArray.length; y++)
{
console.log(this.tileArray[x][y]);
var tileSprite = new createjs.Sprite(this.tilesheet, this.tileArray[x][y]);
tileSprite.x = _x * 40 * x;
tileSprite.y = _y * 40 * y;
}
}
}
window.tile = tile;
}());
答案 0 :(得分:0)
定义方法Container_initialize:
时删除参数tile.prototype.Container_initialize = this.initialize;