在我的代码开头我初始化了vbo:
GLuint VBO;
然后是我的顶点和颜色数组:
GL float vertandcol[]={x1,y1, z1, r1,g1,b1, ...........,x3, y3, z3, r3,g3,b3};
现在我创建并绑定vbo并分配空间:
glGenBuffers(1, &VBO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertandcol),vertandcol, GL_STATIC_DRAW);
最后是渲染功能:
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(3, GL_FLOAT, 6* sizeof(GLfloat), 0);
glColorPointer(3, GL_FLOAT, 6* sizeof(GLfloat), (void*)(3 * sizeof(GLfloat)));
glDrawArrays(GL_TRIANGLES, 0,3);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, 0);
这应绘制一个三角形,但我看不到任何形状。 也许glVertexPointer和glColorPointer的参数不正确。 我已经在opengl.or上阅读了有关VBO的文档,我已经按照以下几个教程进行了操作:https://www.youtube.com/watch?v=KIeExgOcmv0
我的代码和youtube链接上的代码类似,但第一个代码不起作用。我不明白为什么。你能救我吗?
这是整个代码:
GLuint vbo;
GLfloat vertandcolor[] = {175.0, 25.0, 0.0, 1.0, 0.0, 0.0,
100.0, 325.0, 0.0, 0.0,1.0,0.0, 250.0, 25.0, 0.0, 0.0, 0.0, 1.0};
void init()
{
glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertandcolor),vertandcolor, GL_STATIC_DRAW);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 6* sizeof(GLfloat), 0);
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(3, GL_FLOAT, 6* sizeof(GLfloat), (void*)(3 * sizeof(GLfloat)));
glDrawArrays(GL_TRIANGLES, 0,3);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glutSwapBuffers();
glFlush();
}
void reshape(int w, int h){
glClearColor(0.5,0.2,0.5,1);
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, (GLsizei) w, 0, (GLsizei) h, -1,1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();}
int main(int argc, char** argv){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(350, 350);
glutInitWindowPosition(100, 100);
glutCreateWindow("VBO");
init();
glutDisplayFunc(&display);
glutReshapeFunc(reshape);
glutMainLoop();
}
答案 0 :(得分:3)
似乎在这里工作:
我为VBO支持添加了GLEW并稍微改组了一些东西:
#include <GL/glew.h>
#include <GL/glut.h>
GLuint vbo = 0;
void init()
{
GLfloat verts[] =
{
175.0, 25.0, 0.0, 1.0, 0.0, 0.0,
100.0, 325.0, 0.0, 0.0,1.0,0.0,
250.0, 25.0, 0.0, 0.0, 0.0, 1.0
};
glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
}
void display()
{
glClearColor(0.5,0.2,0.5,1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
int w = glutGet( GLUT_WINDOW_WIDTH );
int h = glutGet( GLUT_WINDOW_HEIGHT );
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, w, 0, h, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 6* sizeof(GLfloat), 0);
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(3, GL_FLOAT, 6* sizeof(GLfloat), (void*)(3 * sizeof(GLfloat)));
glDrawArrays(GL_TRIANGLES, 0, 3);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
glutInitWindowSize(350, 350);
glutInitWindowPosition(100, 100);
glutCreateWindow("VBO");
glewInit();
init();
glutDisplayFunc(display);
glutMainLoop();
}