使用C#绘制矩形,我需要在每个边缘绘制弧线,首先绘制矩形然后我需要单击按钮它会在边缘绘制弧线,我该怎么办?
答案 0 :(得分:23)
C#中的图形类没有内置方法来绘制圆角矩形,但是有几种方法可以实现这种效果。 Jay Riggs答案中的链接提供了从哪里开始的好建议,另外我建议您查看这篇文章:
首先,我们创建一个GraphicsPath, 然后我们调用StartFigure这样 我们可以开始为路径添加边。 这段代码的其余部分是顶部的 左上角和顶线 圆角矩形。如果我们被认为 为了使这个角落圆润,我们添加一个 弧 - 否则......
答案 1 :(得分:21)
画一个圆角的矩形?
尝试:
Extended Graphics - Rounded rectangles, Font metrics and more for C# 3.0
Extended Graphics - An implementation of Rounded Rectangle in C#
答案 2 :(得分:1)
我知道这篇文章很老,但在搜索如何在C#中使用圆角矩形时它是最受欢迎的,我遇到了一些问题。 AddArc方法是不准确的,因此如果您使用接受答案中的代码,您将获得一个时髦的圆角矩形。左上角是正确的,右上角和左下角是畸形的,右下角太小。我已经调整了代码中的一些内容以补偿AddArc的不准确性,我相信我有一个工作解决方案来创建一个合适的圆角矩形。此版本还可以将矩形分为左上半部分和右下半部分,这样可以方便地进行3D效果的浅色/深色阴影。
用于设置窗口区域以及创建topleft / bottomright路径的示例用法,用于使用浅色和黑色笔进行着色以进行着色:
Region = new Region(RoundedRectangles.RoundedRectangle.Create(new Rectangle(0, 0, Size.Width, Size.Height), 8, RoundedRectangles.RoundedRectangle.RectangleCorners.TopRight | RoundedRectangles.RoundedRectangle.RectangleCorners.TopLeft));
TopLeftPath = RoundedRectangles.RoundedRectangle.Create(new Rectangle(0, 0, Size.Width, Size.Height), 8, RoundedRectangles.RoundedRectangle.RectangleCorners.TopRight | RoundedRectangles.RoundedRectangle.RectangleCorners.TopLeft, RoundedRectangles.RoundedRectangle.WhichHalf.TopLeft);
BottomRightPath = RoundedRectangles.RoundedRectangle.Create(new Rectangle(0, 0, Size.Width-1, Size.Height-1), 8, RoundedRectangles.RoundedRectangle.RectangleCorners.TopRight | RoundedRectangles.RoundedRectangle.RectangleCorners.TopLeft, RoundedRectangles.RoundedRectangle.WhichHalf.BottomRight);
最后是代码:
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
namespace RoundedRectangles
{
public abstract class RoundedRectangle
{
[Flags]
public enum RectangleCorners
{
None = 0, TopLeft = 1, TopRight = 2, BottomLeft = 4, BottomRight = 8,
All = TopLeft | TopRight | BottomLeft | BottomRight
}
public enum WhichHalf
{
TopLeft,
BottomRight,
Both
}
static void Corner(GraphicsPath path, int x1, int y1, int x2, int y2, int x3, int y3)
{
path.AddLine(x1, y1, x2, y2);
path.AddLine(x2, y2, x3, y3);
}
public static GraphicsPath Create(int x, int y, int width, int height, int radius, RectangleCorners corners, WhichHalf half)
{
if (radius <= 0)
{
GraphicsPath rectp = new GraphicsPath();
rectp.AddRectangle(new Rectangle(x, y, width, height));
return rectp;
}
int dia = radius * 2;
Rectangle TLarc = new Rectangle(x, y, dia, dia);
Rectangle TRarc = new Rectangle(x + width - dia - 1, y, dia, dia);
Rectangle BRarc = new Rectangle(x + width - dia - 1, y + height - dia - 1, dia, dia);
Rectangle BLarc = new Rectangle(x, y + height - dia - 1, dia, dia);
Rectangle TLsquare = new Rectangle(x, y, radius, radius);
Rectangle TRsquare = new Rectangle(x + width - radius, y, radius, radius);
Rectangle BRsquare = new Rectangle(x + width - radius, y + height - radius, radius, radius);
Rectangle BLsquare = new Rectangle(x, y + height - radius, radius, radius);
GraphicsPath p = new GraphicsPath();
p.StartFigure();
if (half == WhichHalf.Both || half == WhichHalf.TopLeft)
{
if (corners.HasFlag(RectangleCorners.BottomLeft))
p.AddArc(BLarc, 135, 45);
else
p.AddLine(BLsquare.Left, BLsquare.Bottom, BLsquare.Left, BLsquare.Top);
p.AddLine(BLsquare.Left, BLsquare.Top - 1, TLsquare.Left, TLsquare.Bottom + 1);
if (corners.HasFlag(RectangleCorners.TopLeft))
p.AddArc(TLarc, 180, 90);
else
Corner(p, TLsquare.Left, TLsquare.Bottom, TLsquare.Left, TLsquare.Top, TLsquare.Right, TLsquare.Top);
p.AddLine(TLsquare.Right + 1, TLsquare.Top, TRsquare.Left - 1, TRsquare.Top);
if (corners.HasFlag(RectangleCorners.TopRight))
p.AddArc(TRarc, -90, 45);
}
if (half == WhichHalf.Both || half == WhichHalf.BottomRight)
{
if (corners.HasFlag(RectangleCorners.TopRight))
p.AddArc(TRarc, -45, 45);
else
p.AddLine(TRsquare.Right, TRsquare.Top, TRsquare.Right, TRsquare.Bottom);
p.AddLine(TRsquare.Right, TRsquare.Bottom + 1, BRsquare.Right, BRsquare.Top - 1);
if (corners.HasFlag(RectangleCorners.BottomRight))
p.AddArc(BRarc, 0, 90);
else
Corner(p, BRsquare.Right, BRsquare.Top, BRsquare.Right, BRsquare.Bottom, BRsquare.Left, BRsquare.Bottom);
p.AddLine(BRsquare.Left - 1, BRsquare.Bottom, BLsquare.Right + 1, BLsquare.Bottom);
if (corners.HasFlag(RectangleCorners.BottomLeft))
p.AddArc(BLarc, 90, 45);
else
p.AddLine(BLsquare.Right, BLsquare.Bottom, BLsquare.Left, BLsquare.Bottom);
}
return p;
}
public static GraphicsPath Create(Rectangle rect, int radius, RectangleCorners c, WhichHalf which_half)
{ return Create(rect.X, rect.Y, rect.Width, rect.Height, radius, c, which_half); }
public static GraphicsPath Create(Rectangle rect, int radius, RectangleCorners c)
{ return Create(rect.X, rect.Y, rect.Width, rect.Height, radius, c, WhichHalf.Both); }
public static GraphicsPath Create(Rectangle rect, int radius)
{ return Create(rect.X, rect.Y, rect.Width, rect.Height, radius, RectangleCorners.All, WhichHalf.Both); }
}
}
答案 3 :(得分:0)
首先绘制四条线,并在四个角处绘制弧线。
答案 4 :(得分:0)
以上所有内容均适用于绘图,但如果您想将图形路径转换为自定义控件的区域,我认为您应该使用 CreateRoundRectRgn 函数(来自gdi32)右上角,左下角和右下角的曲线(左上边缘已根据半径正确绘制)。快速浏览http://pages.citebite.com/e1u2t5b7t4bih(来自instanceofTom的答案的网站)
答案 5 :(得分:0)
使用Pen的LineJoin属性
Pen myPen = new Pen(Brushes.Black);
myPen.Width = 8.0f;
// Set the LineJoin property
myPen.LineJoin = System.Drawing.Drawing2D.LineJoin.Round;
// Draw the rectangle
e.Graphics.DrawRectangle(myPen, new Rectangle(50, 50, 200, 200));