有没有人有提示,而你可以动态调整字体大小以适应特定区域?例如,我有一个800x110的矩形,我想用最大尺寸的字体填充它,以支持我试图显示的整个字符串。
Bitmap bitmap = new Bitmap(800, 110);
using (Graphics graphics = Graphics.FromImage(bitmap))
using (Font font1 = new Font("Arial", 120, FontStyle.Regular, GraphicsUnit.Pixel))
{
Rectangle rect1 = new Rectangle(0, 0, 800, 110);
StringFormat stringFormat = new StringFormat();
stringFormat.Alignment = StringAlignment.Center;
stringFormat.LineAlignment = StringAlignment.Center;
graphics.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
graphics.DrawString("Billy Reallylonglastnameinstein", font1, Brushes.Red, rect1, stringFormat);
}
bitmap.Save(Server.MapPath("~/Fonts/" + System.Guid.NewGuid() + ".png"));
显然,整个名称不会在大字体大小提供的空间中呈现。必须有一个简单的方法来做到这一点?
答案 0 :(得分:22)
您应该对Font.Size
进行缩放转换,以下函数就是这样做的一个示例,但您可以对其进行改进以应用更好的结果。
这是FindFont
函数,它可以获得一个房间和一个首选大小的文本,并为您提供一种字体,您可以在其中设置整个文本适合房间!
// This function checks the room size and your text and appropriate font
// for your text to fit in room
// PreferedFont is the Font that you wish to apply
// Room is your space in which your text should be in.
// LongString is the string which it's bounds is more than room bounds.
private Font FindFont(
System.Drawing.Graphics g,
string longString,
Size Room,
Font PreferedFont
) {
// you should perform some scale functions!!!
SizeF RealSize = g.MeasureString(longString, PreferedFont);
float HeightScaleRatio = Room.Height / RealSize.Height;
float WidthScaleRatio = Room.Width / RealSize.Width;
float ScaleRatio = (HeightScaleRatio < WidthScaleRatio)
? ScaleRatio = HeightScaleRatio
: ScaleRatio = WidthScaleRatio;
float ScaleFontSize = PreferedFont.Size * ScaleRatio;
return new Font(PreferedFont.FontFamily, ScaleFontSize);
}
对于您的问题,您可以像下面的代码一样调用它:
Bitmap bitmap = new Bitmap(800, 110);
using (System.Drawing.Graphics graphics = System.Drawing.Graphics.FromImage(bitmap))
using (Font font1 = new Font("Arial", 120, FontStyle.Regular, GraphicsUnit.Pixel))
{
Rectangle rect1 = new Rectangle(0, 0, 800, 110);
StringFormat stringFormat = new StringFormat();
stringFormat.Alignment = StringAlignment.Center;
stringFormat.LineAlignment = StringAlignment.Center;
graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
Font goodFont = FindFont(graphics, "Billy Reallylonglastnameinstein", rect1.Size, font1);
graphics.DrawString(
"Billy Reallylonglastnameinstein",
goodFont,
Brushes.Red,
rect1,
stringFormat
);
}
答案 1 :(得分:3)
我已经适应了Saeed的强大功能,以更符合我的要求。评论解释了所有:
// You hand this the text that you need to fit inside some
// available room, and the font you'd like to use.
// If the text fits nothing changes
// If the text does not fit then it is reduced in size to
// make it fit.
// PreferedFont is the Font that you wish to apply
// FontUnit is there because the default font unit is not
// always the one you use, and it is info required in the
// constructor for the new Font.
public static void FindGoodFont(Graphics Graf, string sStringToFit,
Size TextRoomAvail,
ref Font FontToUse,
GraphicsUnit FontUnit)
{
// Find out what the current size of the string in this font is
SizeF RealSize = Graf.MeasureString(sStringToFit, FontToUse);
Debug.WriteLine("big string is {0}, orig size = {1},{2}",
sStringToFit, RealSize.Width, RealSize.Height);
if ((RealSize.Width <= TextRoomAvail.Width) && (RealSize.Height <= TextRoomAvail.Height))
{
Debug.WriteLine("The space is big enough already");
// The current font is fine...
return;
}
// Either width or height is too big...
// Usually either the height ratio or the width ratio
// will be less than 1. Work them out...
float HeightScaleRatio = TextRoomAvail.Height / RealSize.Height;
float WidthScaleRatio = TextRoomAvail.Width / RealSize.Width;
// We'll scale the font by the one which is furthest out of range...
float ScaleRatio = (HeightScaleRatio < WidthScaleRatio) ? ScaleRatio = HeightScaleRatio : ScaleRatio = WidthScaleRatio;
float ScaleFontSize = FontToUse.Size * ScaleRatio;
Debug.WriteLine("Resizing with scales {0},{1} chose {2}",
HeightScaleRatio, WidthScaleRatio, ScaleRatio);
Debug.WriteLine("Old font size was {0}, new={1} ",FontToUse.Size,ScaleFontSize);
// Retain whatever the style was in the old font...
FontStyle OldFontStyle = FontToUse.Style;
// Get rid of the old non working font...
FontToUse.Dispose();
// Tell the caller to use this newer smaller font.
FontToUse = new Font(FontToUse.FontFamily,
ScaleFontSize,
OldFontStyle,
FontUnit);
}
答案 2 :(得分:3)
这只是@ Saeed FindFont
功能的更新。
GraphicsUnit.Pixel
需要添加到FindFont
函数返回行。如果没有GraphicsUnit.Pixel
,系统dpi将影响绘制的字符串。当系统和位图的dpi不匹配时会出现问题。您可以在此Windows DPI setting affects Graphics.DrawString中查看更多详细信息。由于PreferedFont
的GraphicsUnit已设置为GraphicsUnit.Pixel
,因此返回字体未设置为GraphicsUnit.Pixel
。在这种情况下,如果位图dpi大于系统dpi,则文本将超出Room
维度,如果位图dpi小于系统dpi,则字体大小将小于预期大小。这是更新的功能。
private Font FindFont( System.Drawing.Graphics g , string longString , Size Room , Font PreferedFont)
{
SizeF RealSize = g.MeasureString(longString, PreferedFont);
float HeightScaleRatio = Room.Height / RealSize.Height;
float WidthScaleRatio = Room.Width / RealSize.Width;
float ScaleRatio = (HeightScaleRatio < WidthScaleRatio) ? ScaleRatio = HeightScaleRatio : ScaleRatio = WidthScaleRatio;
float ScaleFontSize = PreferedFont.Size * ScaleRatio;
return new Font(PreferedFont.FontFamily, ScaleFontSize,PreferedFont.Style,GraphicsUnit.Pixel);
}
答案 3 :(得分:2)
我不想反对saaeds解决方案,这可能也非常棒。但我在msdn上发现了另一个:Dynamic Graphic Text Resizing这对我有用。
public Font GetAdjustedFont(Graphics GraphicRef, string GraphicString, Font OriginalFont, int ContainerWidth, int MaxFontSize, int MinFontSize, bool SmallestOnFail)
{
// We utilize MeasureString which we get via a control instance
for (int AdjustedSize = MaxFontSize; AdjustedSize >= MinFontSize; AdjustedSize--)
{
Font TestFont = new Font(OriginalFont.Name, AdjustedSize, OriginalFont.Style);
// Test the string with the new size
SizeF AdjustedSizeNew = GraphicRef.MeasureString(GraphicString, TestFont);
if (ContainerWidth > Convert.ToInt32(AdjustedSizeNew.Width))
{
// Good font, return it
return TestFont;
}
}
// If you get here there was no fontsize that worked
// return MinimumSize or Original?
if (SmallestOnFail)
{
return new Font(OriginalFont.Name,MinFontSize,OriginalFont.Style);
}
else
{
return OriginalFont;
}
}
答案 4 :(得分:0)
这是我支持包装的解决方案。
public static Font GetAdjustedFont(Graphics graphic, string str, Font originalFont, Size containerSize)
{
// We utilize MeasureString which we get via a control instance
for (int adjustedSize = (int)originalFont.Size; adjustedSize >= 1; adjustedSize--)
{
var testFont = new Font(originalFont.Name, adjustedSize, originalFont.Style, GraphicsUnit.Pixel);
// Test the string with the new size
var adjustedSizeNew = graphic.MeasureString(str, testFont, containerSize.Width);
if (containerSize.Height > Convert.ToInt32(adjustedSizeNew.Height))
{
// Good font, return it
return testFont;
}
}
return new Font(originalFont.Name, 1, originalFont.Style, GraphicsUnit.Pixel);
}
使用方法:
var font = GetAdjustedFont(drawing, text, originalfont, wrapSize);
drawing.DrawString(text, font, textBrush, new Rectangle(0, 0, wrapSize.Width, wrapSize.Height));