我的应用程序将一些文件写入光盘,但我意识到在此过程中我正在编写现有文件。所以,我需要先检查文件是否存在,然后执行一些逻辑。
可能会有很多文件,因此,我想要估算出影响会有多大(超过时间)。所以,我创建了一个控制台应用程序来测试它。
我的代码
using System;
using System.Collections.Generic;
using System.IO;
namespace TimeForFileRead
{
class Program
{
static string myPath = "C:\\Users\\DRook\\Desktop\\temp\\";
static string myPathFile = myPath + "file";
static void Main(string[] args)
{
for (int i = 0; i < 5; i++)
{
DoSomeWork();
Console.WriteLine(" = = = = = =============== = = = = =");
}
Console.ReadKey();
}
static void DoSomeWork()
{
if (!Directory.Exists(myPath))
Directory.CreateDirectory(myPath);
System.Diagnostics.Stopwatch stopWatch = new System.Diagnostics.Stopwatch();
stopWatch.Start();
for (int i = 0; i < 1000; i++)
{
using (StreamWriter sw = new StreamWriter(myPathFile + i.ToString() + ".txt"))
{
sw.Write(i.ToString());
}
i++;
}
stopWatch.Stop();
Console.WriteLine("Write only: " + stopWatch.Elapsed);
Directory.Delete(myPath, true);
System.Threading.Thread.Sleep(500);
Directory.CreateDirectory(myPath);
System.Threading.Thread.Sleep(500);
stopWatch.Reset();
stopWatch.Start();
for (int i = 0; i < 1000; i++)
{
if (!File.Exists(myPathFile + i.ToString() + ".txt"))
{
using (StreamWriter sw = new StreamWriter(myPathFile + i.ToString() + ".txt"))
{
sw.Write(i.ToString());
}
}
i++;
}
stopWatch.Stop();
Console.WriteLine("Write and File check: " + stopWatch.Elapsed);
}
}
}
因此,正如您所看到的,它执行了2个操作。我正在写文件到磁盘,另一个是检查文件是否已经存在,如果没有,则写入光盘。
我的控制台窗口的屏幕截图(结果):
正如您所看到的,奇怪的是,首先检查文件是否存在然后写入它比直接写入光盘几乎总是更快。这让我很困惑。当然这没有意义。为什么这个额外的头部提高速度(考虑到File.Exists()
总是在我的代码中返回false,因此不跳过Write)?我假设我的代码有问题,但我已经看了一段时间,我无法理解它。
修改
根据评论,我稍微改变了顺序,所以我现在先执行File.Exists()
检查,然后再写。结果更夸张(虽然我现在根据上面的代码迭代超过10000而不是1000):
修改2
@MatthewWatson注意到我的代码有问题,我已更新它以确保首先删除目录。同样的问题仍然存在,但发生率大大降低,但速度上却出现了更大的差异。
using System;
using System.Collections.Generic;
using System.IO;
namespace TimeForFileRead
{
class Program
{
static string myPath = "C:\\Users\\DRook\\Desktop\\temp\\";
static string myPathFile = myPath + "file";
static void Main(string[] args)
{
for (int i = 0; i < 5; i++)
{
DoSomeWork();
Console.WriteLine(" = = = = = =============== = = = = =");
}
Console.ReadKey();
}
static void DoSomeWork()
{
if (Directory.Exists(myPath))
Directory.Delete(myPath, true);
Directory.CreateDirectory(myPath);
System.Diagnostics.Stopwatch stopWatch = new System.Diagnostics.Stopwatch();
stopWatch.Start();
for (int i = 0; i < 10000; i++)
{
using (StreamWriter sw = new StreamWriter(myPathFile + i.ToString() + ".txt"))
{
sw.Write(i.ToString());
}
i++;
}
stopWatch.Stop();
Console.WriteLine("Write took : " + stopWatch.Elapsed);
Directory.Delete(myPath, true);
System.Threading.Thread.Sleep(500);
Directory.CreateDirectory(myPath);
System.Threading.Thread.Sleep(500);
stopWatch.Reset();
stopWatch.Start();
for (int i = 0; i < 10000; i++)
{
if (!File.Exists(myPathFile + i.ToString() + ".txt"))
{
using (StreamWriter sw = new StreamWriter(myPathFile + i.ToString() + ".txt"))
{
sw.Write(i.ToString());
}
}
i++;
}
stopWatch.Stop();
Console.WriteLine("Write and check took: " + stopWatch.Elapsed);
}
}
}
答案 0 :(得分:2)
要添加注释的代码太多 - 简短的回答是Exists + Write通常需要比写入更长的时间(即使对于现有文件)。
磁盘IO不是很容易预测(缓存,预热,机器负载,IO队列,HDD / SSD模型等),但运行大量迭代(超过1000次)的测试需要花费几毫秒的时间应该给你和想法。在我的机器上,Exists + Write通常需要更长时间,但也有例外 - 它可能是页面交换干扰或其中一个VM,谁知道....
这是一个略有修改的测试套件,有4个场景: 1.新文件夹,只写 2.新文件夹,存在+写 3.现有文件夹和文件(从步骤2开始)只写 4.现有文件夹和文件(来自步骤2)存在+写入
以下代码:
class FTest
{
static string myPath = "C:\\Users\\DRook\\Desktop\\temp\\";
static string myPathFile = myPath + "file";
public static void test()
{
for (int i = 0; i < 5; i++)
{
DoSomeWork();
Console.WriteLine(" = = = = = =============== = = = = =");
}
Console.ReadKey();
}
public static void testX1(string path, int index)
{
using (StreamWriter sw = new StreamWriter(path + index.ToString() + ".txt"))
{
sw.Write(index.ToString());
}
}
public static void testX2(string path, int index)
{
if (!File.Exists(path + index.ToString() + ".txt"))
{
using (StreamWriter sw = new StreamWriter(path + index.ToString() + ".txt"))
{
sw.Write(index.ToString());
}
}
else
{
using (StreamWriter sw = new StreamWriter(path +"n"+ index.ToString() + ".txt"))
{
sw.Write(index.ToString());
}
}
}
static void runTestMeasure(Action<string, int> func, int count, string message, bool cleanup)
{
if (cleanup)
{
if (Directory.Exists(myPath)) Directory.Delete(myPath, true);
System.Threading.Thread.Sleep(500);
Directory.CreateDirectory(myPath);
System.Threading.Thread.Sleep(500);
}
System.Diagnostics.Stopwatch stopWatch = new System.Diagnostics.Stopwatch();
stopWatch.Start();
for (int i = 0; i < count; i++)
{
func(myPath,i);
}
stopWatch.Stop();
Console.WriteLine(message+": " + stopWatch.Elapsed);
}
static void DoSomeWork()
{
int count = 10000;
runTestMeasure((path, ndx) => { testX1(path, ndx); },count,"Write missing file",true);
System.Threading.Thread.Sleep(5000);
runTestMeasure((path, ndx) => { testX2(path, ndx); }, count, "Write+Exists missing file",true);
System.Threading.Thread.Sleep(5000);
runTestMeasure((path, ndx) => { testX2(path, ndx); }, count, "Write existing file", false);
System.Threading.Thread.Sleep(5000);
runTestMeasure((path, ndx) => { testX2(path, ndx); }, count, "Write+Exists existing file", false);
}
}
检查自己并查看它在您的计算机上的行为方式。
顺便说一句:在循环中使用i++;
毫无意义。
编辑:修复textX2
代码以创建新文件(备用名称),如果文件存在
答案 1 :(得分:1)
您的测试没有热身,而且您将Exists置于时间之外。我想当你使用相同的文件时,它可以在操作系统或硬件级别上缓存。为了使这个测试更好: