所以我想在高中为我的班级创建一个程序,以便能够生成一个随机数,并让用户继续猜测,直到他们做对了。
到目前为止,我已经完成了一切,除非我提示他们再次进行游戏,计算他们猜对了多少次的计数器在他们选择再次玩之后不会重置。我不知道该怎么做,并且在寻找解决方案时,对我来说理解或使用它太复杂了。
请注意,这只是我编程的第二个月,所以代码可能看起来很业余,我在编程时看起来很糟糕。我只需要一个解决方案,也许还需要一个解释。
import javax.swing.JOptionPane;
import java.util.Random;
import javax.swing.UIManager;
import java.awt.*;
public class RandomNumberGuesser{
public static void main(String[] args){
UIManager m1=new UIManager();
Color g = Color.gray;
Color lg = g.brighter();
m1.put("OptionPane.background", lg);
m1.put("Panel.background", lg);
for(x = 1; true; x++){
Random random = new Random();
int randomNumber = random.nextInt(100);
JOptionPane.showMessageDialog(null,
"This program will generate a random number from 0 to 100 which you have to guess.",
"Number Guesser",
JOptionPane.INFORMATION_MESSAGE);
String guess = JOptionPane.showInputDialog(null,
"Guess a number.",
"Guess",
JOptionPane.QUESTION_MESSAGE);
if(guess == null){
System.out.println("The user has terminated the program");
System.exit(0);
}
int guess1 = Integer.parseInt(guess);
if(guess1 > 100 || guess1 < 0)
JOptionPane.showMessageDialog(null,
"Guess is out of range!\nPlease enter valid input.",
"Invalid Input",
JOptionPane.WARNING_MESSAGE);
else if(randomNumber > guess1)
JOptionPane.showMessageDialog(null,
"You guessed too low.\nGuess again!",
"Your guess",
JOptionPane.INFORMATION_MESSAGE);
else if(randomNumber < guess1)
JOptionPane.showMessageDialog(null,
"You guessed too high.\nGuess again!",
"Your guess",
JOptionPane.INFORMATION_MESSAGE);
else if(randomNumber == guess1){
JOptionPane.showMessageDialog(null,
"You guessed the number right!\nIt took you "+x+" attempt(s) to guess it.",
"Congratulations!",
JOptionPane.INFORMATION_MESSAGE);
if (JOptionPane.showConfirmDialog(null, "Want to play again?", "Play again?",
JOptionPane.YES_NO_OPTION) == JOptionPane.NO_OPTION) {
System.exit(0);
}
}
}
}
}
答案 0 :(得分:1)
if (JOptionPane.showConfirmDialog(
null,
"Want to play again?",
"Play again?",
JOptionPane.YES_NO_OPTION) == JOptionPane.NO_OPTION) {
System.exit(0);
} else {
x = 1;
}
只需将计数器重置为初始值即可。
请注意,每次迭代都应避免创建新的Random
对象。在循环外创建一次,每次只调用random.nextInt(100)
。
答案 1 :(得分:0)
在开始迭代之前的循环结束时,只需将计数器初始化为计数器开始前的初始值。 这确保了在每个循环中计数器的值是初始位置
counter=0;