在从main访问Class_D中声明的函数friend时需要帮助。 继续指导。
/* Main.cpp */
#include <iostream>
#include "types.h"
#include "Class_A.h"
#include "Class_C.h"
int main()
{
cout << " Project started" << endl;
/* Creating Obj of Class A */
A obj1;
/* Accessing Funcition of Class C through A */
obj1.SetFuncA();
/* How to access GetFuncD(); from main*/
cin.get();
return 0;
}
/* types.h */
#ifndef TYPES_H
#define TYPES_H
#include <iostream>
#include <stdlib.h>
#define ENAB_FRIEND_CLASS(x) friend class x
using namespace std;
typedef unsigned int U32;
typedef unsigned short U16;
typedef unsigned char U8;
typedef int S32;
typedef short S16;
typedef char S8;
#endif
/* Class_A.h*/
#ifndef CLASS_A_H
#define CLASS_A_H
class D;
class A {
private :
int i;
int j;
public :
A(); /* Default Constructor */
~A(); /* Default Destructor */
void SetFuncA();
int GetFuncA();
friend int D::FGetFuncD(D &obj);
protected:
};
#endif
/* Class_D.h */
#ifndef CLASS_D_H
#define CLASS_D_H
class D {
private :
int i;
int j;
public :
D(); /* Default Constructor */
~D(); /* Default Destructor */
void SetFuncD();
int GetFuncD();
void FGetFuncD(D &obj);
protected:
};
void FGetFuncD(D &obj)
{
cout << "\n i " << obj.i << endl;
cout << "\n i " << obj.j << endl;
}
#endif
/* Class_A.cpp */
#include "Class_A.h"
#include "types.h"
#include "Class_C.h"
A :: A()
{
cout << "Default CTOR Called\n" << endl;
}
A :: ~A()
{
cout << "Default DTOR Called\n" << endl;
}
void A::SetFuncA()
{
int ret = 0;
cout << "\n SetFuncA " << endl;
/* Creating Object of class C in Class A*/
C Obj2;
/* Setting Private members */
Obj2.SetFuncC();
/* Calling Function of class C in Class A */
ret = Obj2.GetFuncC();
cout << " M = " << ret << endl;
/* Dynamically Allocate memory for Class C */
C *ptr = new C();
/* Accessing private members of Class C */
ptr->m =20;
/* Accessing Public Function of Class C*/
ret = ptr->GetFuncC();
cout << " M = " << ret << endl;
/* Accessing Enum */
ptr->m_bLEVEL = ptr->KN_LEVEL_1;
cout << " ENUM = " << ptr->m_bLEVEL << endl;
}
int A::GetFuncA()
{
cout << "\n GetFuncA " << endl;
}
/* Class_D.cpp*/
#include "types.h"
#include "Class_D.h"
D :: D()
{
cout << "Default CTOR Called\n" << endl;
}
D :: ~D()
{
cout << "Default DTOR Called\n" << endl;
}
void D::SetFuncD()
{
cout << "\n SetFuncD " << endl;
i = 30;
}
int D::GetFuncD()
{
cout << "\n GetFuncD " << endl;
return i;
}
请指导我使用友元函数访问class_d的私有成员时需要进行修改。
我正在尝试探索朋友功能的功能。 我添加了Class_A.cpp / .h Class_D.cpp / .h和main.cpp。
答案 0 :(得分:1)
友元函数是一个函数,它不是类的成员,但可以访问类的私有成员和受保护成员。 所以,你的D班应该改为:
public :
D(); /* Default Constructor */
~D(); /* Default Destructor */
void SetFuncD();
int GetFuncD();
void FGetFuncD(D &obj);
为:
public :
D(); /* Default Constructor */
~D(); /* Default Destructor */
void SetFuncD();
int GetFuncD();
friend void FGetFuncD(D &obj); /* changed to friend function */
Here's pretty good documentation for it from Microsoft.
然后,在main中,您可以在没有实例化D的对象的情况下调用FGetFuncD。
int main()
{
D obj2;
obj2.SetFuncD();
int i_of_obj2 = FGetFuncD(obj2); /*using GetFuncD WITHOUT calling on a D object*/
cout << "i_of_obj2: " << i_of_obj2 << endl;
cin.get();
return 0;
}
输出应为: i_of_obj2:30