我有两个单独的进程同时使用VideoCapture来获取网络摄像头流。有没有办法为多个进程使用相同的VideoCapture(为了有效地节省资源)?
我正在考虑使用mmap将当前图像从一个进程传输到另一个进程,但我认为有更好的方法。有谁知道如何在Opencv中使用两个进程共享相同的视频源?
此外,共享相同的视频捕获在计算上是否值得?或者是否有两个流程不断使网络摄像头图像在资源方面更好?
感谢您的任何建议。
答案 0 :(得分:3)
第一个也是最好的选择是让第二个进程挂钩并拦截第一个进程的映像。这是两个进程几乎同时访问映像的最快方法。当然,总会有一个人在另一个之前。
如果您选择以共享存储的方式进行,那么以下可能会对您有用:
SharedMemory.hpp:
#ifndef SHAREDMEMORY_HPP_INCLUDED
#define SHAREDMEMORY_HPP_INCLUDED
#if defined _WIN32 || defined _WIN64
#include <windows.h>
#else
#include <sys/types.h>
#include <sys/mman.h>
#include <dlfcn.h>
#include <fcntl.h>
#include <unistd.h>
#endif
#include <tchar.h>
#include <iostream>
#include <map>
class SharedMemory
{
private:
void* FromFile;
void* hFileMap;
void* pData;
std::string MapName;
std::size_t Size;
bool Debug;
std::map<std::string, void*> Events;
public:
SharedMemory(std::string MapName);
SharedMemory(std::string MapName, std::size_t Size);
~SharedMemory();
SharedMemory(const SharedMemory& Shm) = delete;
SharedMemory(SharedMemory && Shm) = delete;
SharedMemory& operator = (const SharedMemory& Shm) = delete;
SharedMemory& operator = (SharedMemory && Shm) = delete;
void* GetDataPointer();
bool OpenMemoryMap(std::size_t Size);
bool MapMemory(std::size_t Size);
bool ReleaseMemory();
bool CreateNewEvent(LPSECURITY_ATTRIBUTES lpEventAttributes, bool bManualReset, bool bInitialState, std::string EventName);
std::uint32_t OpenSingleEvent(std::string EventName, bool InheritHandle, bool SaveHandle = false, std::uint32_t dwDesiredAccess = EVENT_ALL_ACCESS, std::uint32_t dwMilliseconds = INFINITE);
bool SetEventSignal(std::string EventName, bool Signaled);
bool DeleteSingleEvent(std::string EventName);
bool DeleteAllEvents();
void SetDebug(bool On);
};
#endif // SHAREDMEMORY_HPP_INCLUDED
SharedMemory.cpp:
#include "SharedMemory.hpp"
SharedMemory::SharedMemory(std::string MapName) : hFileMap(nullptr), pData(nullptr), MapName(MapName), Size(0), Debug(false), Events() {}
SharedMemory::SharedMemory(std::string MapName, std::size_t Size) : hFileMap(nullptr), pData(nullptr), MapName(MapName), Size(Size), Debug(false), Events() {}
SharedMemory::~SharedMemory()
{
ReleaseMemory();
DeleteAllEvents();
}
void* SharedMemory::GetDataPointer()
{
void* Ptr = pData;
return Ptr;
}
bool SharedMemory::OpenMemoryMap(std::size_t Size)
{
this->Size = Size;
#if defined _WIN32 || defined _WIN64
if ((hFileMap = OpenFileMapping(FILE_MAP_ALL_ACCESS, false, MapName.c_str())) == nullptr)
{
if (Debug) std::cout << _T("\nCould Not Open Shared Memory Map.\n");
return false;
}
if ((pData = MapViewOfFile(hFileMap, FILE_MAP_ALL_ACCESS, 0, 0, Size)) == nullptr)
{
if (Debug) std::cout << _T("\nCould Not Map View Of File.\n");
CloseHandle(hFileMap);
return false;
}
#else
if ((hFileMap = open(MapName.c_str(), O_RDWR | O_CREAT, 438)) == -1)
{
if (Debug) std::cout << _T("\nCould Not Open Shared Memory Map.\n");
return false;
}
if ((pData = mmap(nullptr, Size, PROT_READ | PROT_WRITE, MAP_FILE | MAP_SHARED, hFileMap, 0)) == MAP_FAILED)
{
if (Debug) std::cout << _T("\nCould Not Map View Of File.\n");
close(hFileMap);
return false;
}
#endif
if (Debug) std::cout << _T("\nInter-Process Communication Successful.\n");
return true;
}
bool SharedMemory::MapMemory(std::size_t Size)
{
this->Size = Size;
#if defined _WIN32 || defined _WIN64
if ((hFileMap = CreateFileMapping(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, Size, MapName.c_str())) == nullptr)
{
if (Debug) std::cout << _T("\nCould Not Create Shared Memory Map.\n");
return false;
}
if ((pData = MapViewOfFile(hFileMap, FILE_MAP_ALL_ACCESS, 0, 0, Size)) == nullptr)
{
if (Debug) std::cout << _T("\nCould Not Map View Of File.\n");
CloseHandle(hFileMap);
return false;
}
#else
if ((hFileMap = open(MapName.c_str(), O_RDWR | O_CREAT, 438)) == -1)
{
if (Debug) std::cout << _T("\nCould Not Create Shared Memory Map.\n");
return false;
}
if ((pData = mmap(nullptr, Size, PROT_READ | PROT_WRITE, MAP_FILE | MAP_SHARED, hFileMap, 0)) == MAP_FAILED)
{
if (Debug) std::cout << _T("\nCould Not Map View Of File.\n");
close(hFileMap);
return false;
}
#endif
if (Debug) std::cout << _T("\nMapped Shared Memory Successfully.\n");
return true;
}
bool SharedMemory::ReleaseMemory()
{
bool Result = false;
#if defined _WIN32 || defined _WIN64
if (pData)
{
Result = UnmapViewOfFile(pData);
pData = nullptr;
if (Result && Debug)
{
std::cout << _T("\nMemory Un-Mapped Successfully.\n");
}
}
if (hFileMap)
{
if (CloseHandle(hFileMap))
{
hFileMap = nullptr;
Result = Result && true;
if (Debug) std::cout << _T("\nMemory Map Closed Successfully.\n");
}
}
#else
if (pData)
{
Result = munmap(pData, Size);
if (!Result && Debug)
{
std::cout << _T("\nMemory Un-Mapped Successfully.\n");
}
pData = nullptr;
return true;
}
if (hFileMap)
{
if (!close(hFileMap))
{
hFileMap = nullptr;
if (Debug) std::cout << _T("\nMemory Map Closed Successfully.\n");
}
}
#endif
return Result;
}
bool SharedMemory::CreateNewEvent(LPSECURITY_ATTRIBUTES lpEventAttributes, bool bManualReset, bool bInitialState, std::string EventName)
{
std::map<std::string, void*>::iterator it = Events.find(EventName);
if (it != Events.end())
{
if (Debug)
{
std::cout << _T("\nCreateNewEvent Error: An Event With That Key Already Exists!\n");
}
return false;
}
Events.insert(std::pair<std::string, void*>(EventName, CreateEvent(lpEventAttributes, bManualReset, bInitialState, EventName.c_str())));
it = Events.end();
return ((--it)->second != nullptr);
}
std::uint32_t SharedMemory::OpenSingleEvent(std::string EventName, bool InheritHandle, bool SaveHandle, std::uint32_t dwDesiredAccess, std::uint32_t dwMilliseconds)
{
void* hEvent = OpenEvent(dwDesiredAccess, InheritHandle, EventName.c_str());
if (hEvent)
{
if (SaveHandle)
{
std::map<std::string, void*>::iterator it = Events.find(EventName);
if (it != Events.end())
{
CloseHandle(it->second);
it->second = hEvent;
}
else
Events.insert(std::pair<std::string, void*>(EventName, hEvent));
}
std::uint32_t Result = WaitForSingleObject(hEvent, dwMilliseconds);
if (!SaveHandle) CloseHandle(hEvent);
return Result;
}
CloseHandle(hEvent);
return WAIT_FAILED;
}
bool SharedMemory::SetEventSignal(std::string EventName, bool Signaled)
{
std::map<std::string, void*>::iterator it = Events.find(EventName);
if (it == Events.end())
{
if (Debug)
{
std::cout << _T("\nSetEventSignal Error: No Event With That Key Exists!\n");
}
return false;
}
if (Signaled) return SetEvent(it->second);
return ResetEvent(it->second);
}
bool SharedMemory::DeleteSingleEvent(std::string EventName)
{
std::map<std::string, void*>::iterator it = Events.find(EventName);
if (it == Events.end()) return true;
bool Result = CloseHandle(it->second);
Events.erase(it);
return Result;
}
bool SharedMemory::DeleteAllEvents()
{
bool Result = false;
for (std::map<std::string, void*>::iterator it = Events.begin(); it != Events.end(); ++it)
{
Result = Result && CloseHandle(it->second);
}
Events.clear();
return Result;
}
void SharedMemory::SetDebug(bool On)
{
Debug = On;
}
您可以像以下一样使用它:
首先进程:
SharedMemory mem("OpenCVMap", 1980 * 1024 * 4); //Assuming max image size is 1980*1024*RGBA.
mem->CreateNewEvent(nullptr, true, false, "ImageReplySignal");
unsigned char* PtrToImagePixel = GetOpenCVCameraFeed();
unsigned char* MemPtr = static_cast<unsigned char*>(mem->GetDataPointer());
*reinterpret_cast<int*>(MemPtr) = GetOpenCVCameraFeedSize();
MemPtr += sizeof(int);
for (int i = 0; i < GetOpenCVCameraFeedSize(); ++i)
{
*MemPtr += *PtrToImagePixels++;
}
mem->SetEventSignal("ImageReplySignal", true);
第二进程:
SharedMemory mem("OpenCVMap");
mem->OpenMemoryMap(1980 * 1024 * 4);
std::vector<unsigned char> Image;
while(true)
{
if (mem->OpenSingleEvent("ImageReplySignal", true, true) == WAIT_OBJECT_0)
{
unsigned char* MemPtr = static_cast<unsigned char*>(mem->GetDataPointer());
int size = *(reinterpret_cast<int*>(MemPtr));
MemPtr += sizeof(int);
Image.resize(size);
for (int i = 0; i < size; ++i)
{
Image[i] = *MemPtr++;
}
mem->SetEventSignal("ImageReplySignal", false);
}
}
<强>解释强>
第一个过程: 第一个进程使用“OpenCVMap”作为标识符映射共享内存段。它还会创建一个标识符为“ImageReplySignal”的事件,以便第二个进程可以知道何时读取。
接收到图像后,它将图像大小作为整数写入共享内存区域。然后继续将图像的内容写入存储区域。
完成写入后,会将事件设置为发出信号。这样,第二个进程收到一个信号,告诉它可以读取。
第二个过程: 第二个进程使用“OpenCVMap”作为标识符打开共享内存区域。在循环中,它会不断检查是否使用标识符“ImageReplySignal”设置了信号。如果设置了该事件,它将从内存区域读取大小。然后它继续从内存区域复制数据。
Voila现在两个流程都分享了这张图片。在第二过程中不必复制存储区域的图像OUT。它可以简单地只是操纵它。
没有挂钩第一个过程,这可能是让BOTH流程共享“完全”相同图像/文件/视频/其他任何内容的最佳解决方案..
无论如何,在真正建议更好的解决方案之前,最好先了解一下你想要的东西..