#import "AppDelegate.h"
@implementation AppDelegate
@synthesize inputStream;
@synthesize outputStream;
@synthesize textField;
@synthesize window;
@synthesize aText;
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
[self initNetworkCommunication];
}
- (void)initNetworkCommunication {
CFReadStreamRef readStream;
CFWriteStreamRef writeStream;
CFStreamCreatePairWithSocketToHost(NULL, (CFStringRef)@"tec.skotos.net", 6730, &readStream, &writeStream);
inputStream = (__bridge NSInputStream *)readStream;
outputStream = (__bridge NSOutputStream *)writeStream;
[inputStream setDelegate:self];
[outputStream setDelegate:self];
[inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[outputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[inputStream open];
[outputStream open];
NSString *response = [NSString stringWithFormat:@"/\\/connect: n/a!!n/a"];
NSData *data = [[NSData alloc] initWithData:[response dataUsingEncoding:NSASCIIStringEncoding]];
NSString *end = @"\n";
NSData *endData = [[NSData alloc] initWithData:[end dataUsingEncoding:NSASCIIStringEncoding]];
[outputStream write:[data bytes] maxLength:[data length]];
[outputStream write:[endData bytes] maxLength:[endData length]];
}
- (IBAction)sendMessage:(id)sender {
NSString *response = [textField stringValue ];
NSData *data = [[NSData alloc] initWithData:[response dataUsingEncoding:NSASCIIStringEncoding]];
NSString *end = @"\n";
NSData *endData = [[NSData alloc] initWithData:[end dataUsingEncoding:NSASCIIStringEncoding]];
[outputStream write:[data bytes] maxLength:[data length]];
[outputStream write:[endData bytes] maxLength:[endData length]];
}
- (void)stream:(NSStream *)theStream handleEvent:(NSStreamEvent)streamEvent {
switch (streamEvent) {
case NSStreamEventOpenCompleted:
NSLog(@"Stream opened");
break;
case NSStreamEventHasSpaceAvailable:
NSLog(@"Has space");
break;
case NSStreamEventHasBytesAvailable:
if (theStream == inputStream) {
uint8_t buffer[900000];
long len;
while ([inputStream hasBytesAvailable]) {
len = [inputStream read:buffer maxLength:sizeof(buffer)];
if (len > 0) {
NSString *output = [[NSString alloc] initWithBytes:buffer length:len encoding:NSASCIIStringEncoding];
NSLog(@"Has Bytes");
if (nil != output) {
NSLog(@"%@", output);
[window setString:output];
}
}
}
}
break;
case NSStreamEventEndEncountered:
NSLog(@"Error.");
break;
}
}
@end
所以,我正在寻找一种改变[window setString:output]方法的雄辩方法。这是我试图编写的程序的.m文件,以便播放MUD(基于文本的游戏)。输入流表示与游戏服务器的连接,该游戏服务器发送我的客户信息(字节)。每次发生hasBytesAvailable事件时,字节都会转换为字符串。然后,这些字节显示在窗口的文本字段中。我遇到的问题是,每次事件发生时,它都会替换最初在屏幕上显示的内容。我试图创建一个占位符字符串,其中包含输出数据,然后附加到要显示的字符串上。它似乎不像我想要的那样工作。我希望能够不断地从流中获取数据,这些数据将在整个程序中逐行显示。我已经尝试过NSArray和NSMutableString ......我似乎无法弄清楚如何创建全局字符串变量,我可以在每次发生hasBytesAvailable事件时附加它。谢谢大家阅读,希望你能帮忙。
答案 0 :(得分:0)
回答有关解析HTML标记的问题。查看 NSXMLParser 和 NSXMLParserDelegate 以自行解析它们。另外,请看HTML parsing options