我为我的游戏Blitz做了一项技巧。它的功能是你在6秒内击中你的对手3次。
我将声音文件添加到技能中,这样您就可以听到有关您所做的事情的听力线索,因此您不必阅读文本日志。我遇到的问题是当我击中对手2次或更多时,声音文件只播放一次,而不是两次。
例如:这有效 - 击中,失败,击中。 例如:这不起作用 - Hit,Hit(没有声音),Miss(声音)
为什么跳过或不玩?
// BLITZ SKILL
document.getElementById("blitz").addEventListener('click', function() {
atbReset();
DB();
RET();
window.setTimeout(function() { blitzskill() }, 1000);
window.setTimeout(function() { blitzskill() }, 2000);
window.setTimeout(function() { blitzskill() }, 3000);
});
function blitzskill(){
var criticalRoll = Math.floor(Math.random() * 100 + 1);
var precisionRoll = Math.floor(Math.random() * cs.precision + 1);
var npcParryRoll = Math.floor(Math.random() * ds.parry + 1);
var damage = Math.floor(Math.random() * cs.strength * 1);
if (character.energy <= 4) {
addMessage("Not enough energy!")
return;
}
if (precisionRoll < npcParryRoll) {
addMessage("The Dragon evaded your attack!");
character.energy -= 5;
miss.play(); // PLAY MISS SOUND
}
else if (damage - ds.armor <= 0) {
character.energy -= 5;
addMessage("Your opponents armor withstood your attack!");
armor.play(); // PLAY MISS/ARMOR SOUND
}
else if (cs.critical >= criticalRoll) {
damage *= 2;
damage -= ds.armor;
dragon.hp -= damage;
character.energy -= 5;
document.getElementById("npchp").innerHTML = dragon.hp;
addMessage("Critical Strike! Dragon suffers " + damage + " hp!")
swoosh.play(); // PLAY HIT SOUND
}
else {
dragon.hp -= damage;
damage -= ds.armor;
document.getElementById("npchp").innerHTML = dragon.hp;
addMessage("You hit the dragon for " + damage + " hp!");
character.energy -= 5;
swoosh.play(); // PLAY HIT SOUND
}
document.getElementById("energy").innerHTML = character.energy;
};
答案 0 :(得分:1)
试试这个:
swoosh.pause();// ensure sound is not already playing
swoosh.currentTime = 0; //reset time
swoosh.play(); // PLAY HIT SOUND
我正在做的就是添加逻辑以确保在声音开始时调用播放