我正在创建一个rake exe,用于为xcode项目添加覆盖率。我正在使用Gem xcodeproj。我需要为版本控制创建一些方案并运行覆盖脚本。
我一直在制定自己的计划,而且进展缓慢。如果我理解这些元素的含义,我觉得我能够更快地调试。
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0500"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "7B80F18918187FA5005578A0"
BuildableName = "TestProj.app"
BlueprintName = "TestProj"
ReferencedContainer = "container:TestProj.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Coverage">
<Testables>
<TestableReference
skipped = "NO">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "7B80F1A418187FA5005578A0"
BuildableName = "TestProjTests.xctest"
BlueprintName = "TestProjTests"
ReferencedContainer = "container:TestProj.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
<PostActions>
<ExecutionAction
ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
<ActionContent
title = "Run Script"
scriptText = "/bin/sh ${SRCROOT}/bin/coverage.sh">
<EnvironmentBuildable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "7B80F18918187FA5005578A0"
BuildableName = "TestProj.app"
BlueprintName = "TestProj"
ReferencedContainer = "container:TestProj.xcodeproj">
</BuildableReference>
</EnvironmentBuildable>
</ActionContent>
</ExecutionAction>
</PostActions>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
答案 0 :(得分:0)
预先警告,这只是非iOS开发人员的部分答案,因为我认为这个问题符合closing because of a lack of research的条件:
回答那些所有这些值的意思是过度耗费时间,浪费那些没有参与项目的人(尽管这些信息在那里)。工程需要涉及文档和无尽的网站,以便在需要时回答一小部分信息。
以下所有内容都是我在大约十五分钟的谷歌搜索中所能做到的(授予,我将要参考的Titolo资源在2015年发布,您的问题在2013年):
由于我不是iOS开发人员,我无法谈论这些类型资源的有效性;然而,他们似乎合法。我用Google搜索BlueprintIdentifier
,因为它看起来很独特,能够找到一些good stuff on the second page of Google。
Michelle Titolo has done a good job of describing以下XML主体的目的(以及理解它所需的术语):
<BuildActionEntry
buildForTesting = ""
buildForRunning = ""
buildForProfiling = ""
buildForArchiving = ""
buildForAnalyzing = "">
<BuildableReference
BuildableIdentifier = ""
BlueprintIdentifier = ""
BuildableName = ""
BlueprintName = ""
ReferencedContainer = "">
</BuildableReference>
</BuildActionEntry>
@Antarr Byrd早期在评论中发布的文档涵盖了这些 。例如,对于BuildableIdentifier
节点,BuildableReference
covered under the documentation为like LaunchAction
,https://reactjs.org/docs/forms.html#controlled-components为{{3}}。
我回到谷歌的次数越多,我阅读的越多,我就越相信文档中充分记录了所有这些值。它们可能不是预期的格式,但它们肯定是有记录的。
文档是人类编写的东西&#34;的结果。写这篇文章的人可能并不总是以易懂的方式组织起来;但是,这并不意味着信息不存在。