鼠标没有移动鼠标指针/光标卡在中间,口吃/跳舞/摇晃。
这是我用于鼠标输入的代码:
private void ProcessInputCamera(float amount)
{
previousState = currentState;
currentState = Mouse.GetState();
MouseState currentMouseState = Mouse.GetState();
if (currentMouseState != originalMouseState)
{
float xDifference = currentMouseState.X - originalMouseState.X;
float yDifference = currentMouseState.Y - originalMouseState.Y;
leftrightRot -= rotationSpeed * xDifference * amount;
updownRot -= rotationSpeed * yDifference * amount;
Mouse.SetPosition(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2);
}
Vector3 moveVector = new Vector3(0, 0, 0);
KeyboardState keyState = Keyboard.GetState();
if (keyState.IsKeyDown(Keys.Up) || keyState.IsKeyDown(Keys.Up))
moveVector += new Vector3(0, 0, -1);
if (keyState.IsKeyDown(Keys.Down) || keyState.IsKeyDown(Keys.Down))
moveVector += new Vector3(0, 0, 1);
if (keyState.IsKeyDown(Keys.Right) || keyState.IsKeyDown(Keys.Right))
moveVector += new Vector3(1, 0, 0);
if (keyState.IsKeyDown(Keys.Left) || keyState.IsKeyDown(Keys.Left))
moveVector += new Vector3(-1, 0, 0);
if (keyState.IsKeyDown(Keys.Q))
moveVector += new Vector3(0, 100, 0);
if (keyState.IsKeyDown(Keys.Z))
moveVector += new Vector3(0, -100, 0);
AddToCameraPosition(moveVector * amount);
}
private void AddToCameraPosition(Vector3 vectorToAdd)
{
Matrix cameraRotation = Matrix.CreateRotationX(updownRot) * Matrix.CreateRotationY(leftrightRot);
Vector3 rotatedVector = Vector3.Transform(vectorToAdd, cameraRotation);
cameraPosition += moveSpeed * rotatedVector;
UpdateViewMatrix(viewMatrix);
}
private void UpdateViewMatrix(Matrix viewMatrix)
{
Matrix cameraRotation = Matrix.CreateRotationX(updownRot) * Matrix.CreateRotationY(leftrightRot);
Vector3 cameraOriginalTarget = new Vector3(0, 0, -1);
Vector3 cameraRotatedTarget = Vector3.Transform(cameraOriginalTarget, cameraRotation);
Vector3 cameraFinalTarget = cameraPosition + cameraRotatedTarget;
Vector3 cameraOriginalUpVector = new Vector3(0, 1, 0);
Vector3 cameraRotatedUpVector = Vector3.Transform(cameraOriginalUpVector, cameraRotation);
viewMatrix = Matrix.CreateLookAt(cameraPosition, cameraFinalTarget, cameraRotatedUpVector);
}
按键工作正在旋转地形。 但是用鼠标我希望能够像第一人称视角一样改变我的视角360度,不要旋转地形而不是旋转物体但让我环顾360c。
问题是这一行:
Mouse.SetPosition(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2);
出于某种原因,将鼠标光标卡在中间并跳舞/摇晃/口吃。 如果我取消注释这条线没有使用它,那么鼠标移动平滑,但它可以移动任何360度,我可以正常移动鼠标光标。
问题是为什么我不能像第一人称射击游戏一样移动鼠标360c?
这是包含我标记的相机代码的Game1.cs代码。 http://pastebin.com/SF3iiftq
答案 0 :(得分:2)
Mouse.SetPosition(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2);
此行将鼠标光标位置设置为屏幕中心。宽度/ 2和高度/ 2是屏幕中心的坐标。这条线在每个游戏循环执行一次,因此它会将光标位置设置回中心。这就是为什么鼠标卡在中心并在你试图移动它时摇晃的原因。