我正在使用以下代码:
<script type='text/javascript'>//<![CDATA[
window.onload=function(){
/// (c) Ken Fyrstenberg Nilsen, Abidas Software .com
/// License: CC-Attribute
var ctx = demo.getContext('2d'),
font = '64px impact',
w = demo.width,
h = demo.height,
curve,
offsetY,
bottom,
textHeight,
angleSteps = 255/h,
i = h,
y,
os = document.createElement('canvas'),
octx = os.getContext('2d');
os.width = w;
os.height = h;
octx.font = font;
octx.textBaseline = 'top';
octx.textAlign = 'center';
function renderBridgeText() {
curve = parseInt(iCurve.value, 10);
offsetY = parseInt(iOffset.value, 10);
textHeight = parseInt(iHeight.value, 10);
bottom = parseInt(iBottom.value, 10);
vCurve.innerHTML = curve;
vOffset.innerHTML = offsetY;
vHeight.innerHTML = textHeight;
vBottom.innerHTML = bottom;
octx.clearRect(0, 0, w, h);
ctx.clearRect(0, 0, w, h);
octx.fillText(iText.value, w * 0.5, 0);
/// slide and dice
i = w;
while (i--) {
y = bottom + curve * Math.sin(i / angleSteps * Math.PI /160);
ctx.drawImage(os, i, offsetY, 1, textHeight,i,offsetY, 1, y);
}
}
iCurve.onchange = iOffset.onchange = iHeight.onchange = iBottom.onchange = iText.onkeyup = renderBridgeText;
renderBridgeText()
}//]]>
</script>
</head>
<body>
<canvas id=demo width=600 height=300></canvas>
<br>
<span>Curve:</span>
<input id="iCurve" type="range" min=0 max=200 value=110>
<span id="vCurve">110</span>
<br><span>OffsetY:</span>
<input id="iOffset" type="range" min=0 max=100 value=4>
<span id="vOffset">0</span>
<br><span>Text height:</span>
<input id="iHeight" type="range" min=0 max=200 value=64>
<span id="vHeight">64</span>
<br><span>Bottom:</span>
<input id="iBottom" type="range" min=0 max=200 value=200>
<span id="vBottom">200</span>
<br><span>Text:</span>
<input id="iText" type="text" value="BRIDGE TEXT">
</body>
我需要像下面的图像一样的文字效果,我已经尝试了很多,但我不能。
有人可以帮帮我吗?
我们也可以使用fabric.js中的活动对象和上下文吗?
答案 0 :(得分:25)
以下是原始代码的修改版本(所提供的代码与我的原始代码相比已更改了值... .-)),只需通过使用参数即可生成所有这些形状:
屋顶不是超级但我会留给你添加缩放支持,因为这是一个例子。
<强> ONLINE DEMO HERE 强>
<强>初始化强>:
var ctx = demo.getContext('2d'), /// context
font = '64px impact', /// font
w = demo.width, /// cache canvas width and height
h = demo.height,
curve, /// radius
offsetY, /// offset for text
bottom, /// bottom of text
textHeight, /// text height (region of text)
isTri = false, /// is triangle shaped (roof)
dltY, /// delta for triangle
angleSteps = 180 / w, /// angle steps for curved text
i = w, /// "x" backwards
y, /// top of text
/// offscreen canvas that holds original text
os = document.createElement('canvas'),
octx = os.getContext('2d');
os.width = w;
os.height = h;
/// set font on off-screen canvas where we draw it
octx.font = font;
octx.textBaseline = 'top';
octx.textAlign = 'center';
主要功能:
/// render
function renderBridgeText() {
/// demo stuff snipped (see link)
/// clear canvases
octx.clearRect(0, 0, w, h);
ctx.clearRect(0, 0, w, h);
/// draw text (text may change)
octx.fillText(iText.value.toUpperCase(), w * 0.5, 0);
/// slide and dice
dltY = curve / textHeight; /// calculate delta for roof/triangle
y = 0; /// reset y in case we do roof
i = w; /// init "x"
while (i--) {
if (isTri) {
/// bounce delta value mid-way for triangle
y += dltY;
if (i === (w * 0.5)|0) dltY = -dltY;
} else {
/// calc length based on radius+angle for curve
y = bottom - curve * Math.sin(i * angleSteps * Math.PI / 180);
}
/// draw a slice
ctx.drawImage(os, i, 0, 1, textHeight,
i, h * 0.5 - offsetY / textHeight * y, 1, y);
}
}
答案 1 :(得分:0)
谢谢
以上回答对我有很大帮助。 但是在打字稿中工作。在'drawImage'函数中传递简单文本图像时遇到了问题。
因此,下面是根据打字稿/角度对上述代码进行的修改。
HTML:
<canvas #simpleText id="simpleText" width=220 height=80></canvas>
<canvas #myCanvas id="myCanvas" width=800 height=400></canvas>
初始化:
@ViewChild('myCanvas', {static: false}) myCanvas: ElementRef<HTMLCanvasElement>;
context: CanvasRenderingContext2D;
@ViewChild('simpleText', {static: false}) simpleText: ElementRef<HTMLCanvasElement>;
simpleTextContext: CanvasRenderingContext2D;
// default values
shapeConfigure:any={
w : null,
h : null,
curve: 10 ,
offsetY: 50,
bottom: 200,
textHeight: 64,
isTri : false,
angleSteps : 0
};
// canvas width height
shapeCanvas={
w: 800,
h: 400
}
iText:string = 'check text';
sampleImage = new Image();
dataURL:any='';
ngAfterViewInit(): void {
this.context = this.myCanvas.nativeElement.getContext('2d');
var font = '60px impact';
this.simpleTextContext = this.simpleText.nativeElement.getContext('2d');
this.simpleText.nativeElement.height=60;
this.simpleText.nativeElement.width=400;
this.simpleTextContext.font = font;
this.simpleTextContext.textBaseline = 'top';
this.simpleTextContext.textAlign = 'left';
this.simpleTextContext.fillText(this.iText.toUpperCase(), 200* 0.5, 0);
this.dataURL = this.simpleText.nativeElement.toDataURL();
console.log(this.dataURL);
this.sampleImage.src = this.dataURL;
this.shapeConfigure={
w : this.myCanvas.nativeElement.width,
h : this.myCanvas.nativeElement.height,
curve: 10 ,
offsetY: 50,
bottom: 200,
textHeight: 64,
isTri : false,
angleSteps : 180 /this.shapeCanvas.w
}
this.renderBridgeText(false);
}
主要功能:
renderBridgeText(textChange) {
var curve = parseInt(this.shapeConfigure.curve, 10);
var offsetY = parseInt(this.shapeConfigure.offsetY, 10);
var textHeight = parseInt(this.shapeConfigure.textHeight, 10);
var bottom = parseInt(this.shapeConfigure.bottom, 10);
var isTri = this.shapeConfigure.isTri;
this.context.clearRect(0, 0, this.shapeCanvas.w , this.shapeCanvas.h );
if(textChange){
this.simpleTextContext.clearRect(0, 0, this.shapeCanvas.w , this.shapeCanvas.h );
this.simpleTextContext.fillText(this.iText.toUpperCase(), 200* 0.5, 0);
this.dataURL = this.simpleText.nativeElement.toDataURL();
}
this.sampleImage.src = this.dataURL;
this.sampleImage.onload = () => {
/// slide and dice
var i:number = this.shapeCanvas.w;
var dltY:number = curve / textHeight;
var y = 0;
while (i--) {
if (isTri) {
y += dltY;
if (i === (this.shapeCanvas.w * 0.5))
dltY = -dltY;
} else {
y = bottom - curve * Math.sin(i * this.shapeConfigure.angleSteps * Math.PI / 180);
}
this.context.drawImage(this.sampleImage, i, 0, 1, textHeight, i, this.shapeCanvas.h * 0.5 - offsetY / textHeight * y, 1, y);
}
}
}