我正在尝试重新创建我为网络摄像头制作的效果JavaScript中的处理草图,以便在HTML5视频/画布标记设置中实现它。我对所有这些都很陌生,我只是遇到了一些问题,找到了执行类似操作所需的功能,例如像素读取和调整等。
哦,在基于网络的版本中,我正在构建我正在使用预加载的视频来执行效果,而不是网络摄像头,但这一切都已设置完毕。
任何帮助都会非常感激!!!谢谢!
import processing.video.*;
Capture video;
PImage lastImage;
float threshold = 50;
float rAdd = random(55);
float gAdd = random(55);
float bAdd = random(55);
float colorAdd;
void setup() {
colorMode(HSB);
size(640, 512);
smooth();
video = new Capture(this, width, height, 30);
video.start();
lastImage = createImage(video.width, video.height, RGB);
}
void draw() {
lastImage.copy(video, 0, 0, video.width, video.height, 0, 0, video.width, video.height);
lastImage.updatePixels();
video.read();
loadPixels();
video.loadPixels();
lastImage.loadPixels();
for (int x = 0; x < video.width; x++) {
for (int y = 0; y < video.height; y++) {
int loc = x + y*width;
color current = video.pixels[loc];
color previous = lastImage.pixels[loc];
float r1 = red(current);
float g1 = green(current);
float b1 = blue(current);
float r2 = red(previous);
float g2 = green(previous);
float b2 = blue(previous);
float difference = dist(r1, g1, b1, r2, g2, b2);
if (difference > threshold) {
// pixels[loc] += 400;
colorAdd = random(100,400);
pixels[loc] = color(r2+rAdd, g2+gAdd, b2+bAdd);
}
else {
pixels[loc] -= 5;
}
}
}
updatePixels();
}
答案 0 :(得分:2)
我不熟悉Processing,但我相信JavaScript映射是:
<强>的createImage 强>
<canvas>
是HTML绘图表面。创建一个:
var canvas = document.createElement('canvas').
从画布中,您可以获得CanvasRenderingContext2D,您可以使用它从画布中绘制和读取。得到它:
var context = canvas.getContext('2d');
lastImage.copy(视频,0,0,video.width,video.height,0,0,video.width,video.height);
您可以使用context.drawImage()
方法将视频绘制到画布:
context.drawImage(video, ...dimensions);
<强> video.pixels 强>
要获取视频的像素,请使用context.getImageData()
:
var imageData = context.getImageData();
// imageData.data contains the r, g, b, a data from the video
<强> updatePixels()强>
操作完imageData.data后,可以使用context.putImageData()
context.putImageData(imageData, 0, 0);