我试图使用iCarousel作为我的解决方案,我需要实现类似下面的图像
应该是正确的方式
iCarouselOptionFadeMin
iCarouselOptionFadeMax
iCarouselOptionFadeRange
iCarouselOptionFadeMinAlpha
使用
- (CGFloat)carousel:(iCarousel *)carousel valueForOption:(iCarouselOption)option withDefault:(CGFloat)value
我尝试创建一个与
完全相同的功能- (CGFloat)alphaForItemWithOffset:(CGFloat)offset
我发现使用offset
值可以完成它,但事情并不适合我,任何人都可以帮助我实现这个目标吗?
感谢。
答案 0 :(得分:27)
您可以通过委托方法中的iCarousel
iCarouselTypeCustom
类型执行此操作
- (CATransform3D)carousel:(iCarousel *)carousel itemTransformForOffset:(CGFloat)offset baseTransform:(CATransform3D)transform
只需设置轮播的类型(例如在轮播视图控制器的viewDidLoad
中):
self.carousel.type = iCarouselTypeCustom;
然后根据需要计算变换。我把物体放在双曲线上,当它们远离中心时,它们会稍微缩小。我认为这非常类似于你的形象:
- (CATransform3D)carousel:(iCarousel *)carousel itemTransformForOffset:(CGFloat)offset baseTransform:(CATransform3D)transform
{
const CGFloat offsetFactor = [self carousel:carousel valueForOption:iCarouselOptionSpacing withDefault:1.0f]*carousel.itemWidth;
//The larger these values, as the items move away from the center ...
//... the faster they move to the back
const CGFloat zFactor = 150.0f;
//... the faster they move to the bottom of the screen
const CGFloat normalFactor = 50.0f;
//... the faster they shrink
const CGFloat shrinkFactor = 3.0f;
//hyperbola
CGFloat f = sqrtf(offset*offset+1)-1;
transform = CATransform3DTranslate(transform, offset*offsetFactor, f*normalFactor, f*(-zFactor));
transform = CATransform3DScale(transform, 1/(f/shrinkFactor+1.0f), 1/(f/shrinkFactor+1.0f), 1.0);
return transform;
}
结果:
你可以根据自己的喜好调整浮点常数。
要在缩放时围绕圆圈移动项目,只需使用测角功能进行平移,然后旋转和缩放:
- (CGFloat)carousel:(iCarousel *)carousel valueForOption:(iCarouselOption)option withDefault:(CGFloat)value
{
if (option == iCarouselOptionSpacing)
{
return value * 2.0f;
}
if(option == iCarouselOptionVisibleItems)
{
return 11;
}
if(option == iCarouselOptionWrap) return YES;
return value;
}
- (CATransform3D)carousel:(iCarousel *)carousel itemTransformForOffset:(CGFloat)offset baseTransform:(CATransform3D)transform
{
const CGFloat radius = [self carousel:carousel valueForOption:iCarouselOptionRadius withDefault:200.0];
const CGFloat offsetFactor = [self carousel:carousel valueForOption:iCarouselOptionSpacing withDefault:1.0f]*carousel.itemWidth;
const CGFloat angle = offset*offsetFactor/radius;
//... the faster they shrink
const CGFloat shrinkFactor = 2.0f;
//hyperbola (now only for shrinking purposes)
CGFloat f = sqrtf(offset*offset+1)-1;
transform = CATransform3DTranslate(transform, radius*sinf(angle), radius*(1-cosf(angle)), 0.0);
transform = CATransform3DRotate(transform, angle, 0, 0, 1);
transform = CATransform3DScale(transform, 1/(f*shrinkFactor+1.0f), 1/(f*shrinkFactor+1.0f), 1.0);
return transform;
}
再次,结果:
您可以使用carousel:valueForOption:withDefault:
方法调整间距和半径。
享受! :)
答案 1 :(得分:3)
稍加修改并在 SWIFT 中复制粘贴;) - 对我来说是完美的
func carousel(carousel: iCarousel, valueForOption option: iCarouselOption, withDefault value: CGFloat) -> CGFloat {
if option == iCarouselOption.Spacing {
return value * 1.8
}
return value
}
func carousel(carousel: iCarousel, itemTransformForOffset offset: CGFloat, baseTransform transform: CATransform3D) -> CATransform3D {
let offsetFactor = self.carousel(carousel, valueForOption: iCarouselOption.Spacing, withDefault: 1) * carousel.itemWidth
let zFactor: CGFloat = 150
let normalFactor: CGFloat = 0
let shrinkFactor: CGFloat = 1
let f = sqrt(offset*offset+1)-1
var transform = CATransform3DTranslate(transform, offset*offsetFactor, f*normalFactor, f*(-zFactor));
transform = CATransform3DScale(transform, 1/(f/shrinkFactor+1), 1/(f/shrinkFactor+1), 1);
return transform;
}
答案 2 :(得分:0)
我没有足够的声誉发表评论所以我不得不再问一个问题:(
@burax是否可以在线性线上布置项而不是双曲线,但是要保持调整大小?
问候,抱歉这样问
编辑:随机尝试我实现了这个:
- (CATransform3D)carousel:(iCarousel *)carousel itemTransformForOffset:(CGFloat)offset baseTransform:(CATransform3D)transform
{
const CGFloat radius = [self carousel:carousel valueForOption:iCarouselOptionRadius withDefault:5050.0];
const CGFloat offsetFactor = [self carousel:carousel valueForOption:iCarouselOptionSpacing withDefault:0.8f]*carousel.itemWidth;
const CGFloat angle = offset*offsetFactor/radius;
//... the faster they shrink
const CGFloat shrinkFactor = 2.0f;
//hyperbola (now only for shrinking purposes)
CGFloat f = sqrtf(offset*offset+1)-1;
transform = CATransform3DTranslate(transform, radius*sinf(angle), radius*(1-cosf(angle)), 0.0);
transform = CATransform3DRotate(transform, angle, 0, 0, 1);
transform = CATransform3DScale(transform, 1/(f*shrinkFactor+1.0f), 1/(f*shrinkFactor+1.0f), 1.0);
return transform;
}
可能有更好的方法但我不熟悉转换:)