我有两个问题。
1)理想情况下,我希望这个签名适用于扩展View
的类的构造函数,因为它适用于任何类型的布局。
public HexagonView(Context context, float radius, PointF origin, int background, Layout layout) {
但是,这不起作用,因为我必须像RelativeLayout
那样调用构造函数:
HexagonView hexagon = new HexagonView(this, 75, new PointF(200,300), Color.BLUE, (RelativeLayout) findViewById(R.id.activity_main));
可以更改为接受多个布局吗?例如,如果(布局instanceof RelativeLayout)然后投射它。 (这似乎不起作用)
2)我传递布局的原因是我以后可以轻松地将视图添加到相同的父布局。我觉得这不是一个安全的编程实践。这样可以,或者我应该采用不同的方式进行此操作?
编辑:我想我发现了我的第一个问题,为什么我无法通过它。我认为这是因为我假设LinearLayout
和RelativeLayout
延长Layout
,但实际上他们延长了ViewGroup
答案 0 :(得分:0)
要捕获必须采用线性或相对布局的签名,可以通过创建启用绘图缓存的true来捕获位图中的签名,然后获取布局的绘图缓存并将其存储在位图中,然后显示imageview中的位图。
您可以从以下代码中获取帮助
首先创建一个扩展View
的内部类签名public class signature extends View {
private static final float STROKE_WIDTH = 5f;
private static final float HALF_STROKE_WIDTH = STROKE_WIDTH / 2;
private Paint paint = new Paint();
private Path path = new Path();
private float lastTouchX;
private float lastTouchY;
private final RectF dirtyRect = new RectF();
public signature(Context context, AttributeSet attrs) {
super(context, attrs);
paint.setAntiAlias(true);
paint.setColor(Color.BLACK);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeJoin(Paint.Join.ROUND);
paint.setStrokeWidth(STROKE_WIDTH);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawPath(path, paint);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float eventX = event.getX();
float eventY = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
path.moveTo(eventX, eventY);
lastTouchX = eventX;
lastTouchY = eventY;
return true;
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_UP:
resetDirtyRect(eventX, eventY);
int historySize = event.getHistorySize();
for (int i = 0; i < historySize; i++) {
float historicalX = event.getHistoricalX(i);
float historicalY = event.getHistoricalY(i);
expandDirtyRect(historicalX, historicalY);
path.lineTo(historicalX, historicalY);
}
path.lineTo(eventX, eventY);
break;
default:
debug("Ignored touch event: " + event.toString());
return false;
}
invalidate((int) (dirtyRect.left - HALF_STROKE_WIDTH),
(int) (dirtyRect.top - HALF_STROKE_WIDTH),
(int) (dirtyRect.right + HALF_STROKE_WIDTH),
(int) (dirtyRect.bottom + HALF_STROKE_WIDTH));
lastTouchX = eventX;
lastTouchY = eventY;
return true;
}
private void debug(String string) {
}
private void expandDirtyRect(float historicalX, float historicalY) {
if (historicalX < dirtyRect.left) {
dirtyRect.left = historicalX;
} else if (historicalX > dirtyRect.right) {
dirtyRect.right = historicalX;
}
if (historicalY < dirtyRect.top) {
dirtyRect.top = historicalY;
} else if (historicalY > dirtyRect.bottom) {
dirtyRect.bottom = historicalY;
}
}
private void resetDirtyRect(float eventX, float eventY) {
dirtyRect.left = Math.min(lastTouchX, eventX);
dirtyRect.right = Math.max(lastTouchX, eventX);
dirtyRect.top = Math.min(lastTouchY, eventY);
dirtyRect.bottom = Math.max(lastTouchY, eventY);
}
}
在主活动中创建类签名的对象,如
signature sign;
mLinearSign.addView(sign, LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT);
当您希望在程序中捕获签名时,请遵循以下代码行
ImageView ImgVwSign;
Bitmap sign = Bitmap.createBitmap(480, 800,Bitmap.Config.ARGB_8888);
mLinearSign.setDrawingCacheEnabled(true);
sign =mContent.getDrawingCache();
ImgVwSign.setImageBitmap(sign );