我开发了一个小应用程序,用于测试flex中的5波段均衡器。我找到了此链接中的代码Flex Equalizer 均衡器工作正常。但是我在播放mp3文件时无法找到所需的位置。以下是我的代码....如何解决这个问题?
import __AS3__.vec.Vector;
import mx.events.FlexEvent;
import spark.components.VSlider;
public static const BUFFER_SIZE:int = 8192;
public static const SAMPLE_RATE:int = 44100;
private var _Position:Number=0;
private var timer:Timer = new Timer(1000);
private const _soundURI:String = "testfile.mp3";
private var _out_snd:Sound = new Sound();
private const _eqL:EQ = new EQ();
private const _eqR:EQ = new EQ();
private var _loop_snd:Sound = new Sound();
// For storing dynamically created VSliders
private const _sliders_vect:Vector.<VSlider> = new Vector.<VSlider>();
private var _channel:SoundChannel = new SoundChannel();
private var _samples:ByteArray;
protected function view1_initializeHandler(event:FlexEvent):void
{
// TODO Auto-generated method stub
timer.addEventListener(TimerEvent.TIMER,timerFunction);
pgHolder.addEventListener(MouseEvent.CLICK,seekf);
setupEQ();
loadSound();
}
private function timerFunction(event:TimerEvent):void
{
_Position = _channel.position;
pgHolder.value=_Position;
}
private function seekf(event:MouseEvent):void
{
_channel.stop();
_Position = (pgHolder.contentMouseX/pgHolder.width)*_loop_snd.length;
startPlay();
}
private function loadSound():void
{
_Position=0;
_loop_snd.addEventListener(Event.COMPLETE, loadSoundComplete);
_loop_snd.addEventListener(IOErrorEvent.IO_ERROR, loadSoundError);
_out_snd.addEventListener(SampleDataEvent.SAMPLE_DATA, processSound);
_loop_snd.load(new URLRequest(_soundURI));
}
private function loadSoundComplete(event:Event):void
{
pgHolder.minimum=0;
pgHolder.maximum=_loop_snd.length;
timer.start();
startPlay();
}
private function startPlay():void
{
_channel=_out_snd.play(_Position);
}
private function loadSoundError(event:Event):void
{
trace("loadError");
}
// Create Sliders for changing EQ gain
private function setupEQ():void
{
var slider:VSlider;
for (var i:int = 0; i < _eqL.gains.length; i++) {
slider = new VSlider();
slider.x = (i * 35);
slider.y = 20;
slider.value = .9;
slider.maximum = 1;
slider.snapInterval=0.1;
slider.minimum = 0;
slider.addEventListener("change", changeEQHandler);
addElement(slider);
_sliders_vect[i] = slider;
}
var event:Event = new Event("change");
changeEQHandler(event);
}
private function processSound(event:SampleDataEvent):void
{
//trace("loading");
if(_Position>=_loop_snd.length)
{
_channel.stop();
}
_samples = new ByteArray();
var len:Number = _loop_snd.extract(_samples,BUFFER_SIZE);
var i:int=0;
var l:Number;
var r:Number;
if ( len < BUFFER_SIZE ) { // If end of MP3, start over
len += _loop_snd.extract(_samples,BUFFER_SIZE-len,0);
}
_samples.position = 0;
trace("len" + len + "//" + _channel.position + "//" +_samples.length);
while (i < BUFFER_SIZE) {
event.data.writeFloat(_eqL.compute(_samples.readFloat()));
event.data.writeFloat(_eqR.compute(_samples.readFloat()));
i++;
}
}
// Update EQ gains when sliders are changed
private function changeEQHandler(event:Event):void
{
var i:int = 0;
for(i = 0; i < _eqL.gains.length; i++){
_eqL.gains[i] = _sliders_vect[i].value * 2;
}
for(i = 0; i < _eqR.gains.length; i++){
_eqR.gains[i] = _sliders_vect[i].value * 2;
}
}
]]>
</fx:Script>
<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
<s:HSlider width="100%" height="100%" id="pgHolder">
</s:HSlider>
答案 0 :(得分:0)
当您处理滑块更改时,我看到您计算新的_Position,但_Position不可绑定且其从未使用过的set设置了玩家位置。
这只是伪代码,但你不应该这样做:
private function seekf(event:MouseEvent):void
{
_channel.stop();
_channel.position = (pgHolder.contentMouseX/pgHolder.width)*_loop_snd.length;
_channel.start();
}
只需查看代码,当您设置_Position = _channel.position时,您只需获取值,而不是引用。我的猜测是你需要设置_channel.position