经过研究和尝试很多事情,我终于问了一下:
基本上我想选择一张照片,然后将其渲染为CIcontext ,因为他们知道许多其他图像渲染技术可用(例如使用UIImageView
等等),我必须使用低级OpenGL ES渲染。
请检查我的完整代码(UIImagePickerController
中AppDelegate
的预加载除外)
#import "ViewController.h"
#import "AppDelegate.h"
#import <GLKit/GLKit.h>
@interface ViewController () <GLKViewDelegate, UINavigationControllerDelegate, UIImagePickerControllerDelegate> {
GLKView *glkview;
CGRect glkview_bounds;
}
- (IBAction)click:(id)sender;
@property (strong, nonatomic) EAGLContext *eaglcontext;
@property (strong, nonatomic) CIContext *cicontext;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.eaglcontext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
glkview = [[GLKView alloc] initWithFrame:[[UIScreen mainScreen] bounds] context:self.eaglcontext];
glkview.drawableDepthFormat = GLKViewDrawableDepthFormat24;
glkview.enableSetNeedsDisplay = YES;
glkview.delegate = self;
[self.view addSubview:glkview];
[glkview bindDrawable];
glkview_bounds = CGRectZero;
glkview_bounds.size.width = glkview.drawableWidth;
glkview_bounds.size.height = glkview.drawableHeight;
NSLog(@"glkview_bounds:%@", NSStringFromCGRect(glkview_bounds));
self.cicontext = [CIContext contextWithEAGLContext:self.eaglcontext options:@{kCIContextWorkingColorSpace : [NSNull null]} ];
UIAppDelegate.g_mediaUI.delegate = self;
}
- (IBAction)click:(id)sender {
[self presentViewController:UIAppDelegate.g_mediaUI animated:YES completion:nil];
}
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
[self dismissViewControllerAnimated:NO completion:nil];
UIImage *pre_img = (UIImage *)[info objectForKey:UIImagePickerControllerOriginalImage];
CIImage *outputImage = [CIImage imageWithCGImage:pre_img.CGImage];
NSLog(@"orient:%d, size:%@, scale:%f, extent:%@", (int)pre_img.imageOrientation, NSStringFromCGSize(pre_img.size), pre_img.scale,NSStringFromCGRect(outputImage.extent));
if (outputImage) {
if (self.eaglcontext != [EAGLContext currentContext])
[EAGLContext setCurrentContext:self.eaglcontext];
// clear eagl view to grey
glClearColor(0.5, 0.5, 0.5, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
// set the blend mode to "source over" so that CI will use that
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
[self.cicontext drawImage:outputImage inRect:glkview_bounds fromRect:[outputImage extent]];
[glkview display];
}
}
@end
什么有效:挑选的图片大小如下。显示尺寸为1390x1390或1440x1440。
什么不起作用:不会显示尺寸为2592x1936的拾取图像,基本上都是用相机拍摄的所有大图片。
请帮助找出解决方案,我被困在这里......
答案 0 :(得分:1)
OpenGL具有纹理限制,具体取决于iOS设备,它可以是2048x2048。 您可以使用以下代码检查设备的最大纹理限制:
static GLint maxTextureSize = 0;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
较旧的设备(iPhone 4S之前)的最大纹理尺寸均为2048x2048。 A5及以上(包括iPhone 4S之后)的纹理尺寸最大为4096x4096。