我想出了一个使用按位运算的循环,产生一个数字,其他所有位都打开(即8位,01010101)。
理论上,我的循环应该可以正常工作,它可以与uint32
和uint64
一起使用,但不能uint8
或uint16
。我想知道为什么......
以下是代码:
@autoreleasepool {
// a = 00000000
uint32 a = 0;
// b = 11111111
uint32 b = ~a;
// a = 11111111
a = ~a;
// if (a = 01010101) ~a = 10101010, a << 1 = 10101010
while (~a != (a << 1)) {
// 1st time: a << 1 = 11111110 = a
// 2nd time: a << 1 = 11111010 = a
a = a << 1;
// 1st time: ~a = 00000001 = a
// 2nd time: ~a = 00000101 = a
a = ~a;
// 1st time: a << 1 = 00000010 = a
// 2nd time: a << 1 = 00001010 = a
a = a << 1;
// 1st time: b ^ a = 11111101 = a
// 2nd time: b ^ a = 11110101 = a
a = b ^ a;
}
NSLog(@"%x", a);
NSLog(@"%u", b);
// Apply the same loop to a bigger scale
uint64 x = 0x0;
uint64 y = ~x;
x = ~x;
while (~x != (x << 1)) {
x = x << 1;
x = ~x;
x = x << 1;
x = y ^ x;
}
NSLog(@"%llx", x);
NSLog(@"%llu", x);
}
return 0;
答案 0 :(得分:1)
“小于int” starblue表示sizeof(a) < sizeof(int)
。由于integer promotion rule,在执行操作之前,
因此,如果a为uint8
或uint16
,则 ~a
的高位始终为1 且永远不会等于{{ 1}}
例如,如果a是a << 1
,运行几次迭代我们得到= 0x5555。在那之后
uint16
如您所见,(int)a = 0x00005555
~a = 0xFFFFAAAA
a << 1 = 0x0000AAAA
和程序将永远循环