我正在尝试使用actionListener从JFileChooser加载已保存的文件。这是一段代码。
class chooserListener implements ActionListener{
public void actionPerformed (ActionEvent e)
{
if (e.getSource() instanceof JFileChooser){
JFileChooser openFile = (JFileChooser)e.getSource();
String command = e.getActionCommand();
if (command.equals(JFileChooser.APPROVE_SELECTION)){
File selectedFile = openFile.getSelectedFile();
loadSavedGame(selectedFile);
System.out.print("clicked open file");
tp.setSelectedIndex(0);
}
else if (command.equals(JFileChooser.CANCEL_SELECTION)) {
System.out.print("tester");
tp.setSelectedIndex(0);
}
}
}
}
chooser.addActionListener(new chooserListener());
public void loadSavedGame(File loadfile) {
int allCells = countCells(loadfile);
setMineGame(allCells);
try {
Scanner loadFile = new Scanner(loadfile);
while (loadFile.hasNextInt()){
for (int i = 0; i < allCells; i++){
mineGame.setCell(i, loadFile.nextInt());
//System.out.print("loading saved game");
}
loadFile.close();
mineGame.repaint();
tp.setSelectedIndex(0);
}
}
catch (FileNotFoundException e) {
e.printStackTrace();
}
}
private int countCells(File countCell) {
int cellCount = 0;
try {
Scanner getCells = new Scanner(countCell);
while (getCells.hasNextInt()){
cellCount++;
}
getCells.close();
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
System.out.print(cellCount);
return cellCount;
}
public void setMineGame(int cells) {
game.removeAll();
mineGame.setDifficulty(cells);
mineGame = new Board(statusbar, difficulty);
game.add(mineGame, BorderLayout.CENTER);
game.add(statusbar, BorderLayout.SOUTH);
frame.validate();
frame.repaint();
}
public void setDifficulty(int cells){
if(cells == 256){
difficulty = 0;
}
if (cells == 676){
difficulty = 1;
}
else difficulty = 2;
}
我觉得我有太多方法可以让动作监听器去做。单击“打开”时,它会挂起,测试打印行'System.out.print(“点击打开文件”);'不打印。我的其余代码非常大,我不知道如何使用SSCE(?)。我想知道是否有人能看出我的actionListener挂起的原因?谢谢IA
答案 0 :(得分:2)
似乎loadSavedGame(File file)
需要花费大量时间才能执行。由于此方法在Event Dispatch Thread中运行,您感觉您的程序已挂起并且永远不会到达System.out.print("clicked open file");
行。我将在单独的测试用例中开始测试此方法的响应时间
无论如何,我建议你一些提示:
1)注意,不需要实现ActionListener
来执行代码。你可以简单地做到这一点:
JFileChooser chooser = new JFileChooser();
int returnValue = chooser.showOpenDialog(null);
if(returnValue == JFileChooser.APPROVE_OPTION){
//make stuff if approved
} else if(returnValue == JFileChooser.CANCEL_OPTION){
//make stuff if canceled
}
我认为这会让人们的生活更轻松。
2)另一方面,请注意您有两个I / O操作:通过countCells(File countCell)
方法获取单元格,并将单元格自身置于loadSavedGame(File loadfile)
方法中。你可以更好地阅读文件一次:
public List<Integer> getCells(File file){
List<Integer> list = new ArrayList<>();
try {
Scanner getCells = new Scanner(file);
while (getCells.hasNextInt()){
list.add(Integer.valueOf(getCells.nextInt()));
}
getCells.close();
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} finally {
return list;
}
}
并在loadSavedGame
方法中进行此更改:
public void loadSavedGame(File loadfile) {
List<Integer> allCells = getCells(loadfile);
setMineGame(allCells.size());
int index = 0;
for(Integer value : allCells){
mineGame.setCell(index, value);
index++;
}
mineGame.repaint();
tp.setSelectedIndex(0);
}