我有一个带有谷歌地图的Android应用程序,并通过Google Play服务的新位置API自动更新位置。
实现如下: https://developer.android.com/training/location/receive-location-updates.html
我特意尝试接收GPS /准确位置。
100%完美正常工作,通常情况下,GPS图标位于上方,每隔几秒就会显示一次,无需担心。
奇怪的问题似乎是,如果你切换到谷歌地图,等一下,然后切换回我的应用程序,我的应用程序然后再获得一个位置更新,然后停止接收更新。
我的应用正在停止onPause / onStop上的位置更新,并在onStart / onResume上重新连接并重新启动它们。
我的调试Toast在从Google地图切换回来后显示“已连接”,并再显示一个“更新位置”,然后更新停止。未调用onDisconnected(),并检查mLocationClient.isConnected()报告'true'。
我已经添加了一个黑客解决方案,每隔几秒运行一次计时器处理程序,如果在最后10秒内找不到位置,它会调用下面的stopPauseLocation()和checkStartLocation(),这会修复问题和地点再次开始进入。显然这是一个丑陋的黑客,我对此并不满意。
这似乎就像一个bug,谷歌地图和我自己的应用程序之间存在冲突,然而,我无法为我的生活找到真正的解决方案。
有什么想法吗?
以下是关键代码段:
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Create the LocationRequest object
mLocationRequest = LocationRequest.create();
// Use high accuracy
mLocationRequest.setPriority(
LocationRequest.PRIORITY_HIGH_ACCURACY);
// Set the update interval to 2 seconds
mLocationRequest.setInterval(2000);
// Set the fastest update interval to 1 second
mLocationRequest.setFastestInterval(1000);
/*
* Create a new location client, using the enclosing class to
* handle callbacks.
*/
mLocationClient = new LocationClient(this, this, this);
mLocationManager = (LocationManager)getSystemService(Context.LOCATION_SERVICE);
}
@Override
protected void onStart() {
super.onStart();
// Check our connection to play services
checkStartLocation();
}
/*
* Called when the Activity is no longer visible at all.
* Stop updates and disconnect.
*/
@Override
protected void onStop() {
stopPauseLocation();
}
/*
* Called by Location Services when the request to connect the
* client finishes successfully. At this point, you can
* request the current location or start periodic updates
*/
@Override
public void onConnected(Bundle dataBundle) {
// Display the connection status
Toast.makeText(this, "Connected", Toast.LENGTH_SHORT).show();
mLocationClient.requestLocationUpdates(mLocationRequest, this);
super.onStop();
}
private void stopPauseLocation()
{
// If the client is connected
if (mLocationClient.isConnected()) {
/*
* Remove location updates for a listener.
* The current Activity is the listener, so
* the argument is "this".
*/
mLocationClient.removeLocationUpdates(this);
}
/*
* After disconnect() is called, the client is
* considered "dead".
*/
mLocationClient.disconnect();
}
/**
* Helper to check if we're connected to play, and try to connect if not
*/
protected void checkStartLocation() {
if (!mLocationClient.isConnected())
{
mLocationRequest.setPriority(LocationRequest.PRIORITY_HIGH_ACCURACY);
mLocationClient.connect();
}
}
/*
* Called by Location Services when the request to connect the
* client finishes successfully. At this point, you can
* request the current location or start periodic updates
*/
@Override
public void onConnected(Bundle dataBundle) {
// Display the connection status
Toast.makeText(this, "Connected", Toast.LENGTH_SHORT).show();
mLocationClient.requestLocationUpdates(mLocationRequest, this);
}
@Override
public void onDisconnected() {
// Display the connection status
Toast.makeText(this, "Disconnected.",Toast.LENGTH_SHORT).show();
}
/*
* Called by Location Services if the attempt to connect to
* Location Services fails.
*/
@Override
public void onConnectionFailed(ConnectionResult connectionResult) {
Toast.makeText(this, "onConnectionFailed", Toast.LENGTH_SHORT).show();
}
// Define the callback method that receives location updates
@Override
public void onLocationChanged(Location location) {
// Report to the UI that the location was updated
String msg = "Updated Location: " +
Double.toString(location.getLatitude()) + "," +
Double.toString(location.getLongitude());
Toast.makeText(this, msg, Toast.LENGTH_SHORT).show();
}
答案 0 :(得分:2)
我发现的唯一方法就是黑客,但这是我提出的最好的黑客版本。
以下代码将每隔10秒检查一次(然后逐步检查15秒,20秒,最多30秒)以进行位置更新。如果没有收到任何位置,它会调用removeLocationUpdates()和requestLocationUpdates(),这似乎可以解决我的问题。
private Handler locationCheck = null;
// Track the time of the last location update
private long lastLocationUpdate = System.currentTimeMillis();
private long lastLocationWaitTime = 0;
// How long to wait until we reconnect (10 sec)
private long WAIT_LOCATION_AGE_START = 10000;
// Increments of how much longer to wait before next check
// Increments on every failure to give the system more time to recover
private long WAIT_LOCATION_AGE_INCREMENT = 5000;
// Max time to wait
private long MAX_WAIT_LOCATION_AGE = 30000;
Add to onCreate in your class:
locationCheck = new Handler();
Add to onResume/onStart:
lastLocationUpdate = System.currentTimeMillis();
lastLocationWaitTime = WAIT_LOCATION_AGE_START;
locationCheck.removeCallbacks(locationCheckRunnable);
locationCheck.postDelayed(locationCheckRunnable, 1000);
Add to onStop/onPause:
locationCheck.removeCallbacks(locationCheckRunnable);
private Runnable locationCheckRunnable = new Runnable() {
@Override
public void run() {
if ((System.currentTimeMillis() - lastLocationUpdate) > lastLocationWaitTime)
{
// Verify our connection
checkStartLocation();
// Reset the timer
lastLocationUpdate = System.currentTimeMillis();
// On next check wait a bit longer
lastLocationWaitTime += WAIT_LOCATION_AGE_INCREMENT;
lastLocationWaitTime = Math.min(lastLocationWaitTime, MAX_WAIT_LOCATION_AGE);
// Re-request location updates
mLocationClient.removeLocationUpdates(MyParentClassName.this);
mLocationClient.requestLocationUpdates(mLocationRequest, LocationSocialBaseScreen.this);
}
locationCheck.postDelayed(this, 1000);
}
};
@Override
public void onLocationChanged(Location location) {
lastLocationUpdate = System.currentTimeMillis();
}