如何使用Sprite Kit Xcode模板使用Game Center或GameKit Framework? 在Sprite工具包中,它使用场景;但通常要查看排行榜,例如你需要“presentModalViewController”,但这在SKView中是不可能的。
我如何在iOS 6中验证播放器以及所有其他有趣的内容。
提前致谢!
答案 0 :(得分:5)
您可以使用此代码访问根视图控制器
来使用“presentModalViewController”UIViewController *vc = self.view.window.rootViewController;
[vc presentViewController: gameCenterController animated: YES completion:nil];
现在,您可以访问任何包含在SKScenes中的ModelViewController。我在最新的游戏中做到了,效果很好
此外,我建议你使用单独的对象控制游戏中心,如排行榜和成就,这样你就可以在下一场比赛中重复使用它。
答案 1 :(得分:0)
这是一个更新的身份验证本地播放器,但Ravindra的代码也有效。
- (void) authenticateLocalPlayer
{
GKLocalPlayer *localPlayer = [GKLocalPlayer localPlayer];
localPlayer.authenticateHandler = ^(UIViewController *viewController, NSError *error){
if (viewController != nil)
{
//showAuthenticationDialogWhenReasonable: is an example method name. Create your own method that displays an authentication view when appropriate for your app.
//[self showAuthenticationDialogWhenReasonable: viewController];
}
else if (localPlayer.isAuthenticated)
{
//authenticatedPlayer: is an example method name. Create your own method that is called after the loacal player is authenticated.
//[self authenticatedPlayer: localPlayer];
}
else
{
//[self disableGameCenter];
}
};
}
答案 2 :(得分:0)
Swift 2.0
func authenticateLocalPlayer() {
let localPlayer = GKLocalPlayer.localPlayer()
localPlayer.authenticateHandler = { (viewController, error ) -> Void in
if (viewController != nil) {
let vc:UIViewController = self.view!.window!.rootViewController!
vc.presentViewController(viewController!, animated: true, completion:nil)
} else {
print ("Authentication is \(GKLocalPlayer.localPlayer().authenticated) ")
GlobalData.loggedIntoGC = true
// do something based on the player being logged in.
GlobalData Swift文件:
static var loggedIntoGC:Bool = false
启用游戏中心的场景中的调用方法:
中的HUD或GameSceneoverride func didMoveToView(view: SKView)`
authenticateLocalPlayer()
答案 3 :(得分:-1)
您可以像这样进行身份验证
[[GKLocalPlayer localPlayer] authenticateWithCompletionHandler:^(NSError *error) {
if (error == nil)
{
static_setEnable( true );
NSLog(@" Authenticate local player complete");
}
else
{
static_setEnable( false );
NSLog(@"Authenticate local player Error: %@", [error description]);
}
}];
}