我在退出/取消/退出requestAnimationFrame时遇到问题。我的游戏循环工作,我可以暂停我的游戏(游戏循环保持活跃)。但是当我想返回我的菜单时,我想杀死requestAnimationFrame,所以它停止绘制和更新。我在互联网和stackoverflow上搜索,发现类似的问题尝试了回应,但没有运气:(
var fps = 60;
var now;
var then = Date.now();
var interval = 1000/fps;
var delta;
//============================================================================
function gameloop(){
window.requestAnimationFrame(gameloop);
if (game.isUnpaused()){
//game is not paused, update all
now = Date.now();
delta = now - then;
if (delta > interval) {
then = now - (delta % interval);
//DO ALL WHAT'S NEEDED: draw avatar,move obstacles,move avatar....
}}
//what to do when game is paused:
else{//draw stuff when game is paused}
}
任何人都可以帮助我吗?
提前致谢
答案 0 :(得分:2)
var active = true;
function gameloop(){
if(active){
window.requestAnimationFrame(gameloop);
}
}