我正在使用“警报”对话框来编辑textview小部件。当对话框弹出时,edittext可以用用户文本填充吗?我看到有自定义图块,图标和按钮的位置,但没有输入消息。 alterdialog是用onlcicklistener触发的,它从文本视图中获取文本。
@Override
public void onClick(View item) {
switch (item.getId()) {
case R.id.textView1:
strEditText = Title1.getText().toString();
Log.d("TAG", strEditText);
strReturn = SetDialogBox(strEditText);
Title1.setText(strReturn);
break;
Altertdialog
private String SetDialogBox(String strEditText) {
AlertDialog.Builder alert = new AlertDialog.Builder(this);
alert.setTitle("Title");
// alert.setMessage("Message");
// Set an EditText view to get user input
final EditText input = new EditText(this);
alert.setView(input);
alert.setPositiveButton("Ok", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int whichButton) {
Editable value = input.getText();
// Log.d("TAG", Editable);
}
});
alert.setNegativeButton("Cancel", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int whichButton) {
// Canceled.
}
});
alert.show();
return strReturn;
}
已解决的文本编辑在最终EditText输入后添加了行= new EditText(this);
input.setText(strEditText);
答案 0 :(得分:1)
这应该适用于editText
方法
private void showChooseSuitDialog() {
final Dialog chooseSuitDialog = new Dialog(myContext);
chooseSuitDialog.requestWindowFeature(Window.FEATURE_NO_TITLE);
chooseSuitDialog.setContentView(R.layout.choose_suit_dialog);
final Spinner suitSpinner = (Spinner) chooseSuitDialog.findViewById(R.id.suitSpinner);
ArrayAdapter<CharSequence> adapter = ArrayAdapter.createFromResource(
myContext, R.array.suits, android.R.layout.simple_spinner_item);
adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item);
suitSpinner.setAdapter(adapter);
Button okButton = (Button) chooseSuitDialog.findViewById(R.id.okButton);
okButton.setOnClickListener(new View.OnClickListener(){
public void onClick(View view){
validSuit = (suitSpinner.getSelectedItemPosition()+1)*100;
String suitText = "";
if (validSuit == 100) {
suitText = "Diamonds";
} else if (validSuit == 200) {
suitText = "Clubs";
} else if (validSuit == 300) {
suitText = "Hearts";
} else if (validSuit == 400) {
suitText = "Spades";
}
chooseSuitDialog.dismiss();
Toast.makeText(myContext, "You chose " + suitText, Toast.LENGTH_SHORT).show();
myTurn = false;
makeComputerPlay();
}
});
chooseSuitDialog.show();
}
choose_suit_dialog.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
android:id="@+id/chooseSuitLayout"
android:layout_width="275dp"
android:layout_height="wrap_content"
android:orientation="vertical"
android:layout_gravity="top"
xmlns:android="http://schemas.android.com/apk/res/android"
>
<TextView
android:id="@+id/chooseSuitText"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Choose a suit."
android:textSize="16sp"
android:layout_marginLeft="5dp"
android:textColor="#FFFFFF"
>
</TextView>
<Spinner
android:id="@+id/suitSpinner"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:drawSelectorOnTop="true"
/>
<Button
android:id="@+id/okButton"
android:layout_width="125dp"
android:layout_height="wrap_content"
android:text="OK"
>
</Button>
</LinearLayout>